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Scornubel

Scornubel also known as the Caravan City, was a major tradestop for caravans. It lay on the northern bank of the River Chionthar, where the Trade Way reached the river.
Because there was so much trade passing through the city, many buildings and businesses changed hands rapidly, meaning that the city did not have many permanent landmarks. All year round, many inhabitants slept in their caravans or simply out in the open, using a bale of hay as bedding, rather than paying for a bed in more comfortable accommodation.
Traditional entertainment consisted of mock battles between humans and monsters, monsters trained to dance or perform, or monsters that participated in comedy or spellcasting. Occasionally these monsters could break free and turn on the audiences.
In the past, Scornubel was raided by bugbears and hobgoblins. These raids were more likely during the winter months. The city had problems with thieves and doppelgangers. Creatures like doppelgangers and lamias were tolerated in the city because of their special powers, and the city was used as a meeting place for illithids and yuan-ti, when the Underdark or Skullport were not suitable.
 
Official buildings
Scornubel Hall stood on the east side of the Trade Way and was the seat of government. The door warden was named Eljan.
The Red Shields office- a strong merchant organization, previously a strong mercenary company, that protected caravans leaving Scornubel as well as serving as the city's army. The Shields made regular trading operations to Amn, Neverwinter and Waterdeep.
The Free Traders of Scornubel offices-
Religious buildings
The Healing House of Lathander was a temple to Lathander, the city's only temple.
Trade buildings
  • The city's harbor was muddy and on the west side, there was a fish market and a ferry dock from where the Southdock Ferry sailed.
  • The smithy ran by Kaerus Thambadar was on the east side of the harbor.
  • The shipwright Arkaras's yards were also on the east side of the harbor.
  • Trail Lords headquarters- this mysterious merchant group was known to hire half-orcs, and other unsavory races, as caravan guards. The group was rumored to be composed of wealthy merchant-kings who fell under the control of Thay.
  • Highmoon trading coster
  • The Windriders trading coster
  • Purple Sun trading coster
  • Tallahabur the wagonmaker
  • Surefeet Trademasters headquarters- merchant company. Activities included providing expert guides, guards, and escorts for caravans. Their prices were steep, but experience combined with a great reputation made the price worthwhile for many.
  • Stag Caravan Company headquarters-Originally the Stag were an adventuring company but in time the original adventurer members were replaced by new merchant members and when all the original members were dead or left for other adventures, the Stag became a full merchant company.
  • The Spice & Wine Shop.
  • Malikhar the Outfitter.
  • Angah Lalla's shop- a curios dealer and fence for stolen goods in the city of Scornubel.
  • Thyumdar's Reliquary & Eremosckh (general store).
  • The Everfull Jug winery.
  • Ehaevaera's Beauty Rooms.
  • Ssimbar's Fine Clothes.
  • Preszmyr the Herbalist.
Clubs, Inns and Taverns
  • Mother Minx's was a festhall in the city.
  • The Nightshade nightclub.
  • The Dusty Hoof inn and tavern.
  • Far Anchor inn.
  • The Jaded Unicorn inn and tavern.
  • The Raging Lion inn and tavern
  • The Serpent's Tooth inn and tavern
  • The Thirsty Thunder Beast tavern
  • The Traveler's Rest inn
  • The Fishym & Smoka Inn
  • The Randy Wench tavern and gaming room
  • The Jester's Bells tavern, festhall and baths
  • Thruu's Way Rooms and Dining inn
Population- 14,000[3] in 1479 DR
Ruler- Lady Rhessajan Ambermantle

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