Act 2 - Round 5

General Summary

Force Dispositions

The Harbingers
Calderon Firebase (H13) - Level 2 -
  • (Pilots) Badboi, Spike
  • (Mechs) MON-67 A, HCT-3F B
  • (Medical Team) Medical Crew A
  • (Tech Team - Mech) Tech Crews A-H.
Holfield Mining Post (J14) - Level 1 -
  • (None)
Thunderstruck Group
  • (Pilots) "Deadeye", "Bones", "Trailblazer"
  • (Mechs) AWS-8Q, HCT-3F A, HCT-3F C
Beachcombers Group
  • (Pilots) Adamant, "Sassy", "Sureshot"
  • (Mechs) AS7-D, MON-67 B, CTF-1X
  • (Vehicle Crews) Crew 6, Crew 9, Crew 11, Crew 33
  • (Vehicles) Behemoth, VNL-K70, Schrek PPC Carrier, LRM Carrier
Priam Company
Minos Firebase (E23) - Level 2 -
  • (Pilots) Olivia
  • (Mechs) WHM-6R A, GRF-1N A, GRF-1N B
  • (Medical Team) Medical Team Alpha
  • (Tech Team - Mech) Tech Crews A-J.
Twelfth Ward Defenders
  • (Pilots) Mikell, Reginald, Aubrey
  • (Vehicle Crews) "Crazy Eight"
  • (Mechs) BLR-1G, STK-3F, WHM-6R B
  • (Vehicles) Manticore
Pegasus Group
  • (Pilots) Simone, Casey, Kelly, Vandal, Otto
  • (Vehicle Crews) Crew 12, Crew 86
  • (Mechs) VLK-QA, WLF-1, RVN-1X, LCT-1V, STG-3G
  • (Vehicles) Condor A, Condor B
 

Actions Phase

The Harbingers Actions

  • 1. Scouting from H13. H14 > H15 > I14 > I13 > J14 > K14 > L15.
  • 2. Personnel Search: Tech Team (V). (Target: 10) Success. Added "Tech Team a (V) (Green)"
  • 3. Engage unidentified forces at H15 with "Beachcombing Force"
  • 4. Battle: "Thunderstruck"
  • 5-6. Reserved.
  Contacts on White Reach began turning up special contracts which were being backed by some members of the High Senate, for immediate consideration. Picking up one for Senator Winters, the Harbingers chose to split their forces up with the intent to send a small force to take care of the contract at Wildstorm Valley. The rest of their forces in any good shape chose to engage the unidentified forces at Grid H15, intending to push them away before they could mount an attack. Two scout planes were dispatched to identify the forces and to be sure the Lyran forces had not left their base. The Harbingers held the rest of their actions until after the combat would begin.  

Priam Company Actions

  • 1. Battle: "Skirmish of Twelfth Ward"
  • 2. Engage DCMS forces at E21 with "Pegasus Group"
  • 3-4. Reserved.
  Priam Company in the meantime, were able to take a contract for Senator Green to push back some pirate forces who were trying to invade Twelfth Ward. Pegasus Group was formed to push at the scouting forces in Grid E21, and with the exception of Olivia in the other Warhammer the rest of Priam Company moved to intercept the pirate forces going to Twelfth Ward. The rest of the actions were held.  

Battle Phase

 

Post-Battle Phase

The Harbingers

  • 1. Negotiation. Try to increase rapport with with Kreiss. (Failure.)
  • 2. Upgrade Calderon Firebase to Level 3. (-400 SP)
  The Harbingers attempt to negotiate a better deal with Kreiss for selling their hardware and scrap to, but get nowhere. Following this, a lot of effort is spent reinforcing Calderon Firebase and installing early warning sensors around the environment. Short of a DropShip directly hitting Calderon, they will receive advance warning of forces out in the field.  

