Act 3 - Round 16

General Summary

Force Dispositions

The Harbingers
Calderon Firebase (H13) - Level 4 -
  • (Pilots) "Juggernaut", "Trailblazer", "Spike", "Patty-Cake", "Chevalier", "Jaunt", "Jungle Jackie", "Sureshot", "Cinders", "Boomstick", Timothy Young
  • (Vehicle Crews) "Crew 9", "Crew 33", Hellriders Crew, Phalan Irregulars, Prodigal Sons, Gunpowder Saints
  • (Mechs) AS7-D A, AS7-D B, MON-67 A, MON-67 B, CN9-A, GLT-4L, VLK-QA, CTF-1X, BNC-3M, OTL-4D, STK-3F, ENF-4R B, HCT-3F C, HCT-3F D
  • (Vehicles) Behemoth (Armor), VNL-K70, Bulldog (LRM), Hetzer, Schrek PPC Carrier A, Schrek PPC Carrier B
  • (Medical Teams) Medical Crew A, Medical Crew B
  • (Tech Teams - Mech) Tech Crews A - O
  • (Tech Teams - Vehicle) Tech Crews a - c
  • (Defenses) 2x MechKiller Turrets, 2x Heavy LRM Turrets
Durent Firebase (F16) - Level 1 -
  • (Pilots) J. Falkner, N. Price
  • (Mechs) SDR-5V, WSP-1A
  • (Tech Teams - Mech) Tech Crew O
  • (Resources) F17 (Ore)
Emmetton Post Firebase (F10) - Level 1 -
  • (None)
  • (Resources) F09 (Ore Deposit)
Abandoned Iota Firebase (I18) - Level 2 -
  • (None)
  • (Resources) H18 (Hazardous Materials)
Abandoned Factory (F13) - Level 0 -
  • (None)
Resource Defenders
  • (Pilots) "Deadeye", "Sassy", "Bones", "Badboi", "Pilgrim", Jason Greene
  • (Vehicle Crews) "Crew 6", "Hartford Crew", "Alder Leaf Crew"
  • (Mechs) HCT-3F A, HCT-3F B, AWS-8Q A, AWS-8Q B, AWS-8Q C, JVN-10F
  • (Vehicles) LRM Carrier A, SRM Carrier A, SRM Carrier B
Priam Company
Minos Firebase (E23) - Level 4 -
  • (Pilots) Simone, Mikell, Alan Faust, Reginald, Otto, Lisa, Aubrey, Olivia, Kelly, Gregory Cooper
  • (Vehicle Crews) "Crew 12", "Crew 86", "Crazy Eight", "Bully Gear", Agi Crew,
  • (Mechs) GLT-4P, WHM-6R A, GRF-1N A, BLR-1G, WLF-1, COM-2D, ON1-K, OSR-2C, SDR-5V, JVN-10N, WTH-1, SHD-2H
  • (Infantry) 5th Pelea Militia
  • (Hired Guns, Pilots) "Gunslinger"
  • (Hired Guns, Mechs) MAD-3M "Peacemaker"
  • (Vehicles) LRM Carrier A, LRM Carrier B, Manticore, Condor A, Condor (Liao) A, Condor (Liao) B, Maxim
  • (Medical Team) Medical Team Alpha
  • (Tech Team - Mech) Tech Crews A, B, E - H, J
  • (Tech Team - Vehicle) Tech Crew K
  • (Repair) LCT-1V, STG-3G, RVN-1X, GRF-1N B, HCT-3F
  • (Defenses) 1x Light Autocannon Turret, 1x Light LRM Turret
Skyros Firebase (K21) - Level 3 -
  • (None)
  • (Resources) L21 (Fertile Ground), M21 (Valuable Metals)
Epirus Firebase (K17) - Level 1 -
  • (Pilots) Casey, Erik, Vandal
  • (Mechs) PXH-1, VLK-QA, JR7-D
  • (Medical Team) Aescula Nurses
  • (Tech Team - Mech) Tech Crews C, D, I
Donomo Farms Post (F20)- Level 1 -
  • (Vehicle Crews) "Wild Wolves"
Commercial Ward Post (E22) - Level 0 -
  • (Infantry) Lorelei Team
Listening Post (G22) - Level 1 -
  • None
Argeith Distillery (K20) - Level 0 -
  • (Infantry) Alopex Platoon
Xiphos Lance
  • (Pilots) "Brick", Ellen, Schrade
  • (Vehicle Crews) "Jeska's Jokers", "Bull's Horns"
  • (Mechs) WHM-6R B, CN9-A, BL-7-KNT
  • (Vehicles) Condor C, Scorpion LRM
Assault Team
  • (Pilots) Otto, Lisa, Alan Faust
  • (Vehicle Crews) "Bully Gear"
  • (Hired Guns, Pilots) "Cardiac", "Dead Ringer"
  • (Mechs) VTR-9B, STK-3F, BJ-1
  • (Vehicles) Condor B
  • (Hired Guns, Mechs) JR7-D "Polecat", GRF-1N "Peregrine"
 

