Act 3 - Round 10

General Summary

Force Dispositions

The Harbingers
Calderon Firebase (H13) - Level 3 -
  • (Pilots) Adamant, "Deadeye", "Pilgrim", "Bones", "Badboi", "Trailblazer", "Sureshot", "Spike", "Patty-Cake", "Boomstick", "Cinders", "Jungle Jackie"
  • (Vehicle Crews) Crew 33, Crew 11, Crew 6, Crew 9, "Hartford Crew"
  • (Mechs) AS7-D, AWS-8Q, STK-3F, HCT-3F A, HCT-3F B, HCT-3F C, HCT-3F DCTF-1X, MON-67 A, MON-67 B, SDR-5V, JVN-10F, CN9-A, ENF-4R A, ENF-4R B, WSP-1A, OTL-4D
  • (Vehicles) Von Luckner, Behemoth, LRM Carrier, Schrek PPC Carrier, Bulldog (LRM)
  • (Hired Guns - Pilots) "Chevalier", "Pine"
  • (Hired Guns - 'Mechs) GLT-4L "The Madame, TDR-5S "Cone"
  • (Medical Team) Medical Crew A, B
  • (Tech Team - Mech) Tech Crews A-O
  • (Tech Team - Vehicles) Tech Crew a-c
Holfield Mining Post (J14) - Level 1 -
  • None
Priam Company
Minos Firebase (E23) - Level 2 -
  • (Pilots) Simone, Aubrey, Mikell, Reginald, Casey, Kelly, Erik, Calvin
  • (Vehicle Crews) "Crazy Eight", Crew 12, Crew 86, Crew 32
  • (Mechs) WHM-6R A, WHM-6R B, GRF-1N A, GRF-1N B, LCT-1V, STK-3F, OSR-2C, SHD-2H, VTR-9B, WLF-1, STG-3G, JR7-D, PXH-1
  • (Vehicles) Condor A, Condor B, Manticore, Scimitar
  • (Medical Team) Medical Team Alpha, 'Aescula Nurses"
  • (Tech Team - Mech) Tech Crews A-K
Listening Post (G22) - Level 1 -
  • None
Skyros Firebase (K21) - Level 1
  • (Infantry) Alopex Platoon
City Patrol(E22)
  • (Infantry) Lorelei Team
Skyros Transfer
  • (Pilots) Otto, Vandal
  • (Mechs) RVN-1X, VLK-QA
 

Actions Phase

Harbingers Actions

  • 1. Reinforce: Calderon Firebase improves to Level 4, building a full maintenance facility. (-200 WP)
  • 2-5. Purchase Order. Acquired a Supply Drop, AWS-8Q B, a mercenary "Jaunt" (3/4; Human TRO: Mechs; VLK-QA), an SRM Carrier, and a Tech Team (Reg. Mech) (-1880 SP)
  The Harbingers take time to bolster Calderon Firebase, using a good portion of the funds they received from Aliandros. This involved many deals and negotiations to transform their primary 'Mech Bay into a full-service maintenance facility. As they work on this, various contacts allow them to find more help. This allows them to acquire another Awesome AWS-8Q, a second SRM Carrier. They also acquired the services of "Jaunt", a mercenary who owns his own Valkyrie VLK-QA.  

Priam Company Actions

  • 1. Scouting, from K21. K20 > L21 > M20 > N21 > M21 > L22.
  • 2. Build Defenses: Skyros Firebase. Small LRM and Light Autocannon Turrets. (-25 SP)
  • 3-6. Purchase Order. Acquired an LRM Carrier, and mercenary "Dead Ringer". (-660 SP)
  • 7. Move City Patrol to F23.
  • 8. Move Skyros Transfer to K21.
  • 9. Move Alopex Platoon to K20.
 
  • - Discovered Argeith Distillery (K20)
  • - Discovered Unknown Firebase (N21)
  Priam Company starts improving Skyros Firebase to set up a secondary position for themselves, adding a couple defensive structures to deter attackers. A scouting flight on Argeith Island locates 'Argeith Distillery', as well as spotting a firebase belonging to an unknown force. While digesting this data, contacts and feelers are put out to locate new equipment. This winds up bringing them a LRM Carrier and a mercenary called "Dead Ringer", bringing another Griffin GRF-1N into the fold.  