Priam Company

  • 1. Negotiation. Try to increase rapport with with Kreiss. (Failure.)
  • 2. Purchase Order: Acquired SHD-2H. (-440 SP)
  Priam Company's commander attempts to contact Kreiss and make an effort to get in their good graces. However, this goes poorly and the end result is simply the offer remaining for Antan Exports to provide military equipment - for a price. Feelers and contacts to see what is for sale locally turn up a Shadow Hawk SHD-2H which has seen better days, requiring a maintenance pass before it can be suitable to field.  

Training Phase

Harbingers Volunteers

The Harbingers find a local volunteer 'MechWarrior and bring them on in order to bolster their ranks. (Added Liam "Boomstick" Stone, 3/6)  

Priam Company Volunteers

Priam Company has a local vehicle crew agree to join up, and they are given a berth to take over the Scimitar once it is repaired and returned to service. (Added "Crew 32" vehicle crew, 3/5)  

Harbingers Training

  • Adamant Dupree: Training in Gunnery. (-200 SP)
  • "Deadeye": Training in Gunnery. (-200 SP)
  • "Sassy": Training in Gunnery. (-200 SP)
  • "Bones": Training in Piloting. (-150 SP)
  • "Trailblazer": Training in Piloting. (-150 SP)
  • "Crew 11": Training in Gunnery. (-100 SP)
  • "Crew 33": Training in Gunnery. (-100 SP)
  • "Crew 6": Training in Gunnery. (-100 SP)
  • "Crew 9": Training in Gunnery. (-100 SP)
 

Priam Company Training

  • Aubrey: Training in Gunnery. (-200 SP)
  • Casey: Training in Piloting. (-150 SP)
  • "Crew 12": Training in Gunnery. (-100 SP)
  • "Crew 86": Training in Gunnery. (-100 SP)
 

Repair Phase

Harbingers Medical

Medical Crew A: Regular Medical Team (Skill 8) (Base Bonus: -1) (TN: 7)
  • Adamant Dupree: 1 Wound Remaining. (Failure)
  • "Sassy": 1 Wound Remaining. (Success)
XP Gained: +1 XP  

Harbingers Parts Availability

  • Autocannon/10 (TN: 6) (Success)
  • Structure (45t; Right Torso) (TN: 6) (Success)
 