Actions Phase

Harbingers Actions

  • 0: LRM Carrier C arrives.
  • 1: Upgrade Iota Firebase. (Level 3, -400 SP)
  • 2: Upgrade Durent Firebase. (Level 2, -200 SP)
  • 3: Build Defenses, Iota: 1x MechKiller Turret, 2x Hvy LRM Turret, 1x Lt SRM Turret (-120 SP)
  • 4: Build Defenses, Durent: 1x MechKiller Turret, 1x Lt LRM Turret (-100 SP)
  • 5: Build Firebase: Abandoned Factory (-100 SP)
  • 6: Build Defenses, Factory: 1x MechKiller Turret (-35 SP)
  • 7: Dispatch forces for 'Resource Raid'. (-250 WP)
  • 8: Upgrade Factory to produce Heavy vehicles (-300 WP)
  • 9-12: Purchase Order: Long Tom Support, Vindication (ECM Generator), CRD-3R, WVR-6R, GRH-5H, LGB-7Q, LRM Carrier, Demolisher, Rick "Badger" Hall (WVR-6R), Green MechWarrior (Andrew Gardner), Regular Mechwarrior ("Twist") (-5270 SP)
  The Harbingers spend great amounts of their time building up their facilities, this time to improve their ability to gain resources. The abandoned firebase designated 'Iota' is now increased to take advantage of the heavy metals mine, while Durent firebase is focused on as a potential fallback position. The factory has a defensive turret and buildings put in place, mostly to support a defensive force.

During this, Commander Dupree consults with market contacts, and picks up a considerable amount of equipment. One of the things which they acquired through contacts was a piece of equipment derived from the experimental Electronics Warfare equipment, which could blanket an area with a diameter of one kilometer with electronic interference to hamper targeting.

Finally, the Harbingers agree to serve as material defenders for Castellan Corporation at one of their reclaimed metal processing centers.  

Priam Company Actions

  • 1: Scouting from E23. D23 > D24 > E24 > F25 > G24 > H25 > H24 > G23 > F24.
  • 2: Scouting from K21. L21 > M20 > M18 > M16 > M15 > L15 > L16 > K15 > K16.
  • 3: Scouting from K17. J17 > I16 > I15 > I14 > J14 > J15 > J16 > K15 > K16.
  • 4-7: Purchase Order (24): "Pirate Justice", HBK-4G, Schrek PPC Carrier, AWS-8Q, Green MechWarrior (Tamara Price) (-2045 SP)
  • 8: Personnel Search: MechWarrior. (Target: 9) Fail
  • 9: Personnel Search: Vehicle Crew. (Target: 8) Fail
  • 10: Personnel Search: Vehicle Crew. (Target: 8) Success. ("Havoc Crew") (-60 SP)
  • 11: Dispatch forces for "Snow Angels"; held attack.
  • 12: Dispatch forces for "Platform Assault".
  • 13-15: Reserved.
  • - Added Militia Impound (E24)
  • - Discovered DCMS Forward Base (D23)
  • - Discovered Lind Badlands (I15)
  • - Discovered "Anomaly L16" (L16)
  Commander Sethan spoke to his suppliers, managing to pick up a significantly expensive bundle of equipment which was going to give Priam Company some heavier defensive capabilities. Along that period of time, more personnel reviews led to a local vehicle crew being brought into the outfit. Assignments are handed out to handle two combat actions, one of which to finally take out a base the Fourth Legion was using south of the city to stage operations from. The other was a contract set out by the Senate to offer protection for a plot of land being harassed by unknown forces.

