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Yulgrin Bonemaker

Yulgrin Bonemaker (a.k.a. Bones)

Bryan needs to tell us about his character...

Mental characteristics

Personal history

Yulgrin Bonemaker, son of Bargo Wovebeard, desciple of Bostro the Moist, was in trouble. That is to say, he was in trouble, dreaming. He was just passing the part of the dream that would make most sapient beings wake with a start, panting and drenched with sweat. This meant nothing to Yulgrin, as he always slept as if dead. Not mostly-dead, but dead-dead. It was like the Bard's Tale of Twilighte Zon where the human would keep dreaming the same dream night-after-night, only to waken when he was put to death (in the dream the human was frail and not very sturdy, unlike Ylgrin.
 
Yulgrin was not afraid of death. His father had sent him to Uncle Bostro's for the summer when we was but 37. Bostro had instructed Yulgrin in the intricacies of Urban Bounty Hunting, but the rigorous training was hard on young Yulgrin. Getting pelted endlessly in the face by rocks, burning embers and sharp sticks (to make him keep focus on his target, Bostro said), nearly being trampled by horses more than once (to train him how to quickly make it past the city guards, chuckled Bostro), and getting thrown out of a series of taller and taller trees (I love the sound your body makes when it hits the ground, roared Bostro), caused Yulgrin to consider running away more than once.
 
Bargo's final training was the final straw. A fortnight spent crouching inside a barrel waiting for his mark wasn't so bad--until it started raining. The cold rain filling the barrel caused Yulgrin to doze off, which is when Bostro sprung his final trap. His master slammed the lid down on the barrel, jamming it; before Yulgrin could shout out, Bostro kicked the entire barrel over and rolled it into the Frigid river (which was a pleasent 23ºC). After floating for a a time, the barrel went over a the falls, dashing to splinters on the rocks at the bottom.
 
Sputtering and gurgling, Yulgrin drug his half dead body to the side of the river, where he promptly passed out. How long he slept, he had no idea, perhaps long enough for 16 spiders to crawl into his gaping mouth, but as he only found a single leg in his teeth, it is hard to say how many spiders met their end in his belly or how long it took. Nevertheless, the experience created deep scars: Yulgrin was now afraid of falling asleep.
 
 
With a gasp and a cry, Yulgrin woke, drenched, not in sweat, but some foul-smelling swamp water. A human male dressed in rags stood over him, leering. The bucket the human had used to drench Yulgrin clattered to the ground. With a grunt, Yulgrin started to heave himself upright, moving his right arm down to grasp his trusty warhammer, 'Knockums'. Before he could move very far, he realized that Knockums wasn't hanging from his belt, and he was very much tied down.
 
"What do you think—" he began, his anger rising.
 
"Silence!" interrupted the man, "You are in no position to ask anything." With that, the man raised the rake he had been carrying and thrust it in Yulgrin's face.
 
It took a moment for Yulgrin's eyes to focus on the end of the rake. He noticed traces of blood, bone and hair stuck to several of the prongs. "GET THAT FILTHY THING OUT OF MY FACE BEFORE I---" bellowed Yulgrin.
 
"Look closer, clod," hissed the man. "What does that look like?"
 
The man cackled so vigorously that he looked like he would pass out. At that, the man clomped Yulgrin's head with the rake.
 
Clomp! Clomp! Clomp! went the rake.
 
Yulgrin felt his teeth rattle in his skull, but he couldn't stop laughing. And then he noticed a bit of a braid that had been shaken loose from the rake. It had an interwoven gold chain of such a pattern, that to most eyes it would look like some cheap thread, but not to others. Yulgrin gritted his teeth (mostly to keep them from rattling), and said, in a very low voice, "I will turn your head into a pink mist for that." Clomp! Clomp! CRACK

Gender Identity

Male

Mental Trauma

brandishing a rake or other similar gardening implement can trigger a violent reaction from Bones
Bryan Hanks's character
Alignment
Lawful Evil
Current Location
Species
Children
Gender
Male
Known Languages
Common, Dwarvish

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Yulgrin Bonemaker

Cleric 1 Class & Level
Urban Bounty Hunter Background
Dwarf Race
Lawful Evil Alignment

Strength 17
+3
Dexterity 13
+1
constitution 19
+4
intelligence 14
+2
wisdom 13
+1
charisma 15
+2
Total Hit Dice 1
Hit Die
1d8+4
+2 proficiency bonus
+3 Strength
+1 Dexterity
+4 Constitution
+2 Intelligence
+3 Wisdom
+4 Charisma
saving throws
+1 Acrobatics
+1 Animal Handling
+2 Arcana
+3 Athletics
+4 Deception
+4 History
+1 Insight
+2 Intimidation
+2 Investigation
+3 Medicine
+2 Nature
+1 Perception
+2 Performance
+4 Persuasion
+2 Religion
+1 Sleight of Hands
+1 Stealth
+1 Survival
skills

 
17
Armor Class
12
Hit Points
+6
Initiative

Speed
Attacks
Medicine
History
Proficiences
I always have a plan for what to do when things go wrong.
I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
Personality Traits
Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
Ideals
Something important was taken from me, and I aim to steal it back.
Bonds
I turn tail and run when things look bad.
Flaws
Alert
You gain a +5 bonus to initiative, you can't be surprised while you are conscious, and other creatures don’t gain advantage on attack rolls against you as a result of being unseen by you.
Features & Traits

Heroes Enabled

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