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Hanzon Butz

Rogue 1 Class & Level
Folk Hero Background
Human Race
Chaotic Neutral Alignment

Strength 15
+2
Dexterity 18
+4
constitution 16
+3
intelligence 12
+1
wisdom 14
+2
charisma 18
+4
Total Hit Dice 1
Hit Die
1d8+3
+2 proficiency bonus
+2 Strength
+6 Dexterity
+3 Constitution
+3 Intelligence
+2 Wisdom
+4 Charisma
saving throws
+6 Acrobatics
+4 Animal Handling
+1 Arcana
+2 Athletics
+4 Deception
+1 History
+2 Insight
+4 Intimidation
+3 Investigation
+2 Medicine
+1 Nature
+6 Perception
+4 Performance
+6 Persuasion
+1 Religion
+6 Sleight of Hands
+4 Stealth
+4 Survival
skills

 
14
Armor Class
11
Hit Points
+4
Initiative
30ft
Speed
Attacks
Acrobatics
Animal Handling
Investigation
Perception (expertise)
Persuasion
Sleight of Hand
Survival
Proficiences
I get bored easily. When am I going to get on with my destiny?
Free Spirit
Personality Traits
Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)
Sincerity. There’s no good in pretending to be something I’m not. (Neutral)
Ideals
Your proficiency bonus is doubled for any ability check you make for two chosen proficiencies.
Perception
Thieves' Tools

Sneak Attack1d6PHB, pg. 96
Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

Thieves’ CantPHB, pg. 96
You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.

Grappler: You have advantage on attack rolls against a creature you are grappling. You can use your action to try to pin a creature grappled by you by making another grapple check. If you succeed, you and the creature are both restrained until the grapple ends. Grappling Pin: 1 Action

Skulker: You can try to hide when you are lightly obscured from the creature from which you are hiding. When you are hidden from a creature and miss it with a ranged weapon attack, making the attack doesn't reveal your position. Dim light doesn't impose disadvantage on your Perception checks relying on sight.
Features & Traits

Heroes Enabled

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