Gong Farmer
WS | BS | S | T | I | Agi | Dex | Int | WP | Fel |
---|---|---|---|---|---|---|---|---|---|
T1 | T1 | T2 | T3 | T1 | T4 |
Career Path
T1 Hole-Dropper — Brass 1
Skills: Athletics, Climb, Consume Alcohol, Cool, Dodge, Endurance, Melee (Basic), PerceptionTalents: Beneath Notice, Night Vision, Resistance (Disease), Very Resilient
Trappings: Bucket, 20ft Rope, Shovel
T2 Tubber — Brass 3
Skills: Drive or Sail, Gamble, Gossip, Haggle, Stealth, SwimTalents: Coolheaded, Hardy, Resistance (Poison), Sturdy
Trappings: Leather apron, Barrow, Lantern and Oil
T3 Foreman — Brass 5
Skills: Bribery, Charm, Evaluate, IntuitionTalents: Acute Sense (Sight), Blather, Coolheaded, Dealmaker
Trappings: Gong Farmer Crew, Boat or Cart, Hand weapon (Boat Hook), Leather Jack
T4 King of Dirt — Silver 2
Skills: Intimidate, LeadershipTalents: Commanding Presence, Etiquette (Guilder), Read/Write, Wealthy
Trappings: Badge and Diploma of Office, Crew of Assistants (Tax Collectors)
Type
Sanitation
Other Associated professions
(Optional Rule)
No Sense of Smell
The character literally has no sense of smell. Their olfactory sense has been completely destroyed by long exposure to foul-smelling substances or through some other circumstance. They automatically fail any dice roll that depends upon smell — but they are also unaffected even by the most nauseating smells they encounter, or by alluring scents that might be used to entrap others. Poisonous gases and drugs in vaporous form affect the character normally.
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