During these actions, scouts had been dispatched from Skyros and Epirus to search for potential sites of interest. One of those scouts reported an unusual signal which had been tagged as a sensor malfunction until the logs could be checked out. On further investigation, it was determined the anomaly was something which warranted a direct inspection as soon as possible.

The matter had to be put on hold, however, as the Second Legion was staging an attack on Minos Base through the city. Because of this, the forces dispatched for the Senate contract were recalled to redirect back to Minos.  

Battle Phase

 

Post-Battle Phase

Priam Company Actions

  • 1. Personnel Search: MechWarrior. (Target: 9) Fail.
  • 2. Personnel Search: MechWarrior. (Target: 9) Fail.
  • 3. Personnel Search: Vehicle Crew. (Target: 8) Fail.
  After handling the assault on the Legion-held platforms and defending Minos Base, more effort was put into sifting through potential recruits. All these attempts failed, leading Commander Sethan to lament the lack of 'trustworthy' people to add to the outfit.  

Training Phase

Harbingers Volunteers

The Harbingers did not take volunteers this round. (+1 Lucky)

Priam Company Volunteers

Priam Company's efforts continue to draw in former members of the Pelea Militia, this time attracting the attention of a 'MechWarrior who was looking to 'do their part'. (Added 'Adam Long' (4/4).)  

Repair Phase

Harbingers Medical

Medical Crew A: Veteran Medical Team (Skill 7) (Base Bonus: -1) (TN: 6)
  • Maxwell "Pilgrim" Harding (1 wound) (Success)
  • Nicole "Sassy" Schwartz  (1 wound) (Failure)
  • XP Gained: +1
  • Harbingers Maintenance

