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Animal Training

(Int) Advanced, Grouped

Animal Training represents your understanding of a particular type of animal, and your ability to train them. A successful use of the Skill allows you to identify the Trained abilities possessed by an animal belonging to your Specialisation (see page 118). The Animal Training Skill also allows you to undertake the Animal Training Endeavour between adventures (see page 196).

In combat, a successful Opposed Animal Training/Willpower Test allows you to intimidate a single animal belonging to your Specialisation; you cause Fear in the animal targeted until the end of your next turn (see page 190). When causing Fear in this way, you may subsequently use your Animal Training Skill instead of Melee when defending against your target; with your GM’s approval you may also use Animal Training to attack your target, issuing specific commands.

Example: Facing a slavering war-hound, Ilse passes an Opposed Animal Training (Dog) roll, in the first round of combat, causing Fear in the beast, and gaining +1 Advantage. In the next round she ‘attacks’ her target with her Animal Training Skill, beating the dog’s defence. Her GM allows her to instruct the beast to flee, which it does, its tail between its legs.

Specialisations: Demigryph, Dog, Horse, Pegasus, Pigeon

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