Woecharm
Effect
You gather up a miasma of ill will — this can often be
usefully found at a public event such as a hanging or
Middenball game — and imbue its malicious essence
into a piece of jewellery such as a ring, amulet or bracelet.
Once willingly worn, the item brings its wearer ill luck and misfortune. Their food spoils quickly, their coin purse develops holes, they lose more frequently at games of chance, and other minor inconveniences assail them daily.
The wearer of such a cursed item receives the following penalties: –10 to all Gamble Tests, –10 to Tests to resist any kind of harmful magic, and +20 on the severity rolls for all Critical Wounds.
Items cursed in this way are subtle and hard to detect. The Second Sight Talent reveals nothing unusual about such an artefact except for when its effects are in use, for example, during a game of cards. However, Detect Artefact is useful in detecting such a cursed item.
Once willingly worn, the item brings its wearer ill luck and misfortune. Their food spoils quickly, their coin purse develops holes, they lose more frequently at games of chance, and other minor inconveniences assail them daily.
The wearer of such a cursed item receives the following penalties: –10 to all Gamble Tests, –10 to Tests to resist any kind of harmful magic, and +20 on the severity rolls for all Critical Wounds.
Items cursed in this way are subtle and hard to detect. The Second Sight Talent reveals nothing unusual about such an artefact except for when its effects are in use, for example, during a game of cards. However, Detect Artefact is useful in detecting such a cursed item.
Related School
CN: 0
Range: Touch
Target: 1 item of jewellery
Duration: Willpower Bonus days
Range: Touch
Target: 1 item of jewellery
Duration: Willpower Bonus days
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