Harbingers Repair

  A: Regular (7) (M) (4/10)
Show spoiler
  • HCT-3F A: Right Torso (Replacement) (TN +2, 480 minutes)
    (Target: 9) (Result: 9, Success)
  • HCT-3F A: Left Arm (2 Armor) (TN -1, 10 minutes)
    (Target: 6) (Result: 7, Success)
  B: Regular (7) (M) (1/10)
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  • AWS-8Q: Left Arm (5 Armor) (TN -2, 25 minutes)
    (Target: 5) (Result: 7, Success)
  • AWS-8Q: Right Arm (20 Armor) (TN -2, 100 minutes)
    (Target: 5) (Result: 10, Success, +1 XP)
  • AWS-8Q: Right Leg (10 Armor) (TN -2, 50 minutes)
    (Target: 5) (Result: 5, Success)
  • AWS-8Q: Right Torso (16 Armor) (TN -2, 80 minutes)
    (Target: 5) (Result: 5, Success)
  • AWS-8Q: Center Torso (9 Armor) (TN -2, 45 minutes)
    (Target: 5) (Result: 6, Success)
  • HCT-3F B: Medium Laser (RA) (Replacement) (TN +0, 120 minutes)
    (Target: 7) (Result: 10, Success)
AWS-8Q returned to active duty. (+1 XP)
  • XP Gained: +2 XP
  • C: Regular (7) (M) (4/10)
    Show spoiler
    • CTF-1X: Right Arm (12 Armor) (TN -2, 60 minutes)
      (Target: 5) (Result: 9, Success, +1 XP)
    • CTF-1X: Left Leg (10 Armor) (TN -2, 50 minutes)
      (Target: 5) (Result: 5, Success)
    • CTF-1X: Right Leg (7 Armor) (TN -2, 35 minutes)
      (Target: 5) (Result: 9, +1 XP)
    • CTF-1X: Left Torso (5 Armor) (TN -2, 25 minutes)
      (Target: 5) (Result: 7, Success)
    • CTF-1X: Head (8 Armor) (TN -2, 40 minutes)
      (Target: 5) (Result: 7, Success)
    • HCT-3F B: Right Leg (Replacement) (TN +4, 240 minutes)
      (Target: 11) (Result: 6, Failure)
    CTF-1X returned to active duty. (+1 XP)
  • XP Gained: +3 XP
  • D: Regular (7) (M) (2/10)
    Show spoiler
    • HCT-3F A: Right Arm (Detached) (TN +2, 180 minutes)
      (Target: 9) (Result: 6, Failure)
    • HCT-3F A: Right Leg (3 Armor) (TN -1, 15 minutes)
      (Target: 6 (Result: 9, Success +1 XP)
    • HCT-3F A: Left Torso (10 Armor) (TN -1, 50 minutes)
      (Target: 6) (Result: 6, Success)
    • HCT-3F A: Center Torso (5 Armor) (TN -1, 25 minutes)
      (Target: 6) (Result: 9, Success, +1 XP)
    • HCT-3F A: Heat Sink (Replacement) (TN -1, 90 minutes)
      (Target: 6) (Result: 6, Success)
    • HCT-3F A: Autocannon/10 (Replacement) (TN +1, 120 minutes)
      (Target: 8) (Result: 12, Success, +1 XP)
  • XP Gained: +3 XP
  • E: Regular (7) (M) (0/10)
    Show spoiler
    • HCT-3F B: Right Arm (Replacement) (TN +4, 240 minutes)
      (Target: 11) (Result: 11, Success)
