Ritually Infused Item(s)

This ritual uses the same method as previously researched and explained Infused Potions, but is more delicate way to enchant and infuse items with a ritual, engaging the Five Senses, Sight, Smell, Taste, Hearing and Touch, in addition to the Mind and Spirit. Every sense is engaged with its own specific ingredient in the ritual, which will magically bind that sense to a certain power or affix, which will then be transferred into the chosen item. The item will work magically through engaging the users senses. The ritual is dependent on the maker of the rituals own perception on how a certain ingredient would correlate to a certain sense, hence the ingredients would obviously differ from maker to maker, if their views of the world differentiate too much. However, the method described should always work, even if the ingredients change.
  The method and ritual was first observed being used by a matron of a Drakkari Tribe, as noted in the previous research note named "Infused potions", and has been further researched by Myandra evolving it to be able to be used on items.
  The item could in possibility be anything from a wooden figurine to a crystal or even a tooth. One would prefer small, easily worn items. These would be much more preferred on missions where potions or flasks are cumbersome to have around or could easily break. Theoretically and confirmed by testing, it has been shown that more durable items can hold better enchantments and infusions. In other words, a stick of wood will hold an infusion less great than that of a pendant of gold.
  There are two variants of effects. One would have a dormant effect, that springs to action with an activation word or gesture, releasing the power stored instantly. The effect would be strong but short lived. However, one could carry the item for a long period of time, only having to worry about losing the charge after one decides to activate it. One would have to bring the item back for recharging if it hasn’t been destroyed after use.
  The second variant would be a ongoing low power affecting the wearer for a longer time and would also have no need to be activated. It wouldn’t be as a strong power burst as the previously mentioned item and will not last indefinitely.
  The ritual and ingredients for a pendant infused for example a Mending infused crystal would be the same as an Infused Potion of Mending with an activation, only switch out the Potion for a crystal pendant, (Note Myrazijn: See Previous research note labelled "Power-infused Potion for a detailed description of the ritual), with an added point at the near end of the ritual. As soon as the offering is made proper, and in this case, wanting to make the pendant activate on a certain word, say the word out loud. If one wants to make the variant where the effect is ongoing, there should be no need to add anything else into the ritual. Proceed to rub any part of the circle out, releasing the energies and the reaction should be instant, leaving only the Infused Pendant or item amidst a pile of ashes.

Addendum:

When the item has been drained, it will be destroyed if the material is of lower quality. If the material is of sturdier material, the item can be taken back and recharged. A strong enough magic user might sense the original purpose and the charge originally put on the item in this state, but it will be hard and as good as impossible to reproduce the ritual by just using the depleted item. One could in theory make an item a booby-trap, if one would infuse an item with an effect meaning to harm and disable the wearer and then gift it the intended bearer. If done subtle enough, it would be hard for anyone to trace the effect back to the item after the effect has been released and even harder, tracing the item to the Brotherhood. Will put effort into researching this.

Effect

When the activation is done, either by word or gesture, is said, this pendant should release energies stored. For example a Pendant of Mending should be strong enough to knit wounds and mend bones, in ways that would usually require an healer. Making it very useful where any such persons are unavailable. One can also infuse the items with other burst-like powers, for example, stamina or speed, changing the ritual ingredients. The over-time variant of power infused items, could come quite in handy for example, during missions where one would need long periods without sleep where one can enchant an item to give stamina boosts to keep the bearer awake and alert. Another use would be to infuse an item with pain-reducing power, enabling an otherwise crippled person to endure the pain.
  The charged burst variant of an item could be dormant for as long as necessary, tests hasn't had the time to shown yet how long the enchantment last. Theory and looking at other enchanted items would suggest that the power could lay dormant for years. Time will tell.
  The other variant of an infusion would not be as strong as the burst variant, but would last longer. It will however deplete after some time, the effort into the materials and ingredients in the ritual ensures a stronger item with greater longevity.
Gestures & Ritual
(Note Myrazijn: See Previous research note labelled "Power-infused Potion for a detailed description of the ritual)
Related Discipline
The Drakkari Tribe