Asclepius Mask
Wondrous Item - Very Rare - Requires attunement
This mask of bone, leather and morkoth beak wraps around the face like a plague doctor's mask, shrouding the wearer in restorative magic. The spell-storing and projective nature of the morkoth has been used here, holding positive energy until it is needed. While attuned to this mask, the wearer is immune to disease, and when dropping to zero hit points immediately stabilizes. An attuned wearer can also use an action and spend a charge to cast cure wounds through the mask. They may spend an additional charge to increase the level of the spell by 1 per charge. The mask holds up to 4 charges, and regains 1d4+1 charges each day at dawn. While wearing the mask, you regain 5 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the mask causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time.
This mask of bone, leather and morkoth beak wraps around the face like a plague doctor's mask, shrouding the wearer in restorative magic. The spell-storing and projective nature of the morkoth has been used here, holding positive energy until it is needed. While attuned to this mask, the wearer is immune to disease, and when dropping to zero hit points immediately stabilizes. An attuned wearer can also use an action and spend a charge to cast cure wounds through the mask. They may spend an additional charge to increase the level of the spell by 1 per charge. The mask holds up to 4 charges, and regains 1d4+1 charges each day at dawn. While wearing the mask, you regain 5 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the mask causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time.
Comments