    • HCT-3F B: Right Torso (Replacement) (TN +4, 240 minutes)
      (Target: 11) (Result: 6, Failure)
      F: Regular (7) (M) (3/10)
    Show spoiler
    • HCT-3F C: Right Arm: (4 Armor) (TN -1, 20 minutes)
      (Target: 6) (Result: 4, Failure)
    • HCT-3F C: Right Torso: (10 Armor) (TN -1, 50 minutes)
      (Target: 6) (Result: 7, Success)
    • HCT-3F C: Center Torso: (14 Armor) (TN -1, 70 minutes)
      (Target: 6) (Result: 2, Failure)
    • HCT-3F C: Center Torso (25% Structure) (TN +0, Partial Repair 1, 90 minutes)
      (Target: 7) (Result: 9, Success)
    • HCT-3F C: Ammunition Critical (AC/10): (TN -1, Partial Repair 1, 120 minutes)
      (Target: 6) (Result: 4, Partial Success)
    • HCT-3F C: Ammunition Critical (AC/10): (TN -1, Partial Repair 1, 120 minutes)
      (Target: 6) (Result: 7, Success)
      G: Regular (7) (M) (0/10)
    Show spoiler
    • MON-67 A: Right Arm (Replacement) (TN +4, 240 minutes)
      (Target: 11) (Result: 5. Failure)
    • MON-67 A: Right Torso (Replacement) (TN +4, 240 minutes)
      (Target: 11) (Result: 7, Failure)
      H: Regular (7) (M) (0/10)
    Show spoiler
    • MON-67 B: Left Torso (2 Armor) (TN -1, 10 minutes)
      (Target: 6) (Result: 6, Success)
    • MON-67 B: Left Torso (50% Structure) (TN +1, Partial Repair 1, 135 minutes)
      (Target: 8) (Result: 9, Success)
    • MON-67 B: Center Torso (3 Armor) (TN -1, 15 minutes)
      (Target: 6) (Result: 7, Success)
    • MON-67 B: Center Torso (50% Structure) (TN +1, Partial Repair 1, 135 minutes)
      (Target: 8) (Result: 8, Success)
    MON-67 B returned to active duty. +1 XP
  • XP Gained: +1 XP
  • a: Green (8) (V) (0/5)
    Show spoiler
    • VNL-K70: Front (39 Armor) (TN -1, 117 minutes)
      (Target: 7) (Result: 7, Success)
    • VNL-K70: Left (26 Armor) (TN -1, 78 minutes)
      (Target: 7) (Result: 7, Success)
    • VNL-K70: Right (15 Armor) (TN -1, 45 minutes)
      (Target: 7) (Result: 9, Success)
    • VNL-K70: Turret (5 Armor) (TN -1, 15 minutes)
      (Target: 7) (Result: 7, Success)
    • VNL-K70: Left Stabilizer (TN +2, Partial Repair 1, 60 minutes)
      (Target: 10) (Result: 12, Success, +1 XP)
    • LRM Carrier: Front (10 Armor) (TN -2, 30 minutes)
      (Target: 6) (Result: 9, Success)
    • LRM Carrier: Left (8 Armor) (TN -2, 24 minutes)
      (Target: 6) (Result: 6, Success)
    VNL-K70 returned to active duty. +1 XP LRM Carrier returned to active duty. +1 XP
  • XP Gained: +3 XP
  • Priam Company Medical

