Warp Lock
The Acolyte has learned to swiftly cut himself off from the Warp to protect himself from harm.
Once per game session, he may ignore the Psychic Phenomena he has rolled (including the Perils of the Warp result on Table: Psychic Phenomena), completely negating its effects.
Such rapid dislocation from the Warp, though, is stressful and traumatic to his mind. He suffers 1d5 Energy damage to the Head location (not reduced by Armour or Toughness) as a result, and cannot make any Focus Power tests or sustain other psychic powers until the beginning of his next turn.
Once per game session, he may ignore the Psychic Phenomena he has rolled (including the Perils of the Warp result on Table: Psychic Phenomena), completely negating its effects.
Such rapid dislocation from the Warp, though, is stressful and traumatic to his mind. He suffers 1d5 Energy damage to the Head location (not reduced by Armour or Toughness) as a result, and cannot make any Focus Power tests or sustain other psychic powers until the beginning of his next turn.
Tier: 3
Prerequisites: Psy rating, Strong Minded, Willpower 50
Aptitudes: Willpower, Psyker
Prerequisites: Psy rating, Strong Minded, Willpower 50
Aptitudes: Willpower, Psyker