Virtue of Chivalry
Each time you pick this Talent, you pick a new specific Virtue you have sworn from the list below. Additionally, you may Pray to the Lady before battle, and if successful, receive one of the following Gifts of the Lady (and the regular Pray advantage). You accumulate Sin points as an adherent of the Lady, which must stay below your Fel Bonus to benefit from this Talent.
Audacity: you may swap an opponent’s higher Strength Bonus for your own.
Confidence: challenge a single foe (honorable knights may not refuse), and for the combat with him or her gain +1 damage.
Discipline: negate your foe’s advantages from outnumbering you.
Loyalty: name up to three companions, and whenever you fight with them or they with you, each of you gain +10% to all WS tests. When separated, you (but not the companions) suffer -10% to all WS tests.
Empathy: +10% to all Fel tests with peasants and serfs, and other Bretonnian nobles do not consider you dishonorable for associating with them.
Ideal: when outnumbered in combat, you may spend 1 Advantage or your Movement to gain an additional attack.
Impetuous: gain +2 Advantage when charging rather than +1.
Joust: +10% with Lance attacks.
Knightly Temper: If you wound a foe in your charge, you instantly gain a free attack action you may use against them.
Noble Disdain: +10% WS tests against foes who have used a ranged weapon against you.
Purity: you gain +1 Fortune Point and need not succeed at your Pray test to receive the benefit of a Vow.
Stoicism: you gain +1 Resolve Point.
- Vow of the Grail: +20% to all tests to resist Poison
- Vow of Grace: +1 AP to all locations
- Vow of Purity: +1 melee damage
- Vow of Love: +20% to resist fear and remove broken conditions
- Vow of Light: +10% to resist harmful magic
Audacity: you may swap an opponent’s higher Strength Bonus for your own.
Confidence: challenge a single foe (honorable knights may not refuse), and for the combat with him or her gain +1 damage.
Discipline: negate your foe’s advantages from outnumbering you.
Loyalty: name up to three companions, and whenever you fight with them or they with you, each of you gain +10% to all WS tests. When separated, you (but not the companions) suffer -10% to all WS tests.
Empathy: +10% to all Fel tests with peasants and serfs, and other Bretonnian nobles do not consider you dishonorable for associating with them.
Ideal: when outnumbered in combat, you may spend 1 Advantage or your Movement to gain an additional attack.
Impetuous: gain +2 Advantage when charging rather than +1.
Joust: +10% with Lance attacks.
Knightly Temper: If you wound a foe in your charge, you instantly gain a free attack action you may use against them.
Noble Disdain: +10% WS tests against foes who have used a ranged weapon against you.
Purity: you gain +1 Fortune Point and need not succeed at your Pray test to receive the benefit of a Vow.
Stoicism: you gain +1 Resolve Point.
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