Catfolk
Catfolk are the descendants of humans who were melded with cats thousands of years ago. As a result, they gained many of traits of the animal, including heightened agility, sharp claws, and the ability to see in the darkness. They stand generally 5-6ft tall and tend towards lithe builds over bulky ones.
Catfolk Racial Stats
Feline Grace: Catfolk start with a d6 in Agility and their maximum in the trait is raised to a d12+1.
Claws: Catfolk possess retractable claws that deal Str + d4 damage and grant +2 to climbing rolls on any
rough or soft surfaces.
Low Light Vision: Catfolk's eyes amplify light, allowing them to see in the dark and ignore attack penalties for Dim and Dark lighting.
Distaste for Water: While there is nothing physiologically preventing them from swimming, Catfolk simply tend to shun the water and never bother to learn how to swim. As such they suffer a -2 to all Athletic rolls while swimming and every 1" of movement in the water costs them 3" of Pace.
Weak: Catfolk are not the strongest of races, suffering a -1 penalty to Strength and Damage rolls.
Claws: Catfolk possess retractable claws that deal Str + d4 damage and grant +2 to climbing rolls on any
rough or soft surfaces.
Low Light Vision: Catfolk's eyes amplify light, allowing them to see in the dark and ignore attack penalties for Dim and Dark lighting.
Distaste for Water: While there is nothing physiologically preventing them from swimming, Catfolk simply tend to shun the water and never bother to learn how to swim. As such they suffer a -2 to all Athletic rolls while swimming and every 1" of movement in the water costs them 3" of Pace.
Weak: Catfolk are not the strongest of races, suffering a -1 penalty to Strength and Damage rolls.
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