The Badlands are bordered by the Black Gulf and the Worlds Edge Mountains to west and east, respectively. Blood River marks the northern frontier with the Border Princes, and the Marg beh-Mard desert and the Land of the Dead can be found in the far south.
The region is a bleak and depressing one, dominated by rocky moorlands and arid plains, scarred by forgotten wars and punctuated with the slag-heaps left by Goblinoid excavations.
Politics
Since the Dwarven fortresses of Karaz Azul and Karak Azgal fell to the Goblinoids of the Broken Nose tribe, there has been nothing to stop a steady stream of goblinoids pouring across the Worlds Edge Mountains into this area. The vigilance of the eastern Border Princes has so far prevented them from pressing on and through The Black Fire Pass into The Empire but means that they have once again turned their attention to the remaining Dwarven strongholds of the Worlds Edge Mountains, which are now facing assaults from both west and east.
The Goblins
The Broken Nose Goblins are easily the most infamous of the numerous Goblinoid tribes that roam The Badlands. Their strength and reputation among their own kind increased considerably following their acquisition of the magical Dwarven trebuchet, Skull Crusher, and the multiple cannon, Lead Belcher.
Langauge
The guttural tones of the Goblin tongue is the only language spoken with any frequency in this evil land.
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