Training Phase

Harbingers Volunteers

The Harbingers take a pass on another technician team, having quite a large number of personnel already. (+1 Lucky)  

Priam Company Volunteers

Priam Company is approached by a small group of conventional foot infantry, but Commander Sethan implores them instead to try bolstering the militia. (+1 Lucky)  

Harbingers Training

  • "Bones": Learned "Melee Master".
  • "Badboi": Learned "Melee Master".
  • "Sassy": Retrained into "Specialist: PPC" and "Lucky 1". (-25 SP)
  • "Trailblazer": Retrained into "Melee Master" and "Fist Fire". (-25 SP)
  • "Spike": Retrained into "Specialist: M. Laser". (-25 SP)
  • "Pilgrim": Retrained into "Human TRO: Mechs" and "Multi-Tasker". (-25 SP)
  • Tech Team B: Trained to Elite. (-400 SP)
  • Tech Team F: Trained to Elite. (-400 SP)
 

Priam Company Training

  • Tech Team B: Trained to Veteran. (-400 SP)
  • Tech Team D: Trained to Veteran. (-400 SP)
  • Tech Team F: Trained to Veteran. (-400 SP)
 

Repair Phase

Harbingers Maintenance

Tech Team G (Vet. Mech: 6)
Show spoiler
  • AS7-D: Quality +0 (C), Firebase -2, Time +0 (x1) 90 minutes
    (Target: 4) (Result: 11, Success; Quality Improves to B)
  • AWS-8Q A: Quality -1 (B), Firebase -2, Time +0 (x1) 90 minutes
    (Target: 3) (Result: 8, Success; Quality Improves to A)
  • CTF-1X: Quality +0 (C), Firebase -2, Time +0 (x1) 75 minutes
    (Target: 4) (Result: 4, Success)
  • HCT-3F C: Quality -1 (B), Firebase -2, Time +0 (x1) 60 minutes
    (Target: 3) (Result: 10, Success; Quality Improves to A)
  • MON-67 B: Quality +0 (C), Firebase -2, Time +0 (x1) 45 minutes
    (Target: 4) (Result: 11, Success; Quality Improves to B)
  Tech Team L (Reg. Mech: 7)
Show spoiler
  • STK-3F: Quality +0 (C), Firebase -2, Time +0 (x1) 90 minutes
    (Target: 5) (Result: 3, Failure)
  • ENF-4R A: Quality +0 (C), Firebase -2, Time +0 (x1) 90 minutes
    (Target: 5) (Result: 7, Success)
  • CN9-A: Quality +0 (C), Firebase -2, Time +0 (x1) 90 minutes
    (Target: 5) (Result: 6, Success)
  • HCT-3F B: Quality +0 (C), Firebase -2, Time +0 (x1) 90 minutes
    (Target: 5) (Result: 3, Failure)
  • JVN-10F: Quality +1 (D), Firebase -2, Time +0 (x1) 90 minutes
    (Target: 6) (Result: 4, Failure)
  • SDR-5V: Quality -1 (B), Firebase -2, Time +0 (x1) 90 minutes
    (Target: 4) (Result: 10, Success; Quality Improves to A)
  Tech Team c (Reg. Vehicle: 7)
Show spoiler
  • Von Luckner: Quality +0 (C), Firebase -2, Time +0 (x1) 75 minutes
    (Target: 5) (Result: 5, Success)
  • Schrek PPC Carrier: Quality +0 (C), Firebase -2, Time +0 (x1) 90 minutes
    (Target: 5) (Result: 9, Success)
  • LRM Carrier: Quality +0 (C), Firebase -2, Time +0 (x1) 90 minutes
    (Target: 5) (Result: 9, Success)
  • Behemoth: Quality +0 (C), Firebase -2, Time +0 (x1) 90 minutes
    (Target: 5) (Result: 9, Success)
 

