Fate & Fortune, Resilience & Resolve, Motivation
Your Fate represents your destiny, and is directly tied to your Fortune, a measure of your luck. Your Resilience is your inner strength, which is directly related to your Resolve, defining your grit. Your Resilience also comes with a Motivation, which is a single word or phrase describing what drives your character forwards. See page 170 for more on all of these.
Example: Gustavus, a young Scholar at the University in Altdorf, has ‘Thrillseeker’ for his Motivation. He lives his life in pursuit of excitement and danger, and Gustavus may regain Resolve points when he actively seeks out risky situations; perhaps he provokes antagonism in taverns, or deliberately breaks the law by stealing the feathers from the caps of State Soldiers.
Example: Clotilda, a Reiksguard Knight, has ‘Protect the weak’ as her Motivation. She is driven to stand up to bullies and braggarts, risking life and limb to save the Reikland’s citizenry. Clotilda will regain her Resolve whenever she rescues others, or puts herself in harm’s way to protect another.
Example: Ebba is a ‘Rebellious’ apprentice wizard studying at the Light College. She loves to break the rules of the College, flaunting her master’s authority, and poking her nose into books best left undisturbed. She regains Resolve whenever she breaks the rules set for her by superiors.
Other examples of potential motivations include: a ‘Perfectionist’, who loves to plan meticulously and draws energy from flawless execution of schemes; a ‘Nurturer’, who gains strength from caring for others, or rescuing them from difficult situations; a ‘Penitent Martyr’, who revels in hardship to atone for past misdeeds; or a ‘Shining Wit’, who’s ever engaging in witty badinage and banter to lighten the mood. If you can’t think of a Motivation don’t worry. One may arise as you create more of your character, and the other players and the GM can always help. Even if you do have one, it’s possible you may change your mind later. Step 8) Bringing Your Character To Life is a good time to reconsider what your Motivation will be.
Determining Fate and Resilience
You start with a base value for Fate and Resilience, and then have a number of Extra Points to spread between these two Attributes as you see fit. The numbers for these are shown in the Attributes Table. The more points you allocate to Fate, the luckier you are. By comparison, a higher Resilience shows you can steel through any situation.Determining Fortune and Resolve
Your initial Fortune is equal to your Fate. Your initial Resolve equals your Resilience. Mark all four values on your sheet.Determining Motivation
All characters choose a Motivation. It represents your Character’s core essence, a word or phrase that sums up what you live for. In addition to the obvious roleplaying benefits for portraying your character, Motivation is used to help you regain Resolve points. When considering your Motivation, think of something that is fundamental to your character’s nature. Also try to make your Motivation something fun to roleplay, and something that will work well with the other PCs and their motivations.Example: Gustavus, a young Scholar at the University in Altdorf, has ‘Thrillseeker’ for his Motivation. He lives his life in pursuit of excitement and danger, and Gustavus may regain Resolve points when he actively seeks out risky situations; perhaps he provokes antagonism in taverns, or deliberately breaks the law by stealing the feathers from the caps of State Soldiers.
Example: Clotilda, a Reiksguard Knight, has ‘Protect the weak’ as her Motivation. She is driven to stand up to bullies and braggarts, risking life and limb to save the Reikland’s citizenry. Clotilda will regain her Resolve whenever she rescues others, or puts herself in harm’s way to protect another.
Example: Ebba is a ‘Rebellious’ apprentice wizard studying at the Light College. She loves to break the rules of the College, flaunting her master’s authority, and poking her nose into books best left undisturbed. She regains Resolve whenever she breaks the rules set for her by superiors.
Other examples of potential motivations include: a ‘Perfectionist’, who loves to plan meticulously and draws energy from flawless execution of schemes; a ‘Nurturer’, who gains strength from caring for others, or rescuing them from difficult situations; a ‘Penitent Martyr’, who revels in hardship to atone for past misdeeds; or a ‘Shining Wit’, who’s ever engaging in witty badinage and banter to lighten the mood. If you can’t think of a Motivation don’t worry. One may arise as you create more of your character, and the other players and the GM can always help. Even if you do have one, it’s possible you may change your mind later. Step 8) Bringing Your Character To Life is a good time to reconsider what your Motivation will be.
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