Warp Instability
Most Warp-entities have a tenuous hold on reality, often maintained only by horror and bloodshed, and can be disrupted if sufficient harm can be done to their manifested forms.
If a creature with this trait takes damage and does not deal any damage or Insanity points to another creature by the end of its next turn, it must make a Willpower test. The creature suffers 1 point of damage for failing, plus 1 additional point of damage for each degree of failure. If this would deal damage equal to (or in excess of) the creature’s wounds, it is cast back into the Warp.
If a creature with this trait takes damage and does not deal any damage or Insanity points to another creature by the end of its next turn, it must make a Willpower test. The creature suffers 1 point of damage for failing, plus 1 additional point of damage for each degree of failure. If this would deal damage equal to (or in excess of) the creature’s wounds, it is cast back into the Warp.