    Medical Crew A: Regular Medical Team (Skill 8) (Base Bonus: +0) (TN: 8)
    • Aubrey Duchen: 1 Wound Remaining. (Success)
    • Mikell Sethan: 1 Wound Remaining. (Failure)
    XP Gained: +1 XP  

    Priam Company Maintenance

    Tech Team E (Reg. Mech: 7)
    Show spoiler
    • SHD-2H: Quality +1 (D), Firebase +0, Time -1 (x2) 60 minutes
      (Target: 7) (Result 8)
       

    Priam Company Parts Availability

    • Structure (55t, Right Arm) (TN: 6) (Success)
    • Structure (20t, Right Arm) (TN: 6) (Success)
    • Structure (85t; Right Leg) (TN: 6) (Success)
    • Machine Gun (TN: 5) (Success)
    • Structure (70t; Left Leg) (TN: 6) (Success)
    • Structure (70t; Right Leg) (TN: 6) (Success)
     

    Priam Company Repairs

      A: Regular (7) (M) (7/10)
    Show spoiler
    • BLR-1G: Left Arm (10 Armor) (TN -2, 50 minutes)
      (Target: 5) (Result: 5, Success)
    • BLR-1G: Right Arm (75+% Structure) (TN +2, Partial Repair 2, 270 minutes)
      (Target: 9) (Result: 6, Failure)
    • BLR-1G: Left Leg (7 Armor) (TN -2, 35 minutes)
      (Target: 5) (Result: 9, Success)
    • BLR-1G: Head (5 Armor) (TN -2, 25 minutes)
      (Target: 5) (Result: 11, Success, +1 XP)
    • BLR-1G: Lower Actuator (RA) (TN -3, 90 minutes)
      (Target: 4) (Result: 6, Success)
  • XP Gained: +1 XP
  • B: Regular (7) (M) (0/10)
    Show spoiler
    • STK-3F: Right Leg (Replacement) (TN +3, 480 minutes)
      (Target: 10) (Result: 10, Success)
      C: Regular (7) (M) (1/10)
    Show spoiler
    • WHM-6R B: Gyro (1 Hit) (TN +2, 120 minutes)
      (Target: 9) (Result: 8, Success)
    • WHM-6R A: Left Leg (Replacement) (TN +4, 240 minutes)
      (Target: 11) (Result: 5, Failure)
    • WHM-6R A: Machine Gun (Replacement) (TN +1, 120 minutes)
      (Target: 7) (Result: 3, Failure)
    WHM-6R B returned to active duty. +1 XP
  • XP Gained: +1 XP
  • D: Regular (7) (M) (0/10)
    Show spoiler
    • LCT-1V: Right Torso (2 Armor) (TN -2, 10 minutes)
      (Target: 5) (Result: 10, Success, +1 XP)
    • VLK-QA: Left Leg (7 Armor) (TN -2, 35 minutes)
      (Target: 5) (Result: 5, Success)
    • VLK-QA: Left Torso (2 Armor) (TN -2, 10 minutes)
      (Target: 5) (Result: 3, Failure)
    • BLR-1G: Right Arm (24 Armor) (TN -2, 120 minutes)
      (Target: 5) (Result: 11, Success, +1 XP)
    • BLR-1G: Right Leg (11 Armor) (TN -2, 55 minutes)
      (Target: 5) (Result: 7, Success)
    • BLR-1G: Right Torso (14 Armor) (TN -2, 70 minutes)
      (Target: 5) (Result: 5, Success)
    • BLR-1G: Center Torso (34 Armor) (TN -2, 170 minutes)
      (Target: 5) (Result: 7, Success)
  • XP Gained: +2 XP
  • E: Regular (7) (M) (0/10)
    Show spoiler
    • LCT-1V: Left Torso (2 Armor) (TN -2, 10 minutes)
      (Target: 5) (Result: 5, Success)
    • Manticore: LRM 10 (Replacement) (TN +0, 120 minutes)
      (Target: 7) (Result: 5, Failure)
    • Manticore: Front (26 Armor) (TN -2, 78 minutes)
      (Target: 5) (Result: 7, Success)
    • Manticore: Left (10 Armor) (TN -2, 30 minutes)
      (Target: 5) (Result: 7, Success)
    • Manticore: Right (15 Armor) (TN -2, 45 minutes)
      (Target: 5) (Result: 3, Failure)
      F: Regular (7) (M) (1/10)
    Show spoiler
    • RVN-1X: Right Arm (2 Armor) (TN: -2, 10 minutes)
      (Target: 5) (Result: 6, Success)
    • OSR-2C: Right Arm (6 Armor) (TN -1, 30 minutes)
      (Target: 6) (Result: 11, Success, +1 XP)
    • STK-3F: Left Arm (9 Armor) (TN -2, 45 minutes)
      (Target: 5) (Result: 2, Failure)
    • STK-3F: Right Arm (5 Armor) (TN -2, 25 minutes)
      (Target: 5) (Result: 7, Success)
    • STK-3F: Left Torso (8 Armor) (TN -2, 40 minutes)
      (Target: 5) (Result: 6, Success)
    • STK-3F: Right Torso (19 Armor) (TN -2, 95 minutes)
      (Target: 5) (Result: 8, Success)
    • STK-3F: Center Torso (13 Armor) (TN -2, 65 minutes)
