Weapons
Simple Melee Weapons
Name | Cost | Weight | Damage | Range | Type | Properties | Group |
---|---|---|---|---|---|---|---|
Club | 1 sp | 2 | 1-4 | Bludgeoning | Light, Thrown | Mace | |
Dagger | 2 gp | 1 | 1-4 | 20'/60' | Piercing | Light, Finesse,
Thrown, Handy |
Hand |
Gauntlet/
Cesti |
2 gp | 1 | 1-3 | Bludgeoning | Light, Handy | Hand | |
Great Club | 2 gp | 10 | 1-8 | Bludgeoning | Two-Handed | Axe | |
Hand Axe | 5 gp | 2 | 1-6 | 20'/60' | Slashing | Light, Thrown | Spear |
Javelin | 5 sp | 2 | 1-6 | 30'/120' | Piercing | Thrown, Set | Spear |
Light Hammer | 2 gp | 2 | 1-4 | 20'/60' | Bludgeoning | Thrown, Light | Hammer |
Mace | 5 gp | 4 | 1-6 | Bludgeoning | Breach | Mace | |
Pick | 4 gp | 3 | 1-4 | Piercing | Breach | Pick | |
Quarterstaff | 2 sp | 4 | 1-6 | Bludgeoning | Versatile (1-8) | Spear | |
Sap | 2 sp | 1 | 1-4 | Bludgeoning | Light, Handy,
Finesse |
Mace | |
Sickle | 1 gp | 2 | 1-6 | Slashing | Light | Axe | |
Spear | 1 gp | 3 | 1-6 | 20'/60' | Piercing | Versatile (1-8),
Light, Set |
Spear |
Martial Weapons
Name | Cost | Weight | Damage | Range | Type | Properties | Group |
---|---|---|---|---|---|---|---|
Battle Axe | 10 gp | 4 | 1-8,
Versatile (1-10) |
Slashing | Axe | ||
Broad Sword | 12 gp | 3 | 2-8 | Slashing | Heavy | Sword | |
Flail | 10 gp | 2 | 1-8 | Bludgeoning | Shield Wrap | Mace | |
Glaive | 20 gp | 6 | 1-10 | Slashing | Heavy, Reach,
Two-handed |
Polearm | |
Great Axe | 30 gp | 7 | 1-12 | Slashing | Two-Handed, Heavy | Axe | |
Greatesword | 50 gp | 6 | 2-12 | Slashing | Heavy, Two-Handed | Sword | |
Guisarme | 20 gp | 4 | 1-8 | Slashing | Heavy, Two-Handed,
Dismount, Reach |
Polearm | |
Halberd | 20 gp | 6 | 1-10 | Slashing | Heavy, Reach,
Two-Handed |
Polearm | |
Kusari-Gama | 10 gp | 3 | 1-6,
Off hand (1-4) |
Slashing,
Bludgeoning |
Two-Handed, Finesse,
Reach, Parry |
Monk | |
Lance | 10 gp | 6 | 1-12 | Piercing | Extended Reach, Charge,
Heavy, Two-handed Disadvantage close |
Spear | |
Long Spear | 3 gp | 6 | 1-10 | Piercing | Extended Reach, Set,
Two-handed, Charge, Disadvantage close |
Spear | |
Long Sword | 10 gp | 6 | 1-8,
Versatile (1-10) |
Slashing | Heavy, Two-Handed,
Breach |
Sword | |
Maul | 10 gp | 10 | 2-12 | Bludgeoning | Heavy, Two-Handed,
Breach |
Hammer | |
Morningstar | 15 gp | 4 | 1-8 | Piercing | Breach | Mace | |
Nunchaku | 2 gp | 2 | 1-4,
Off hand (1-4) |
Bludgeoning | Light, Two-handed,
Finesse, Shield Wrap |
Monk | |
Pike | 5 gp | 18 | 1-10 | Piercing | Heavy, Two-Handed,
Extended Reach, Disadvantage close |
Spear | |
Rapier | 25 gp | 2 | 1-8 | Piercing | Finesse | Sword | |
Sai | 5 gp | 1 | 1-4 | Piercing | Finesse, Light,
Parry, Handy |
Monk | |
Scimitar | 25 gp | 3 | 1-6 | Slashing | Light, Finesse | Sword | |
Septum/Ranseur | 10 gp | 2 | 1-8 | Piercing | Two-Handed, Parry | Polearm | |
Shortsword | 10 gp | 2 | 1-6 | Piercing | Finesse, Light | Sword | |
Trident | 5 gp | 4 | 2-7,
Versatile (2-10) |
20'/60' | Piercing | Thrown | Spear |
War Pick | 5 gp | 2 | 1-8 | Piercing | Breach | Pick | |
Warhammer | 15 gp | 2 | 1-8 | Bludgeoning | Breach | Hammer | |
Whip | 2 gp | 1 | 1-4 | Slashing | Finesse, Reach,
Dismount |
Entangle |
Weapon Properties
- Shield-wrap- Your attacks ignore shield bonuses wielded opponents.
- Handy- You gain advantage on attack rolls against a creature you are grappling, as well as against creatures that are grappling you.
- Charge- If you move at least 20 feet in a straight line before engaging an opponent, you roll an additional damage die, equal to that of the weapon's usual damage die.
- Parry- When a creature you can see hits you with a melee attack, you can use your reaction to add 2 to your AC for that attack, You can use this ability.
- Dismount- This weapon can be used to pull a rider from off a mount. On a successful hit the attacker and defender must make an opposed strength check. On a attacker success the rider is pulled of the mount.
- Extended Reach- This weapon adds 10 feet to your reach when you attack with it. Attacks made against opponents within 5 are at disadvantage.
- Masterwork- A masterwork weapon is a weapon that is expertly crafted. A masterwork weapon adds +1 point to the “to hit” die.
- Keen- A Keen weapon is a weapon that is expertly crafted. A keen weapon adds +1 point to the “damage” die.
- Breach- Weapons with the breach property offer their wielders a bonus to Strength (Athletics) checks to knock down wooden doors. Damage to structures are at advantage.
- Set- This weapon adds an additional 1d4 against a charging target when it is braced and set to receive a charge.
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