Act 2 - Round 3

General Summary

Force Dispositions

The Harbingers
Calderon Firebase (H13) - Level 2 -
  • (Medical Team) Medical Crew A
  • (Tech Team - Mech) Tech Crews A-H.
Alpha Excursion (J14) -
  • (Pilots) "Juggernaut", "Deadeye", "Sureshot", "Spike"
  • (Vehicle Crews) "Crew 9", "Crew 6"
  • (Mechs) AS7-D, AWS-8Q, MON-67 A, MON-67 B
  • (Vehicles) VNL-K70, Behemoth
Beta Excursion (G13) -
  • (Pilots) "Sassy", "Trailblazer", "Bones", "Badboi"
  • (Vehicle Crews) "Crew 33", "Crew 11"
  • (Mechs) CTF-1X, HCT-3F A, HCT-3F B, HCT-3F C
  • (Vehicles) Schrek PPC Carrier, LRM Carrier
Priam Company
Minos Firebase (E23) - Level 1 -
  • (Pilots) "Aubrey"
  • (Mechs) STK-3F, STG-3G
  • (Medical Team) Medical Team Alpha
  • (Tech Team - Mech) Tech Crews A-J.
Sagittarius Lance (H22) -
  • (Pilots) "Mikell", "Reginald", "Olivia", "Casey"
  • (Vehicle Crews) "Crazy Eight"
  • (Mechs) BLR-1G, ON1-K, WHM-6R, VLK-QA
  • (Vehicles) Manticore
Pegasus Lance
  • (Pilots) "Simone", "Vandal", "Otto", "Kelly"
  • (Mechs) GRF-1N, LCT-1V, RVN-1X, WLF-1
Alpha Condor Patrol
  • (Vehicle Crews) "Crew 86"
  • (Vehicles) Condor A
Beta Condor Patrol
  • (Vehicle Crews) "Crew 12"
  • (Vehicles) Condor B
 

Actions Phase

The Harbingers

  • 1. Build firebase at Holfield Mining. (-100 SP)
  • 2. Move Alpha Excursion to Calderon Firebase.
  • 3. Move Beta Excursion to Calderon Firebase.
  • 4. Scouting from H13. H12 > I11 > I12 > J13 > K12 > K11 > J12 > I12 > I13

  • - Discovered Unknown Mercenaries (J12)
  The Harbingers returned to their base, while some personnel were left behind at Holfield Mining to fortify that position and set up a small firebase. Another scout plane discovered some forces moving to the north away from them, apparently having been chased by the Lyrans. With no real contact and the repairs in progress, Commander Dupree opted to leave them be before entering the medical ward. For the next week, work was put into setting up Calderon Firebase for defensive turrets.
 

Priam Company

  • 1. Upgrade Minos Firebase to Level 2 (-200 SP)
  • 2. Personnel Search: Tech Team (V). (Target: 10) Fail
  • 3. Move Sagittarius Lance to Minos Firebase.
  • 4. Deploy Alpha Condor to Grid G22.
  • 5. Deploy Beta Condor to Grid G24.
  • 6. Deploy Pegasus Lance to Grid E22.
  Priam Company meanwhile deploys its Condor Tanks and Pegasus Lance into White Reach to keep an eye out for the Combine forces spotted outside the city. For now, it appears those forces were settling to the southeast of the spaceport. After some time trying to find a qualified technical team for vehicle repairs, the efforts were put into reinforcing the firebase structures and getting it ready in case something more happened.
 

Training Phase

Harbingers Volunteers

The Harbingers did not take volunteers this round. (+1 Lucky)  

Priam Company Volunteers

Priam Company did not take volunteers this round. (+1 Lucky)  

Harbingers Training

  • Adamant Dupree: Training in Gunnery. (-200 SP)
  • "Badboi": Training in Piloting. (-150 SP)
  • "Trailblazer": Training in Piloting. (-150 SP)
  • "Bones": Training in Piloting. (-150 SP)
  • "Deadeye": Training in Gunnery. (-200 SP)
    Retrains "Sniper" into "Weapon Specialist: PPC" and "Lucky 1"
  • "Crew 11": Training in Gunnery. (-100 SP)
    Learns "Sandblaster".
  • "Crew 33": Training in Gunnery. (-100 SP)
    Learns "Multi-Tasker".
  • "Crew 6": Training in Gunnery. (-100 SP)
    Learns "Speed Demon".
  • "Crew 9": Training in Gunnery. (-100 SP)
    Learns "Multi-Tasker".
 