      (Target: 5) (Result: 10, Success, +1 XP)
    • STK-3F: Heat Sink (Replacement) (TN -3, 90 minutes)
      (Target: 4) (Result: 5, Success)
    • WHM-6R A: Right Torso (11 Armor) (TN -2, 55 minutes)
      (Target: 5) (Result: 6, Success)
    • WHM-6R A: Head (5 Armor) (TN -2, 25 minutes)
      (Target: 5) (Result: 5, Success)
    RVN-1X returned to active duty. +1 XP
    OSR-2C returned to active duty. +1 XP
  • XP Gained: +4 XP
  • G: Regular (7) (M) (0/10)
    Show spoiler
    • Condor A: Right (4 Armor) (TN -1, 12 minutes)
      (Target: 6) (Result: 6, Success)
    • Condor A: Rear (10 Armor) (TN -1, 20 minutes)
      (Target: 6) (Result: 5, Success)
    • Condor A: Motive Damage (TN +0, 60 minutes)
      (Target: 6) (Result: 3, Failure)
    • Scimitar: Front (12 Armor) (TN -1, 36 minutes)
      (Target: 6) (Result: 11, Success, +1 XP)
    • Scimitar: Left (5 Armor) (TN -1, 15 minutes)
      (Target: 6) (Result: 8, Success)
    • Scimitar: Right (5 Armor) (TN -1, 15 minutes)
      (Target: 6) (Result: 3, Failure)
    • Scimitar: Turret (10 Armor) (TN -1, 30 minutes)
      (Target: 6) (Result: 6, Success)
    • Scimitar: Motive Damage (TN +0, 60 minutes)
      (Target: 7) (Result: 9, Success)
    • Manticore: Rear (11 Armor) (TN -2, 33 minutes)
      (Target: 5) (Result: 7, Success)
    • Manticore: Turret (19 Armor) (TN -2, 57 minutes)
      (Target: 5) (Result: 7, Success)
    • Condor B: Right (10 Armor) (TN -1, 30 minutes)
      (Target: 6) (Result: 7, Success)
    • Condor B: Motive Damage (TN +0, 60 minutes)
      (Target: 7) (Result: 3, Failure)
    • LCT-1V: Right Leg 5 Armor (TN -2, 25 minutes)
      (Target: 5) (Result: 5, Success)
  • XP Gained: +1 XP
  • H: Regular (7) (M) (0/10)
    Show spoiler
    • WLF-1: Right Arm (2 Armor) (TN -2, 10 minutes)
      (Target: 5) (Result: 4, Failure)
    • WLF-1: Left Torso (4 Armor) (TN -2, 20 minutes)
      (Target: 5) (Result: 7, Success)
    • WLF-1: Center Torso (6 Armor) (TN -2, 30 minutes)
      (Target: 5) (Result: 5, Success)
    • WLF-1: Center Torso (50% Structure) (TN +0, Partial Repair 1, 135 minutes)
      (Target: 7) (Result: 9, Success)
    • WLF-1: Engine (1 Hit) (TN -1, Partial Repair 2, 100 minutes)
      (Target: 6) (Result: 8, Success)
    • OSR-2C: Left Leg (12 Armor) (TN -1, 60 minutes)
      (Target: 5) (Result: 5, Success)
    OSR-2C returned to active duty. +1 XP
  • XP Gained: +1 XP
  • I: Regular (7) (M) (0/10)
    Show spoiler
    • WHM-6R A: Right Leg (Replacement) (TN +2, 480 minutes)
      (Target: 9) (Result: 5, Failure)
      J: Regular (7) (M) (0/10)
    Show spoiler
    • STG-3G: Left Leg (4 Armor) (TN -2, 20 minutes)
      (Target: 5) (Result: 7, Success)
    • STG-3G: Right Torso (3 Armor) (TN -2, 15 minutes)
      (Target: 5) (Result: 9, Success)
    • STG-3G: Right Torso: (50% Structure) (TN +0, Partial Repair 1, 135 minutes)
      (Target: 7) (Result: 4, Failure)
    • BLR-1G: PPC (2 Hits) (TN -2, 150 minutes)
      (Target: 5) (Result: 8, Success)
    • BLR-1G: Upper Actuator (RA) (Replacement) (TN -3, 90 minutes)
      (Target: 4) (Result: 10, Success, +1 XP)
    • Condor A: Front (3 Armor) (TN -1, 9 minutes)
      (Target: 6) (Result: 11, Success, +1 XP)
    • LCT-1V: Right Torso (5 Armor) (TN -2, 25 minutes)
      (Target: 5) (Result: 8, Success)
  • XP Gained: +2 XP

  • Income Phase

    The Harbingers

    • Control of Holfield Mining: +100 WP
    • Thunderstruck: +100 WP
    • Scrap Salvage:+375 SP
    • Training: -1300 SP
    • Construction: -400 SP
    • Repair and Rearm: - 616 SP
     

    Priam Company

    • Control of White Reach: +200 WP
    • Skirmish of Twelfth Ward: +200 WP
    • Scrap Salvage: +251 SP
    • Training: -550 SP
    • Purchases: -440 SP
    • Repair and Rearm: -1211 SP

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