Godspakt
Effect
In ancient times the Blessed Few struck many pacts with
the spirits that inhabit the Hedge: the liminal space
between civilisation and older, wilder places. In recent
times these pacts have been all but forgotten, by spirit
and Hedgewitch alike. However, a handful still endure,
and by careful study of certain omens and portents, they
can be divined.
When casting this spell, you must select both a spirit and the task you wish them to perform on your behalf. The spell must be cast in a place of suitable resonance to the spirit in question.Once they have appeared, you may make your request. If the spell is successful, the spirit will perform the requested task, though most will demand something in return — as is their right under the pacts of old.
This might be simple, a song sung in their name or a drop of wine spilled at their feet — but for more formidable tasks a greater boon is always required. This could be quite esoteric, such as the sacrifice of a favoured memory, or the colour of one’s eyes, but it might just as well be the slaughter of a fine horse, or the burning of a new river mill, an awful eyesore on the edge of a beautiful river. It is a matter entirely for you as the GM to decide.
When casting this spell, you must select both a spirit and the task you wish them to perform on your behalf. The spell must be cast in a place of suitable resonance to the spirit in question.Once they have appeared, you may make your request. If the spell is successful, the spirit will perform the requested task, though most will demand something in return — as is their right under the pacts of old.
This might be simple, a song sung in their name or a drop of wine spilled at their feet — but for more formidable tasks a greater boon is always required. This could be quite esoteric, such as the sacrifice of a favoured memory, or the colour of one’s eyes, but it might just as well be the slaughter of a fine horse, or the burning of a new river mill, an awful eyesore on the edge of a beautiful river. It is a matter entirely for you as the GM to decide.
Related School
CN: 0
Range: You
Target: You
Duration: Instant
Range: You
Target: You
Duration: Instant
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