Priam Company Training

  • Mikell Sethan: Training in Piloting. (-150 SP)
    Learns "Iron Will".
  • Simone de Lagrande: Training in Piloting. (-150 SP)
    Learns "Hopper".
  • Olivia Garrido: Training in Gunnery. (-200 SP)
    Learns "Marskman", "Lucky 1".
  • Reginald Brand: Training in Gunnery. (-200 SP)
    Learns "Oblique Attacker".
  • "Crazy Eight": Training in Gunnery. (-100 SP)
    Learns "Cross-Country".
  • "Crew 86": Training in Driving. (-150 SP)
    Learns "Maneuvering Ace".
  • "Crew 12": Training in Driving. (-150 SP)
    Learns "Maneuvering Ace".
 

Repair Phase

Harbingers Medical

Medical Team A: Regular Medical Team (Skill 8) (Base Bonus: +0) (TN: 8)
  • Adamant Dupree: 2 Wounds Remaining. (Success)
XP Gained: +1 XP  

Harbingers Parts Availability

  • HCT-3F B: Structure (45t Right Torso): (TN: 6) (Success)
 

Harbingers Repair

A: Regular (7) (M) (0/10)
Show spoiler
  • AS7-D: Left Arm (6 Armor) (TN -1, 30 minutes)
    (Target: 6) (Result: 6, Success)
  • AS7-D: Right Arm (6 Armor) (TN -1,30 minutes)
    (Target: 6) (Result: 10, Success)
  • AS7-D: Left Leg (23 Armor) (TN -1, 115 mintues)
    (Target: 6) (Result: 5, Failure)
  • AS7-D: Right Leg (40 Armor) (TN -1, 200 minutes)
    (Target: 6) (Result: 8, Success)
  • AS7-D: Left Torso (19 Armor) (TN -1, 95 minutes)
    (Target: 6) (Result: 3, Failure)
  • AS7-D: Right Torso (10 Armor) (TN -1, 50 minutes)
    (Target: 6) (Result: 7, Success)
  • AS7-D: Center Torso (21 Armor) (TN -1, 105 minutes)
    (Target: 6) (Result: 2, Failure)
  • AS7-D: Head (9 Armor) (TN -1, 45 minutes)
    (Target: 6) (Result: 6, Success)
  • AS7-D: Head (75% Structure) (TN +2, Partial 2, 180 minutes)
    (Target: 9) (Result: 6, Failure)
  • AS7-D: Engine (1 Hit) (TN +0, Partial 2, 100 minutes)
    (Target: 7) (Result: 7, Success)
  B: Regular (7) (M) (0/10)
Show spoiler
  • AWS-8Q: Left Leg (6 Armor) (TN -1, 30 minutes)
    (Target: 6) (Result: 9, Success)
  • AWS-8Q: Center Torso (6 Armor) (TN -1, 30 minutes)
    (Target: 6) (Result: 7, Success)
AWS-8Q returned to active duty. (+1 XP)
  • XP Gained: +1 XP
  • C: Regular (7) (M) (0/10)
    Show spoiler
    • CTF-1X: Right Arm (10 Armor) (TN -1, 50 minutes) (Target: 6)
      (Result: 12, Success, +2 XP)
    • CTF-1X: Left Leg (5 Armor) (TN -1, 30 minutes) (Target: 6)
      (Result: 10, Success)
    • CTF-1X: Right Leg (20 Armor) (TN -1, 100 minutes) (Target: 6)
      (Result: 6, Success)
    • CTF-1X: Left Torso (5 Armor) (TN -1, 25 minutes) (Target: 6)
      (Result: 8, Success)
    • CTF-1X: Right Torso (15 Armor) (TN -1, 75 minutes) (Target: 6)
      (Result: 7, Success)
    • CTF-1X: Center Torso (14 Armor) (TN -1, 70 minutes) (Target: 6)
      (Result: 11, Success, +1 XP)
    • CTF-1X returned to active duty. (+1 XP)
  • XP Gained: +4 XP
  • D: Regular (7) (M) (0/10)
    Show spoiler
    • HCT-3F A: Left Arm (2 Armor) (TN -1, 10 minutes)
      (Target: 6) (Result: 2, Failure)
    • HCT-3F A: Left Leg (2 Armor) (TN -1, 10 minutes)
      (Target: 6) (Result: 6, Success)