Harbingers Repair

A: Elite (5) (M)
Show spoiler
  • LGB-0W Left Leg (Replace) (TN +1, 480 minutes)
    (Target: 6) (Result: 6, Success)
LGB-0W returned to active duty.
  B: Elite (5) (M)
Show spoiler
  • LGB-0W Right Leg (Replace) (TN +1, 480 minutes)
    (Target: 6) (Result: 6, Success)
LGB-0W returned to active duty.
  C: Veteran (6) (M)
Show spoiler
  • HCT-3F D Right Torso (Replace) (TN +1, 480 minutes)
    (Target: 7) (Result: 4, Failure)
  D: Veteran (6) (M)
Show spoiler
  • HCT-3F A Left Torso (25% Structure) (TN -3, 90 minutes)
    (Target: 3) (Result: 7, Success)
  • MON-67 A Head (8 Armor) (TN -6, 120 minutes)
    (Target: 0) (Result: 7, Success, +1 XP)
  • LGB-0W Right Arm (9 Armor) (TN -4, 90 minutes)
    (Target: 2) (Result: 8, Success, +1 XP)
  • LGB-0W Right Torso (8 Armor) (TN -4, 80 minutes)
    (Target: 2) (Result: 7, Success, +1 XP)
HCT-3F A returned to active duty. (+1 XP)
MON-67 A returns to active duty. (+1 XP)
LGB-0W returned to active duty. (+1 XP)
  • XP Gained: +6 XP
  • E: Veteran (6) (M)
    Show spoiler
    • OTL-4D Center Torso (22 Armor) (TN -4, 110 minutes)
      (Target: 2) (Result: 7, Success, +1 XP)
    • HCT-3F A Right Torso (14 Armor) (TN -4, 70 minutes)
      (Target: 2) (Result: 7, Success, +1 XP)
    • ENF-4R B Right Torso (7 Armor) (TN -6, 105 minutes)
      (Target: 0) (Result: 3, Success)
    • LGB-0W Upper Leg Actuator (LL) (Replace) (TN 1, 90 minutes)(Target: 1) (Result: 6, Success)
    OTL-4D returned to active duty. (+1 XP)
    HCT-3F A returned to active duty. (+1 XP)
    ENF-4R B returned to active duty. (+1 XP)
    LGB-0W returned to active duty.
  • XP Earned: +6 XP
  • F: Elite (5) (M)
    Show spoiler
    • MON-67 A Gyro (1 Hit) (TN -2, 120 minutes)
      (Target: 3) (Result: 6, Success)
    • LGB-0W Right Arm (75% Structure) (TN -2, 360 minutes)
      (Target: 3) (Result: 4, Success)
    MON-67 A returned to active duty.
    LGB-0W returned to active duty.
      H: Regular (7) (M)
    Show spoiler
    • MON-67 A Right Torso (10 Armor) (TN -6, 200 minutes)
      (Target: 1) (Result: 10, Success, +1 XP)
    MON-67 A returned to active duty. (+1 XP)
  • XP Earned: +2 XP
  • K: Regular (7) (M)
    Show spoiler
    • MON-67 A Right Arm (Re-attach) (TN -3, 360 minutes)
      (Target: 4) (Result: 6, Success)
    MON-67 A returned to active duty. (+1 XP)
  • XP Earned: +1 XP
  • M: Regular (7) (M)
    Show spoiler
    • MON-67 A Right Leg (Re-attach) (TN -3, 360 minutes)
      (Target: 4) (Result: 8, Success)
    MON-67 A returned to active duty. (+1 XP)
  • XP Earned: +1 XP
  • N: Regular (7) (M)
    Show spoiler
    • MON-67 A Center Torso (75% Structure) (TN -3, 360 minutes)
      (Target: 4) (Result: 6, Success)
    MON-67 A returned to active duty. (+1 XP)
  • XP Earned: +1 XP
  • O: Regular (7) (M)
    Show spoiler
    • HCT-3F A: Right Torso: (25% Structure) (TN -5, 480 minutes)
      (Target: 1) (Result: 11, Success, +1 XP)
    HCT-3F A returned to active duty. (+1 XP)
  • XP Earned: +2 XP
  • a: Regular (7) (V)
    Show spoiler
    • MON-67 A Engine (1 Hit) (TN -4, 400 minutes)
      (Target: 3) (Result: 4, Success)
    MON-67 A returned to active duty. (+1 XP)
  • XP Earned: +1 XP
  • b: Regular (7) (V)
    Show spoiler
    • MON-67 A Head (50% Structure) (TN -4, 405 minutes)
      (Target: 3) (Result: 8, Success, +1 XP)
    MON-67 A returned to active duty. (+1 XP)
  • XP Earned: +2 XP
  • Priam Company Medical

    Medical Crew A: Regular Medical Team (Skill 8) (Base Bonus: +0) (TN: 8)
    • Calvin Schrade (1 Wounds) (Success)
    • Crazy Eight (Driver Hit) (Failure)
  • XP Gained: +1 XP
  • Priam Company Maintenance

    Tech Team H (Reg. Mech: 7)
    Show spoiler
    • JR7-D: Quality +0 (C), Firebase -1, Time +0 (x1) 45 minutes
      (Target: 6) (Result: 10, Success)
    • GRF-1N A: Quality +0 (C), Firebase -1, Time +0 (x1) 60 minutes
      (Target: 6) (Result: 10, Success)
    • WHM-6R B: Quality -1 (B), Firebase -1, Time +0 (x1) 75 minutes
      (Target: 5) (Result: 10, Success; Quality Improves to A)
    • VTR-9B: Quality -1 (B), Firebase -1, Time +0 (x1) 90 minutes
      (Target: 5) (Result: 10, Success; Quality Improves to A)
    • BLR-1G: Quality +0 (C), Firebase -1, Time +0 (x1) 90 minutes
      (Target: 6) (Result: 9, Success)
      Tech Team K (Green Vehicle: 8)
    Show spoiler
    • Condor A: Quality +0 (C), Firebase -1, Time +0 (x1) 50 minutes
      (Target: 7) (Result: 6, Failure)
    • Condor B: Quality -1 (B), Firebase -1, Time +0 (x1) 50 minutes
      (Target: 6) (Result: 4, Failure)
    • Scimitar: Quality +0 (C), Firebase -1, Time +0 (x1) 30 minutes
      (Target: 7) (Result: 4, Failure)
     