      Calderon Firebase
    Tech Team E (Elite Mech: 5)
    Show Spoiler
    • AS7-D A: Quality -1 (B), Firebase -2, Time +0 (x1), 90 minutes
      (Target: 2) (Result: 8, Success; Quality Improves to A)
    • AS7-D B: Quality +0 (C), Firebase -2, Time +0 (x1), 90 minutes
      (Target: 3) (Result: 8, Success; Quality Improves to B)
    • BNC-3M: Quality +0 (C), Firebase -2, Time +0 (x1), 90 minutes
      (Target: 3) (Result: 6, Success)
    • LGB-7Q: Quality +0 (C), Firebase -2, Time +0 (x1), 90 minutes
      (Target: 3) (Result: 4, Success)
    • STK-3F: Quality +0 (C), Firebase -2, Time +0 (x1), 90 minutes
      (Target: 3) (Result: 6, Success)
      Tech Team F (Elite Mech: 5)
    Show Spoiler
    • CRD-3R: Quality +0 (C), Firebase -2, Time +0 (x1), 75 minutes
      (Target: 3) (Result: 6, Success)
    • CTF-1X: Quality +0 (C), Firebase -2, Time +0 (x1), 75 minutes
      (Target: 3) (Result: 7, Success)
    • OTL-4D: Quality -1 (B), Firebase -2, Time +0 (x1), 75 minutes
      (Target: 2) (Result: 8, Success; Quality Improves to A)
    • GRH-5H: Quality +1 (D), Firebase -2, Time +0 (x1), 75 minutes
      (Target: 4) (Result: 5, Success)
    • HCT-3F A: Quality -1 (B), Firebase -2, Time +0 (x1), 60 minutes
      (Target: 2) (Result: 10, Success; Quality Improves to A)
    • HCT-3F C: Quality -2 (A), Firebase -2, Time +0 (x1), 60 minutes
      (Target: 1) (Result: 2, Succes)
    • ENF-4R: Quality +0 (C), Firebase -2, Time +0 (x1), 60 minutes
      (Target: 3) (Result: 6, Success)
      Tech Team G (Elite Mech: 5)
    Show Spoiler
    • CN9-A: Quality +0 (C), Firebase -2, Time +0 (x1), 60 minutes
      (Target: 3) (Result: 7, Success)
    • WVR-6R: Quality +1 (D), Firebase -2, Time +0 (x1), 60 minutes
      (Target: 4) (Result: 6, Success)
    • MON-67 A: Quality -2 (A), Firebase -2, Time +0 (x1), 45 minutes
      (Target: 1) (Result: 7, Success)
    • MON-67 B: Quality -1 (B), Firebase -2, Time +0 (x1), 45 minutes
      (Target: 2) (Result: 8, Success; Quality Improves to A)
      Tech Team a (Reg. Vehicle: 7)
    Show Spoiler
    • Schrek B: Quality +0 (C), Firebase -2, Time +0 (x1), 90 minutes
      (Target: 4) (Result: 10, Success; Quality Improves to B)
    • Von Luckner: Quality -1 (B), Firebase -2, Time +0 (x1), 75 minutes
      (Target: 3) (Result: 9, Success; Quality Improves to A)
    • LRM Carrier C: Quality +0 (C), Firebase -2, Time +0 (x1), 75 minutes
      (Target: 4) (Result: 6, Success)
    • LRM Carrier D: Quality +0 (C), Firebase -2, Time +0 (x1), 75 minutes
      (Target: 4) (Result: 8, Success; Quality Improves to B)
    • Bulldog: Quality +0 (C), Firebase -2, Time +0 (x1), 75 minutes
      (Target: 4) (Result: 10, Success; Quality Improves to B)
    • Hetzer: Quality +0 (C), Firebase -2, Time +0 (x1), 50 minutes
      (Target: 4) (Result: 8, Succes)
      Tech Team b (Vet. Vehicle: 6)
    Show Spoiler
    • Behemoth: Quality +0 (C), Firebase -2, Time +0 (x1), 90 minutes
      (Target: 4) (Result: 2, Failure)
    • Demolisher A: Quality +0 (C), Firebase -2, Time +0 (x1), 90 minutes
      (Target: 4) (Result: 6, Success)
    • Demolisher B: Quality +0 (C), Firebase -2, Time +0 (x1), 90 minutes
      (Target: 4) (Result: 7, Success)
    • Demolisher C: Quality +0 (C), Firebase -2, Time +0 (x1), 90 minutes
      (Target: 4) (Result: 11, Success; Quality Improves to B)
    • Schrek A: Quality +0 (C), Firebase -2, Time +0 (x1), 90 minutes
      (Target: 4) (Result: 9, Success; Quality Improves to B)
      Iota Firebase
    Tech Team O (Reg. Mech: 7)
    Show Spoiler
    • WSP-1A: Quality -1 (B), Firebase +0, Time +0 (x1), 45 minutes
      (Target: 6) (Result: 6, Success)
    • SDR-5V: Quality -2 (A), Firebase +0, Time +0 (x1), 45 minutes
      (Target: 5) (Result: 3, Failure)
     

    Harbingers Availability Checks

    • CP-10-Z Cockpit: (Target: 5) (Success)
    • CP-10-Z Life Support: (Target: 4) (Success)
    • CP-10-Z Structure (90t; Right Arm): (Target: 4) (Success)
    • CP-10-Z Structure (90t; Head): (Target: 4) (Success)
    • CP-10-Z Actuator (90t; Upper Arm): (Target: 4) (Success)
    • CP-10-Z Actuator (90t; Lower Arm): (Target: 4) (Success)
    • CP-10-Z Actuator (90t; Hand): (Target: 4) (Success)
     

