Star Signs
Roll: 1d100
1d100 | Star Sign | Effect |
---|---|---|
01 — 05 | Wymund the Anchorite | +2 Fellowship, +2 Initiative, -3 Intelligence |
06 — 10 | The Big Cross | +2 Strength, +2 Willpower, -3 Initiative |
11 — 15 | The Limner's Line | +2 Ballistic Skill, +2 Agility, -3 Weapon Skill |
16 — 20 | Gnuthus the Ox | +2 Toughness, +2 Willpower, -3 Intelligence |
21 — 25 | Dragomas the Drake | +2 Willpower, +2 Fellowship, -3 Dexterity |
26 — 30 | The Gloaming | +2 Intelligence, +2 Initiative, -3 Willpower |
31 — 35 | Grungni's Baldric | +2 Weapon Skill, +2 Willpower, -3 Fellowship |
36 — 40 | Mammit the Wise | +2 Initiative, +2 Intelligence, -3 Fellowship |
41 — 45 | Mammit the Fool | Gain one level of the Luck Talent, -3 Willpower |
46 — 50 | The Two Bullocks | Gain one level of the Craftsman Talent, -3 Intelligence |
51 — 55 | The Dancer | Gain one level of the Impassioned Zeal Talent, -3 Initiative |
56 — 60 | The Drummer | Gain one level of the Carouser Talent, -3 Willpower |
61 — 65 | The Piper | +2 Fellowship, +2 Dexterity, -3 Weapon Skill |
66 — 70 | Vobist the Faint | Gain one level of the Sixth Sense Talent, -3 Initiative |
71 — 75 | The Broken Cart | Gain one level of the Resistance (Disease) Talent, -3 Willpower |
76 — 80 | The Greased Goat | Gain one level of the Animal Affinity Talent, -3 Toughness |
81 — 85 | Rhya's Cauldron | Gain one level of the Iron Will Talent, -3 Agility |
86 — 90 | Cackelfax the Cockerel | Gain one level of the Dealmaker Talent, -3 Fellowship |
91 — 95 | The Bonesaw | +2 Intelligence, +2 Fellowship, -3 Weapon Skill |
96 — 00 | The Witchling Star | Roll a d10 1d10
1 - 3: Gain the Sixth Sense Talent 4 - 6: Gain the Second Sight Talent, -3 Strength 7 - 9: Gain the Petty Magic Talent, -3 Strength 10: Gain the Witch! Talent, -5 Strength |
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