    • HCT-3F A: Right Leg (2 Armor) (TN -1, 10 minutes)
      (Target: 6) (Result: 10, Success)
    • HCT-3F A: Left Torso (6 Armor) (TN -1, 30 minutes)
      (Target: 6) (Result: 7, Success)
    • HCT-3F A: Right Torso (2 Armor) (TN -1, 10 minutes)
      (Target: 6) (Result: 8, Success)
    • LRM Carrier: Left (5 Armor) (TN -1, 15 minutes)
      (Target: 6) (Result: 6, Success)
    • LRM Carrier: Right (12 Armor) (TN -1, 36 minutes)
      (Target: 6) (Result: 11, Success. +1 XP)
    • LRM Carrier: Right (Structure) (TN +1, Partial 1, 60 minutes)
      (Target: 8) (Result: 10, Success)
    LRM Carrier returned to active duty. (+1 XP)
  • XP Gained: +2 XP
  • E: Regular (7) (M) (0/10)
    Show spoiler
    • HCT-3F B: Left Arm (7 Armor) (TN -1, 35 minutes)
      (Target: 6) (Result: 10, Success)
    • HCT-3F B: Right Arm (Replacement) (TN +11, 240 minutes)
      (Target: 9) (Result: 3, Failure)
    • HCT-3F B: Right Leg (Replacement) (TN +4, 240 minutes)
      (Target: 11) (Result: 7, Failure)
    • HCT-3F B: Right Torso (Replacement) (TN +4, 240 minutes)
      (Target: 11) (Result: 4, Failure)
    • HCT-3F B: Center Torso (14 Armor) (TN -1, 70 minutes)
      (Target: 6) (Result: 8, Success)
    • HCT-3F B: Center Torso (50% Structure) (TN +1, Partial 1, 135 minutes)
      (Target: 8) (Result: 8, Success)
      F: Regular (7) (M) (0/10)
    Show spoiler
    • HCT-3F C: Right Arm (5 Armor) (TN -1, 30 minutes)
      (Target: 6) (Result: 10, Success)
    • HCT-3F C: Left Leg (8 Armor) (TN -1, 40 minutes)
      (Target: 6) (Result: 9, Success)
    • HCT-3F C: Right Torso (14 Armor) (TN -1, 70 minutes)
      (Target: 6) (Result: 11, Success, +1 XP)
    • HCT-3F C: Right Torso (50% Structure) (TN +1, Partial 1, 135 minutes)
      (Target: 8) (Result: 8, Success)
    • HCT-3F C: Center Torso (5 Armor) (TN -1, 25 minutes)
      (Target: 6) (Result: 6, Success)
    HCT-3F C returned to active duty. (+1 XP)
  • XP Gained: +2 XP
  • G: Regular (7) (M) (0/10)
    Show spoiler
    • MON-67 A: Right Arm (Replacement) (TN +4, 240 minutes)
      (Target: 11) (Result: 7, Failure)
    • MON-67 A: Right Torso (Replacement) (TN +4, 240 minutes)
      (Target: 11) (Result: 8, Failure)
    • MON-67 A: Center Torso (12 Armor) (TN -1, 60 minutes)
      (Target: 6) (Result: 5, Failure)
    • MON-67 A: Center Torso (75% Structure) (TN +2, Partial 2, 180 minutes)
      (Target: 9) (Result: 9, Success)
      H: Regular (7) (M) (0/10)
    Show spoiler
    • Behemoth: Front (13 Armor) (TN -1, 39 minutes)
      (Target: 6) (Result: 11, Success, +1 XP)
    • Behemoth: Right (10 Armor) (TN -1, 30 mintues)
      (Target: 6) (Result: 6, Success)
    • Behemoth: Right (Stabilizer) (TN +2, Partial 1, 60 minutes)
      (Target: 9) (Result: 9, Success)
    • Behemoth: Rear (9 Armor) (TN -1, 27 minutes)
      (Target: 6) (Result: 7, Success)
    • Behemoth: Turret (3 Armor) (TN -1, 9 minutes)
      (Target: 6) (Result: 6, Success)
    Behemoth returned to active duty. (+1 XP)
  • XP Gained: +2 XP
  • Harbingers Total Cost: 1050 SP  