    Priam Company Repair

    A: Veteran (6) (M)
    Show spoiler
    • BL-7-KNT Left Arm (Replace) (TN +2, 480 minutes)
      (Target: 8) (Result: 4, Failure)
      B: Veteran (6) (M)
    Show spoiler
    • PXH-1 Right Arm (Replace) (TN +1, 480 minutes)
      (Target: 7) (Result: 9, Success)
    PXH-1 returned to active duty. (+1 XP)
  • XP Earned: +1 XP
  • C: Veteran (6) (M)
    Show spoiler
    • PXH-1: Left Leg: 8 Armor (TN -3, 80 minutes)
      (Target: 3) (Result: 7, Success)
    • PXH-1: Right Leg: 4 Armor (TN -3, 40 minutes)
      (Target: 3) (Result: 6, Success)
    • PXH-1: Left Torso: 5 Armor (TN -3, 50 minutes)
      (Target: 3) (Result: 5, Success)
    • PXH-1: Right Torso: 3 Armor (TN -3, 30 minutes)
      (Target: 3) (Result: 7, Success)
    • PXH-1: Center Torso: (50% Structure) (TN -1, 270 minutes)
      (Target: 5) (Result: 8, Success)
    PXH-1 returned to active duty. (+1 XP)
  • XP Earned: +1 XP
  • D: Veteran (6) (M)
    Show spoiler
    • STK-3F: Left Arm 12 Armor (TN -3, 60 minutes)
      (Target: 3) (Result: 8, Success, +1 XP)
    • PXH-1: Engine (1 Hit) (TN -3, 300 minutes)
      (Target: 3) (Result: 8, Success, +1 XP)
    STK-3F returned to active duty. (+1 XP)
    PXH-1 returned to active duty. (+1 XP)
  • XP Earned: +4 XP
  • E: Regular (7) (M)
    Show spoiler
    • WLF-1 Center Torso (10 Armor) (TN -5, 200 minutes)
      (Target: 2) (Result: 9, Success, +1 XP)
    WLF-1 returned to active duty. (+1 XP)
  • XP Earned: +2 XP
  • F: Veteran (6) (M)
    Show spoiler
    • GLT-4P Head (Replace) (TN +2, 480 minutes)
      (Target: 8) (Result: 5, Failure)
      G: Regular (7) (M)
    Show spoiler
    • LCT-1V Right Arm (Replace) (TN +2, 480 minutes)
      (Target: 9) (Result: 6, Failure)
      H: Regular (7) (M)
    Show spoiler
    • STG-3G Left Torso (3 Armor) (TN -3, 30 minutes)
      (Target: 4) (Result: 9, Success, +1 XP)
  • XP Earned: +1 XP
  • I: Regular (7) (M)
    Show spoiler
    • PXH-1: Right Arm: 10 Armor (TN -2, 50 minutes)
      (Target: 5) (Result: 9, Success)
    • PXH-1: Center Torso: 23 Armor (TN -3, 230 minutes)
      (Target: 4) (Result: 4, Success)
    PXH-1 returned to active duty. (+1 XP)
  • XP Earned: +1 XP
  • J: Regular (7) (M)
    Show spoiler
    • LCT-1V Right Arm (4 Armor) (TN -4, 60 minutes)
      (Target: 3) (Result: 3, Success)
    • GLT-4P Right Leg (4 Armor) (TN -2, 20 minutes)
      (Target: 5) (Result: 6, Success)
    • OSR-2C Right Torso (4 Armor) (TN -5, 60 minutes)
      (Target: 2) (Result: 5, Success)
    • OSR-2C Large Laser (Replace) (TN -2, 240 minutes)
      (Target: 5) (Result: 8, Success)
      K: Green (8) (V)
    Show spoiler
    • Manticore Front (42 Armor) (TN -2, 126 minutes)
      (Target: 6) (Result: 7, Success)
    • Manticore Front (Structure) (TN +0, 120 minutes)
      (Target: 8) (Result: 9, Success)
    • Manticore Left (20 Armor) (TN -2, 60 minutes)
      (Target: 6) (Result: 6, Success)
    • Manticore Right (8 Armor) (TN -2, 24 minutes)
      (Target: 6) (Result: 5, Failure)
     

    Income Phase

    The Harbingers

    • Control of Holfield Mining: +100 WP
    • Construction: -200 WP
    • Purchases: -1880 SP
    • Training: -900 SP

    Priam Company

    • Control of White Reach: +200 WP
    • Construction: -25 SP
    • Purchases: -660 SP
    • Training: -1200 SP

    Table of Contents


    Report Date
    18 Nov 2018

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