    Harbingers Repairs

    Calderon Firebase
    A: Elite (5) (M)
    Show Spoiler
    • CP-10-Z Right Arm (Replacement) (TN +2, 240 minutes)
      (Target: 7) (Result: 5) (Failure)
    • CP-10-Z Head (Replacement) (TN +2, 240 minutes)
      (Target: 7) (Result: 3) (Failure)
      B: Elite (5) (M)
    Show Spoiler
    • CP-10-Z Left Torso (8 Armor) (TN -3, 40 minutes)
      (Target: 2) (Result: 3) (Success)
    • CP-10-Z Sensors (Replacement) (TN -1, 260 minutes)
      (Target: 4) (Result: 11) (Success)
    • CP-10-Z Life Support (Replacement) (TN -2, 180 minutes)
      (Target: 3) (Result: 10) (Success)
      D: Elite (5) (M)
    Show Spoiler
    • CP-10-Z Center Torso (50% Structure) (TN -1, 135 minutes)
      (Target: 4) (Result:4) (Success)
    • CP-10-Z Head (9 Armor) (TN -3, 45 minutes)
      (Target: 2) (Result: 2) (Success)
    • CP-10-Z Cockpit (Replacement) (TN -1, 120 minutes)
      (Target: 4) (Result: 7) (Success)
    • CP-10-Z Right Arm (Medium Laser Replacement) (TN -1, 120 minutes)
      (Target: 4) (Result: 3) (Failure)
    • AWS-8Q A Right Torso (15 Armor) (TN -6, 75 minutes)
      (Target: 0) (Result: 10)
    • AWS-8Q A Gyro (1 Hit) (TN -3, Partial 3, 120 minutes)
      (Target: 2) (Result: 4)
    AWS-8Q A returned to active duty.
      H: Veteran (6) (M)
    Show Spoiler
    • CP-10-Z Left Arm (2 Armor) (TN -3, 10 minutes)
      (Target: 3) (Result: 8) (Success, +1 XP)
    • CP-10-Z Right Arm (10 Armor) (TN -3, 50 minutes)
      (Target: 3) (Result: 7) (Success)
    • CP-10-Z Left Leg (12 Armor) (TN -3, 60 minutes)
      (Target: 3) (Result: 7) (Success)
    • CP-10-Z Right Leg (2 Armor) (TN -3, 10 minutes)
      (Target: 3) (Result: 6) (Success)
    • CP-10-Z Right Torso (20 Armor) (TN -3, 100 minutes)
      (Target: 3) (Result: 7) (Success)
    • CP-10-Z Right Torso (25% Structure) (TN -2, 90 minutes)
      (Target: 4) (Result: 9) (Success, +1 XP)
    • CP-10-Z Center Torso (30 Armor) (TN -3, 150 minutes)
      (Target: 3) (Result: 6) (Success)
  • XP Gained: +2 XP
  • I: Veteran (6) (M)
    Show Spoiler
    • CP-10-Z Right Arm (U. Actuator Replacement) (TN -4, 90 minutes)
      (Target: 2) (Result: 5) (Success)
    • CP-10-Z Right Arm (L. Actuator Replacement) (TN -4, 90 minutes)
      (Target: 2) (Result: 6) (Success)
    • CP-10-Z Right Arm (Hand Actuator Replacement) (TN -4, 90 minutes)
      (Target: 2) (Result: 9) (Success, +1 XP)
    • AWS-8Q A Left Arm (16 Armor) (TN -6, 80 minutes)
      (Target: 0) (Result: 5) (Success, +1 XP)
    • AWS-8Q A Right Arm (23 Armor) (TN -6, 115 minutes)
      (Target: 0) (Result: 9) (Success,+1 XP)
    • AWS-8Q B Left Arm (2 Armor) (TN -4, 10 minutes)
      (Target: 2) (Result: 9) (Success, +1 XP)
    AWS-8Q A returned to active duty. (+1 XP)
    AWS-8Q B returned to active duty. (+1 XP)
  • XP Gained: +6 XP
  • K: Veteran (6) (M)
    Show Spoiler
    • AWS-8Q A Left Leg (10 Armor) (TN -6, 50 minutes)
