BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Star Signs

Roll: 1d100

1d100 Star Sign Effect
01 — 05 Wymund the Anchorite +2 Fellowship, +2 Initiative, -3 Intelligence
06 — 10 The Big Cross +2 Strength, +2 Willpower, -3 Initiative
11 — 15 The Limner's Line +2 Ballistic Skill, +2 Agility, -3 Weapon Skill
16 — 20 Gnuthus the Ox +2 Toughness, +2 Willpower, -3 Intelligence
21 — 25 Dragomas the Drake +2 Willpower, +2 Fellowship, -3 Dexterity
26 — 30 The Gloaming +2 Intelligence, +2 Initiative, -3 Willpower
31 — 35 Grungni's Baldric +2 Weapon Skill, +2 Willpower, -3 Fellowship
36 — 40 Mammit the Wise +2 Initiative, +2 Intelligence, -3 Fellowship
41 — 45 Mammit the Fool Gain one level of the Luck Talent, -3 Willpower
46 — 50 The Two Bullocks Gain one level of the Craftsman Talent, -3 Intelligence
51 — 55 The Dancer Gain one level of the Impassioned Zeal Talent, -3 Initiative
56 — 60 The Drummer Gain one level of the Carouser Talent, -3 Willpower
61 — 65 The Piper +2 Fellowship, +2 Dexterity, -3 Weapon Skill
66 — 70 Vobist the Faint Gain one level of the Sixth Sense Talent, -3 Initiative
71 — 75 The Broken Cart Gain one level of the Resistance (Disease) Talent, -3 Willpower
76 — 80 The Greased Goat Gain one level of the Animal Affinity Talent, -3 Toughness
81 — 85 Rhya's Cauldron Gain one level of the Iron Will Talent, -3 Agility
86 — 90 Cackelfax the Cockerel Gain one level of the Dealmaker Talent, -3 Fellowship
91 — 95 The Bonesaw +2 Intelligence, +2 Fellowship, -3 Weapon Skill
96 — 00 The Witchling Star Roll a d10 1d10
1 - 3: Gain the Sixth Sense Talent
4 - 6: Gain the Second Sight Talent, -3 Strength
7 - 9: Gain the Petty Magic Talent, -3 Strength
10: Gain the Witch! Talent, -5 Strength

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!