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Elf

Elves, much like their living ancestors, the eladrin, who were also commonly called elves, are a long-lived race of the Tel-quessir found most commonly in forests, shrublands, and other wildernesses. From time to time the elves organized strong nations, though with far less frequency than eladrin, in some cases adopting even a nomadic lifestyle. Almost all elves worship the gods of the Seldarine, and the elves are generally, though not always, good in nature.

Description

Elves stood on average 5′4″‒6′0″ and weighed 130‒170 lbs. Usually, true elves are a naturally slender and athletic race. Elves had a similar range of complexions to humans, with wood elves typically coppery or pale skinned and wild elves having darker pigmentation. Often, elven hair was dark, either brown or black, with copper red or blond hair also found amongst wood elves, although orange or even green hues were not completely unheard of. Elven eyes were commonly brown, hazel, or an emerald green. Elves, like their cousins the eladrin, were fair and beautiful, handsome, and had pointed ears and no body hair except eyebrows, eyelashes, and hair.   Elves commonly possess strong but swiftly passing passions, being moved easily to laughter, anger, or misery and as quickly calmed. They are known for their impulsive behavior and, as a result, many races see them as flighty or impetuous. However, elves are not as flaky as others might interpret them to be, and they are typically responsible despite their almost whimsical nature. Partially due to their long lifespan (though not entirely, since many long-lived races act differently), elves have difficulty taking some matters as seriously as other races, but when threats they recognize do arise, elves are strong friends and allies to those they are loyal to.

Homelands

Elves are usually found in small tribes throughout the forests of Toril, as well as on windswept plains and in mountain vales. The elves, as a whole, preferred these secluded places of nature to the cities and nations of the civilized world, living in harmony with their natural surroundings. Cautious and cunning warriors, particularly of the bow, elves secured these homelands through guile and tactics.  

Lifespan

An elf typically claims adulthood around the age of 100 and can live to be 750 years old.
 

Species abilities

A +2 ability adjustment to Dexterity.
Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Elf Weapon Training. Vou have proficiency with the longsword, shortsword, shortbow, and longbow.
Keen Senses. You have proficiency in the Perception skill.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Trance. Elves don't need to sleep. instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
 
Moon Elf
Height 4’6”+(2d10), Weight 90+(2d10x1d4)
Arcana Training. Gain proficiency in the Arcana skill, if you already possess this skill you gain expertise in it.
Extra Language. You can speak, read, and write one extra language of your choice.
Sun Elf
Height 4’6”+(2d10), Weight 90+(2d10x1d4)
A +1 ability bonus to Intelligence.
Cantrip. You know one Cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
Extra Language. Vou can speak, read, and write one extra language of your choice.
Wood Elf
Height 4’10”+(2d10), Weight 100+(2d10x1d4).
A +1 ability bonus to Strength.
Fleet of Foot. Your base walking speed increases lo 35 feel.
Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

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