      (Target: 0) (Result: 6) (Success, +1 XP)
    • AWS-8Q A Right Leg (20 Armor) (TN -6, 100 minutes)
      (Target: 0) (Result: 8)  (Success, +1 XP)
    • AWS-8Q A Center Torso (75%+ Structure) (TN -2, 270 minutes)
      (Target: 4) (Result: 5) (Success)
    • AWS-8Q B Right Leg (12 Armor) (TN -4, 60 minutes)
      (Target: 2) (Result: 10)  (Success, +1 XP)
    AWS-8Q A returned to active duty. (+1 XP)
    AWS-8Q B returned to active duty. (+1 XP)
  • XP Gained: +4 XP
  • L: Elite (5) (M)
    Show Spoiler
    • AWS-8Q A Left Torso (8 Armor) (TN -6, 40 minutes)
      (Target: 0) (Result: 4) (Success)
    • AWS-8Q A Engine (1 Hit) (TN -5, Partial 2, 100 minutes)
      (Target: 0) (Result: 6) (Success)
    • AWS-8Q B Left Torso (9 Armor) (TN -4, 45 minutes)
      (Target: 1) (Result: 6) (Success)
    • AWS-8Q B Head (50% Structure) (TN -2, 135 minutes)
      (Target: 3) (Result: 12) (Success)
    • AWS-8Q B Life Support (1 Hit) (TN -3, 60 minutes)
      (Target: 2) (Result: 11) (Success)
    • AWS-8Q B Engine (1 Hit) (TN -3, Partial 2, 100 minutes)
      (Target: 2) (Result: 10) (Success)
    AWS-8Q A returned to active duty.
    AWS-8Q B returned to active duty.
      M: Veteran (6) (M)
    Show Spoiler
    • AWS-8Q A Center Torso (30 Armor) (TN -6, 150 minutes)
      (Target: 0) (Result: 6) (Success, +1 XP)
    • AWS-8Q B Right Torso (15 Armor) (TN -4, 65 minutes)
      (Target: 2) (Result: 7) (Success, +1 XP)
    • AWS-8Q B Center Torso (28 Armor) (TN -4, 140 minutes)
      (Target: 2) (Result: 11) (Success, +1 XP)
    • AWS-8Q B Head (9 Armor) (TN -4, 45 minutes)
      (Target: 2) (Result: 4) (Success)
    • AWS-8Q C Left Torso (5 Armor) (TN -4, 25 minutes)
      (Target: 2) (Result: 6) (Success)
    • AWS-8Q C Right Torso (4 Armor) (TN -4, 20 minutes)
      (Target: 2) (Result: 7) (Success, +1 XP)
    • HCT-3F B Right Arm (2 Armor) (TN -4, 10 minutes)
      (Target: 2) (Result: 7) (Success, +1 XP)
    AWS-8Q A returned to active duty. (+1 XP)
    AWS-8Q B returned to active duty. (+1 XP)
    AWS-8Q C returned to active duty. (+1 XP)
    HCT-3F B returned to active duty. (+1 XP)
  • XP Gained: +9 XP
  • N: Veteran (6) (M)
    Show Spoiler
    • HCT-3F B Left Arm (10 Armor) (TN -4, 50 minutes)
      (Target: 2) (Result: 10) (Success, +1 XP)
    • HCT-3F B Left Leg (10 Armor) (TN -4, 50 minutes)
      (Target: 2) (Result: 9) (Success, +1 XP)
    • HCT-3F B Right Leg (10 Armor) (TN -4, 50 minutes)
      (Target: 2) (Result: 7) (Success, +1 XP)
    • HCT-3F B Left Torso (2 Armor) (TN -4, 10 minutes)
      (Target: 2) (Result: 9) (Success, +1 XP)
    • HCT-3F B Right Torso (13 Armor) (TN -4, 65 minutes)
      (Target: 2) (Result: 5) (Success)
    • HCT-3F B Head (5 Armor) (TN -4, 25 minutes)
      (Target: 2) (Result: 9)  (Success, +1 XP)
    HCT-3F B returned to active duty. (+1 XP)
  • XP Gained: +6 XP
  • Priam Company Maintenance

