Emerald Enclave

The Emerald Enclave is a far-ranging group that opposes threats to the natural world and helps others survive the many perils of the wild. A ranger might be hired to lead a caravan through a treacherous mountain pass or the frozen tundra of Icewind Dale. A druid might volunteer to help a small village prepare for a long, brutal winter. Barbarians and witches who live like hermits most of the year might defend a town against marauding orcs or barbarians. Members of the Emerald Enclave know how to survive, and more importantly, they want to help others do the same. They are not opposed to civilization or progress, but they strive to prevent civilization and the wilderness from destroying one another.

  Members of the Emerald Enclave are spread far and wide, and usually operate in isolation. They learn to depend on themselves more than others. Survival in a harsh world also demands great fortitude and mastery of certain fighting and survival skills. Members of the Enclave who dedicate themselves to helping others survive the perils of the wilderness are more social than others who are charged with defending sacred glades and preserving the natural balance.

Structure

Rank 1: Springwarden
Faction Pendant: You are given a pendant of the Emerald Enclave. This gem pendant that resembles an autumnal leaf is given to first rank members of the Emerald Enclave. While you wear this pendant, once per long rest, you stabilize when you are dying at the start of your turn. In addition, once per long rest, when you roll a Hit Die to regain hit points, double the number of hit points it restores.

Rank 2: Summerstrider
Faction resources: You gain access to faction caches throughout the realm and resources. You can call in favors from members to consult on lore, research, access resources or knowledge that pertain to your faction not available to the public—artifacts, magic items, research or spell books, gear, etc. 



Faction Training: Your character can take advantage of accelerated training programs for tool kits and one skill most often used by your faction. This training comes at a lesser cost than usual tool training, taking half as long (125 downtime days), but you must pay an additional 125 gp as a training expense for each proficiency. 

Tools: Herbalism Kit, Woodcarver’s tools, Cartographer's tools
Skill: Nature or Survival

Rank 3: Autumnreaver
Ring of Tree Walking: You are given a Ring of Treewalking. This ring allows you to cast the spell Transport Via Plants through it for you and two other creatures to be transported. This ring can only be used once per dawn. In exchange, members from the Emerald Enclave get to know your location at all times and call upon you and your party when in need to restore the world’s balance.

Rank 4: Winterstalker
Awakened Companion: If you already have a companion, you can ask for a free casting of the Awaken spell on them. If you don’t, you can ask for a beast with CR 1/4 or lower, who will come with the Awaken spell already cast on them. This creature will act as an ally towards you and can be replaced for another one every time you level up.



Improved armament: Additionally, your Ring of Tree Walking is improved to allow the transport of up to 6 creatures.

Rank 5: Master of the Wild
Call the Eagles!: Your Ring of Tree Walking gets an ultimate upgrade to remove the previous limitations on the number of creatures being transported. As this was not enough, the ring’s wearer can send a telepathic link to it to communicate with an archdruid. Within the next minute, up to 10 giant eagles get conjured in your location.

Improved armament: Additionally, your Ring of Tree Walking loses any restriction on the number of creatures you can transport.

Public Agenda

    To restore and preserve the natural order, keep the elemental forces of the world in check, keep civilization and the wilderness from destroying one another, and help others survive the perils of the wilderness.
Type
Political, Activist

Beliefs:

  1. The natural order must be respected and preserved.
  2. Forces that seek to upset the natural balance must be destroyed.
  3. The wilderness can be harsh. Not everyone can survive in it without assistance.

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