Half-Orc
Half-orcs are humanoids born of both human and orc ancestry by a multitude of means. Having the combined physical power of their orcish ancestors with the agility of their human ones, half-orcs are formidable individuals. Though they are often shunned in both human and orcish society for different reasons, half-orcs have proven themselves from time to time as worthy heroes and dangerous villains. Their existence implied an interesting back story that most would not like to dwell on.
Since the Era of Upheaval, however, half-orcs have come somewhat more unto their own, with the founding of Many-Arrows by Obould in 1371 DR. Since then, relations between orcs and humans have eased, as have the circumstances from which half-orcs are born.
Height 4’ 10”+(2d10), Weight 140+(2d10x2d4).
You speak, read and write Common, and speak the orcish tongue.
Darkvision. Thanks to your orc blood. you have superior vision in dark and dim conditions. You can see in dim tight within 60 feet of you as if it were bright light. and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Menacing. You gain proficiency in the Intimidation skill, and may use either your Strength or Charisma bonus modifier.
Relentless Endurance. When you are reduced to 0 hit points but not killed outright. you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Description
Half-orcs are, on average, somewhere from 5 feet and 9 inches to 6 feet and 4 inches in height and usually weigh around 155 to 225 pounds. making them a little taller and stronger than humans on average. Although most half-orcs had grayish skin, jutting jaws, prominent teeth, a sloping forehead, and coarse body hair, player character half-orcs tend more toward their human ancestry. Character half-orcs have pale to darker skin tones of their human ancestors, though with the darker eye and hair color of their orcish ancestors. Half-orc hair is most often black, though it grayed very quickly with age. In general, half-orcs did not live as long as humans, maturing by their sixteenth year and often dying before their sixtieth.History
Half-orcs have existed in the world for many, many centuries, although like most half-breeds they’ve never had an independent cultural history. Half-orcs of historical note have made their impact not through a civilization of their own, but by excelling at whatever path they’ve taken within another people’s culture.Since the Era of Upheaval, however, half-orcs have come somewhat more unto their own, with the founding of Many-Arrows by Obould in 1371 DR. Since then, relations between orcs and humans have eased, as have the circumstances from which half-orcs are born.
Lifespan
Maturing a little faster than humans half-orcs come of age in their early teens. Either fortunately, or unfortunately as you see fit, half-orcs rarely reach past 75.Species Abilities
You add a +2 to your Strength ability score, and a +1 to Constitution ability score.Height 4’ 10”+(2d10), Weight 140+(2d10x2d4).
You speak, read and write Common, and speak the orcish tongue.
Darkvision. Thanks to your orc blood. you have superior vision in dark and dim conditions. You can see in dim tight within 60 feet of you as if it were bright light. and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Menacing. You gain proficiency in the Intimidation skill, and may use either your Strength or Charisma bonus modifier.
Relentless Endurance. When you are reduced to 0 hit points but not killed outright. you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
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