    Minos Firebase
    Tech Team F (Vet. Mech 6)
    Show Spoiler
    • SHD-2H: Quality +1 (D), Firebase -2, Time -3 (x4), 240 minutes
      (Target: 2) (Result: 2, Success)
      Tech Team L (Reg. Vehicle 7)
    Show Spoiler
    • Condor A: Quality +0 (C), Firebase -2, Time +0 (x1), 50 minutes
      (Target: 4) (Result: 7, Success)
    • Condor (Liao) B: Quality -1 (B), Firebase -2, Time +0 (x1), 50 minutes
      (Target: 3) (Result: 8, Success; Quality Improves to A)
    • Maxim: Quality +1 (D), Firebase -2, Time -1 (x2), 100 minutes
      (Target: 4) (Result: 11, Success; Quality Improves to C)
      Epirus Firebase

    Tech Team C (Vet. Mech 6)
    Show Spoiler
    • Valkyrie: Quality -2 (A), Firebase +1, Time -3 (x4), 180 minutes
      (Target: 2) (Result: 9, Success; +1 XP)
      Tech Team D (Vet. Mech 6)
    Show Spoiler
    • Phoenix Hawk:  Quality -2 (A), Firebase +1, Time -3 (x4), 240 minutes
      (Target: 2) (Result: 10, Success; +1 XP)
      Tech Team I (Vet. Mech 6)
    Show Spoiler
    • Jenner: Quality +0 (C), Firebase +1, Time -3 (x4), 180 minutes
      (Target: 4) (Result: 9, Success; Quality Improves to B)
     

    Priam Company Repairs

    C: Veteran (6) (M)
  • XP Gained: +1 XP
  • D: Veteran (6) (M)
  • XP Gained: +1 XP
  • E: Veteran (6) (M)
    Show Spoiler
    • WHM-6R A Left Arm (7 Armor) (TN -4, 35 minutes)
      (Target: 2) (Result: 9) (Success, +1 XP)
    • WHM-6R A Left Torso (4 Armor) (TN -4, 20 minutes)
      (Target: 2) (Result: 6) (Success)
    • WHM-6R A Right Torso (17 Armor) (TN -4, 85 minutes)
      (Target: 2) (Result: 4) (Success)
    • WHM-6R A Right Torso (25% Structure) (TN -4, Partial 1, 180 minutes)
      (Target: 2) (Result: 4) (Success)
    • STK-3F Left Arm (15 Armor) (TN -4, 75 minutes)
      (Target: 2) (Result: 6) (Success)
    • STK-3F Left Torso (5 Armor) (TN -4, 25 minutes)
      (Target: 2) (Result: 6) (Success)
    • STK-3F Center Torso (7 Armor) (TN -4, 35 minutes)
      (Target: 2) (Result: 9) (Success, +1 XP)
    WHM-6R A returned to active duty. (+1 XP)
    STK-3F returned to active duty. (+1 XP)
  • XP Gained: +4 XP
  • F: Veteran (6) (M)
    Show Spoiler
    • Maintenance 240 minutes
    • GRF-1N B Right Arm (14 Armor) (TN -4, 70 minutes)
      (Target: 2) (Result: 9) (Success, +1 XP)
    • WHM-6R C Center Torso (9 Armor) (TN -4, 90 minutes)
      (Target: 2) (Result: 3) (Success)
    WHM-6R C returned to active duty. (+1 XP)
    GRF-1N B returned to active duty. (+1 XP)
  • XP Gained: +3 XP
  • G: Veteran (6) (M)
    Show Spoiler
    • HCT-3F Right Leg (10 Armor) (TN -4, 100 minutes)
      (Target: 2) (Result: 9) (Success, +1 XP)
    • HCT-3F Left Torso (10 Armor) (TN -4, 100 minutes)
      (Target: 2) (Result: 7) (Success, +1 XP)
    • HCT-3F Right Torso (25% Structure) (TN -3, Partial 1, 180 minutes)
      (Target: 3) (Result: 6) (Success)
    • HCT-3F Autocannon/10 (1 Hit) (TN -4, 100 minutes)
    HCT-3F returned to active duty. (+1 XP)
  • XP Gained: +3 XP
  • H: Veteran (6) (M)
    Show Spoiler
    • HCT-3F Left Arm (11 Armor) (TN -4, 110 minutes)
      (Target: 2) (Result: 4) (Success)
    • HCT-3F Right Arm (6 Armor) (TN -4, 60 minutes)
      (Target: 2) (Result: 7) (Success, +1 XP)
    • HCT-3F Left Leg (6 Armor) (TN -4, 60 minutes)
      (Target: 2) (Result: 7) (Success, +1 XP)
    • HCT-3F Right Torso (14 Armor) (TN -4, 140 minutes)
      (Target: 2) (Result: 8) (Success, +1 XP)
    HCT-3F returned to active duty. (+1 XP)
  • XP Gained: +4 XP
  • J: Veteran (6) (M)
    Show Spoiler
    • GRF-1N B Right Arm (Replacement) (TN +0, 480 minutes)
      (Target: 6) (Result: 7) (Success)
    GRF-1N B returned to active duty. (+1 XP)
  • XP Gained: +1 XP
  • K: Veteran (6) (V)
    Show Spoiler
    • LCT-1V Right Arm (Replacement) (TN +0, 480 minutes)
      (Target: 6) (Result: 6) (Success)
    LCT-1V returned to active duty. (+1 XP)
  • XP Gained: +1 XP
  • L: Regular (7) (V)
    Show Spoiler
    • Maintenance 200 minutes
    • LRM Carrier A Front (4 Armor) (TN -5, 24 minutes)
      (Target: 2) (Result: 9) (Success, +1 XP)
    • LRM Carrier A Left (5 Armor) (TN -5, 30 minutes)
      (Target: 2) (Result: 6) (Success)
    • LRM Carrier A Motive Damage (TN -5, 180 minutes)
      (Target: 2) (Result: 11) (Success, +1 XP)
    ]Condor B returned to active duty. (+1 XP)
    LRM Carrier A returned to active duty. (+1 XP)
  • XP Gained: +4 XP
  • M: Green (8) (M)
    Show Spoiler
    • WHM-6R A Center Torso (12 Armor) (TN -6, 180 minutes)
      (Target: 2) (Result: 10) (Success, +1 XP)
    • GRF-1N B Left Arm (14 Armor) (TN -6, 210 minutes)
      (Target: 2) (Result: 8) (Success, +1 XP)
    • STK-3F Right Arm (2 Armor) (TN -6, 30 minutes)
      (Target: 2) (Result: 9) (Success, +1 XP)
    • Condor B Left (5 Armor) (TN -3) (30 minutes)
      (Target: 5) (Result: 6) (Success)
    WHM-6R A returned to active duty. (+1 XP)
    GRF-1N B returned to active duty. (+1 XP)
    STK-3F returned to active duty. (+1 XP)
    Condor B returned to active duty. (+1 XP)
  • XP Gained: +7 XP, Ready to Train.
  • N: Elite (5) (M)
    Show Spoiler
    • GRF-1N B Left Torso (75+% Structure) (TN +0, Partial 2, 270 minutes)
      (Target: 5) (Result: 6) (Success)
    • GRF-1N B Right Torso (75% Structure) (TN -1, Partial 2, 180 minutes)
      (Target: 5) (Result: 11) (Success, +1 XP)
    • WHM-6R A Left Leg (6 Armor) (TN -2, 30 minutes)
      (Target: 1) (Result: 3) (Success)
    GRF-1N B returned to active duty.
      O: Regular (7) (M)
    Show Spoiler
    • WHM-6R C Center Torso (50% Structure) (TN -3, Partial 1, 270 minutes)
      (Target: 4) (Result: 4) (Success)
    • WHM-6R C Engine (2 Hits) (TN -2, Partial 3, 200 minutes)
      (Target: 5) (Result: 8) (Success)
    WHM-6R C returned to active duty. (+1 XP)
  • XP Gained: +1 XP