    Priam Company Medical

    Medical Crew A: Regular Medical Team (Skill 8) (Base Bonus: +0) (TN: 8)
    • Aubrey Duchen: 1 Wound Remaining. (Success)
    • Reginald Brand: 2 Wounds Remaining. (Success)
    • Mikell Sethan: 1 Wound Remaining. (Success)
    XP Gained: +1 XP  

    Priam Company Repairs

    A: Regular (7) (M) (0/10)
    Show spoiler
    • BLR-1G: Head (4 Armor) (TN -1, 20 minutes)
      (Target: 6) (Result: 12, Success +2 XP)
    • BLR-1G: Left Arm (18 Armor) (TN -1, 90 minutes)
      (Target: 6) (Result: 6, Success)
    • BLR-1G: Right Arm (21 Armor) (TN -1, 105 minutes)
      (Target: 6) (Result: 10, Success)
    • BLR-1G: Left Leg (10 Armor) (TN -1, 50 minutes)
      (Target: 6) (Result: 12, Success +2 XP)
    • BLR-1G: Right Leg (21 Armor) (TN -1, 105 minutes)
      (Target: 6) (Result: 8, Success)
    • BLR-1G: Left Torso (11 Armor) (TN -1, 55 minutes)
      (Target: 6) (Result: 7, Success)
    • BLR-1G: Right Torso (5 Armor) (TN -1, 25 minutes)
      (Target: 6) (Result: 9, Success)
    • BLR-1G: Center Torso (36 Armor) (TN -1, 180 minutes)
      (Target: 6) (Result: 11, Success, +1 XP)
    • BLR-1G: Gyro (Replacement) (TN +0, Partial 2, 200 minutes)
      (Target: 7) (Result: 8, Success)
    BLR-1G returned to active duty. (+1 XP)
  • XP Gained: +6 XP
  • C: Regular (7) (M) (0/10)
    Show spoiler
    • WHM-6R A: Left Arm (6 Armor) (TN -1, 30 minutes)
      (Target: 6) (Result: 7, Success)
    • WHM-6R A: Left Leg (7 Armor) (TN -1, 35 minutes)
      (Target: 6) (Result: 9, Success)
    • WHM-6R A: Center Torso (20 Armor) (TN -1, 100 minutes)
      (Target: 6) (Result: 10, Success)
    WHM-6R A returned to active duty. (+1 XP)
  • XP Gained: +1 XP
  • F: Regular (7) (M) (0/10)
    Show spoiler
    • OSR-2C: Left Arm (Replacement) (TN +4, 240 minutes)
      (Target: 11) (Result: 11, Success)
    • OSR-2C: Right Arm (6 Armor) (TN -1, 30 minutes)
      (Target: 6) (Result: 6, Success)
    • OSR-2C: Left Leg (12 Armor) (TN -1, 60 minutes)
      (Target: 6) (Result: 3, Failure)
    • OSR-2C: Right Leg (4 Armor) (TN -1, 20 minutes)
      (Target: 6) (Result: 10, Success)
    • OSR-2C: Left Torso: (22 Armor) (TN -1, 110 minutes)
      (Target: 6) (Result: 7, Success)
    • OSR-2C: Left Torso: (25% Structure) (TN +0, Partial 1, 90 minutes)
      (Target: 7) (Result: 5, Failure)
    • OSR-2C: Center Torso: (22 Armor) (TN -1, 110 minutes)
      (Target: 6) (Result: 9, Success)
    • OSR-2C: Center Torso: (25% Structure) (TN +0, Partial 1, 90 minutes)
      (Target: 7) (Result: 8, Success)
    • OSR-2C: Head: (8 Armor) (TN -1, 40 minutes)
      (Target: 6) (Result: 8, Success)
    • OSR-2C: Head: (75% Structure) (TN +2, Partial 2, 180 minutes)
      (Target: 9) (Result: 10, Success)
      G: Regular (7) (M) (0/10)
    Show spoiler
    • WHM-6R B: Left Arm: (13 Armor) (TN -1, 65 minutes)
      (Target: 6) (Result: 6, Success)
    • WHM-6R B: Right Arm: (15 Armor) (TN -1, 75 minutes)
      (Target: 6) (Result: 9, Success)
    • WHM-6R B: Left Leg: (5 Armor) (TN -1, 25 minutes)
      (Target: 6) (Result: 7, Success)
    • WHM-6R B: Left Torso: (4 Armor) (TN -1, 20 minutes)
      (Target: 6) (Result: 8, Success)
    • WHM-6R B: Right Torso: (5 Armor) (TN -1, 25 minutes)
      (Target: 6) (Result: 6, Success)
    • WHM-6R B: Center Torso: (12 Armor) (TN -1, 60 minutes)
      (Target: 6) (Result: 10, Success)
    • WHM-6R B: Gyro (1 Hit) (TN +2, Partial 3, 120 minutes)
      (Target: 9) (Result: 5, Failure)
    • WHM-6R B: Engine (1 Hit) (TN +0, Partial 2, 100 minutes)
      (Target: 7) (Result: 11, Success)
      Priam Company Total Cost: 450 SP  

    Income Phase

    The Harbingers

    • Control of Holfield Mining: +100 WP
    • Warchest Conversion: 420 WP to 1260 SP.
    • Training: -1250 SP
    • Repairs and Rearming: -1150 SP
    • Construction: -100 SP
     

    Priam Company

    • Control of White Reach: +200 WP
    • Warchest Conversion: 420 WP to 1260 SP.
    • Training: -1100 SP
    • Repairs and Rearming: -650 SP
    • Construction: -200 SP

    Table of Contents


    Report Date
    30 Nov 2016

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