  • Income Phase

    The Harbingers

    • Resource Defense: +0 WP
    • Warchest Conversion: 588 WP to 5292 SP
    • Grid H18: Fertile Ground (3d6x25 SP, every turn): +375 SP
    • Grid H18: Hazardous Materials (2d6x100 SP, every other turn): +800 SP
    • Grid F17: Ore Deposits (2d6x50 SP, every other turn): +250 SP
    • Grid F09: Ore Deposits (1d6x100 SP, every other turn): +100 SP
    • Construction: -300 WP, -700 SP
    • Purchases: -5270 SP
    • Repairs: -905 SP
    • Lucky Roll: +1
     

    Priam Company

    • Warchest Conversion: 112 WP to 1008 SP
    • Control of White Reach: +200 WP
    • Control of Donomo Fields: +100 WP
    • Control of Argeith Distillery: +150 WP
    • Grid L21: Fertile Ground (3d6x25 SP, every turn.): +275 SP
    • Grid M21: Valuable Metals (3d6x100 SP every other turn) +600 SP
    • Purchases: -2045 SP
    • Recruiting: -60 SP
    • Repairs: -525 SP
    • Lucky Roll: +1
    • Morale Boost: +1

    BattleTech is owned by Topps, with tabletop game development licensed to Catalyst Game Labs.

    Comments

    Please Login in order to comment!