Act 4 - Round 19

General Summary

Force Dispositions

The Harbingers
Calderon Firebase (H13) - Level 4 -
  • (Pilots) "Juggernaut", "Pilgrim", "Jungle Jackie", "Cinders", "Boomstick", Young, Gardner, Carver, Gordon, Kimura, Watanabe, Inoue, Johansson, Cole, Winters, Paulson, Johnson, Grissom
  • (Vehicle Crews) Crew 9, Hellriders Crew, Crew 07, Crew 13, Crew 16, Crew 28, Crew 44
  • (Mechs) AS7-D A, AWS-8Q C, CTF-1X, STK-3F, JVN-10F, OTL-4D, GRH-5H, CRD-3R, WVR-6R
  • (Vehicles) Schrek B, LRM Carrier C, LRM Carrier D, SRM Carrier C, Demolisher A, Demolisher B
  • (Repairs) BL-7-KNT, LGB-0W, HCT-3F A
  • (Storage - Mechs) AS7-D C, CP-10-Z, BLR-1G, ON1-K, WVR-6K
  • (Storage - Vehicles) Demolisher C, VNL-K70, Hetzer, Bulldog (LRM)
  • (Medical Teams) Medical Crew A, Medical Crew B
  • (Tech Teams - Mech) B-H, J-O
  • (Tech Teams - Vehicle) Tech Crews a - c
  • (Defenses) 2x MechKiller Turrets, 2x Heavy LRM Turrets
Durent Firebase (F16) - Level 2 -
  • (Pilots) J. Falkner, N. Price
  • (Mechs) SDR-5V, WSP-1A
  • (Tech Teams - Mech) Tech Crew O
  • (Resources) F17 (Ore)
Emmetton Post Firebase (F10) - Level 1 -
  • (None)
  • (Resources) F09 (Ore Deposit)
Abandoned Iota Firebase (I18) - Level 2 -
  • (None)
  • (Resources) H18 (Hazardous Materials)
Holfield Team
  • (Pilots) "Trailblazer", "Deadeye", "Bones", "Badboi", "Spike", "Sureshot", Gates
  • (Vehicle Crews) Crew 6, Crew 33, "Prodigal Sons"
  • (Mechs) AWS-8Q A, AS7-D B, HCT-3F B, HCT-3F D, MON-67 A, MON-67 B, BNC-3M
  • (Vehicles) Sturmfeur, Schrek A, LRM Carrier A
  • (Hired Guns, Pilots) "Chevalier", "Badger", "Jaunt"
  • (Hired Guns, 'Mechs) GLT-4L "The Madame", WVR-6R "Constance", VLK-QA "Valerie"
Lucent Team
  • (Pilots) "Patty-Cake", Greene, "Sassy", "Twist"
  • (Vehicle Crews) "Phalan Irregulars"
  • (Mechs) AWS-8Q B, CN9-A, ENF-4R LBG-7Q
  • (Vehicles) Behemoth (Armor)
  • (Tech Teams - Mech) Tech Crew A, I
Priam Company
Minos Firebase (E23) - Level 4 -
  • (Pilots) Brand, Garrido, Raster, Faust, Cooper
  • (Vehicle Crews) "Crazy Eight", "Agi Crew", "Lucent Irregulars"
  • (Mechs) WHM-6R C, LCT-1V, HCT-3F, STK-3F, ON1-K, GRF-1N B, WHM-6R A, BL-7-KNT, WTH-1, ARC-2K
  • (Vehicles) Schrek, Manticore A, Condor A, Condor (Liao) A, Condor (Liao) B, Scorpion LRM, Maxim A
  • (Medical Team) Medical Team Alpha
  • (Tech Team - Mech) Tech Crews A, B, E - H, J, N, O
  • (Tech Team - Vehicle) Tech Crews K, P, Q, L
  • (Repair) LCN-25-02, CN9-A B, STK-3F B, HBK-4G B
  • (Storage) COM-2D, STG-3G, RVN-1X, HER-1A
  • (Defenses) 1x Light Autocannon Turret, 1x Light LRM Turret
Anomaly Base (L16) - Level 1 -
  • (Pilots) Mikell, Price, Long, Schrade, Kelly, Otto, Simone, Casey, Erik, "Vandal", "Donovan", "Granger", "Stehl", "Carter"
  • (Vehicle Crews) "Bully Gear", "Jeska's Jokers"
  • (Mechs) WLF-1, JVN-10N, GRF-1N A, PXH-1, VLK-QA, JR7-D
  • (Vehicles) Condor B, Condor C, Saracen B
  • (Infantry) Alopex Platoon, Lorelei Team
  • (Repairs) AWS-8Q, WVR-B, CN9-A C, MAD-3R, STK-3F C, SHD-2H, SDR-5V, Maxim B, Saracen A
  • (Storage) LCT-1V C
  • (Medical Team) Aescula Nurses
  • (Tech Team - Mech) Tech Crews C, D, I
Skyros Firebase (K21) - Level 3 -
  • (None)
  • (Resources) L21 (Fertile Ground), M21 (Valuable Metals)
Epirus Firebase (K17) - Level 1 -
  • (None)
  • Donomo Farms Post (F20)- Level 1 -
    • (Vehicle Crews) "Wild Wolves"
    Commercial District Post (E22) - Level 0 -
    • (Infantry) 5th Pelea Militia
    Listening Post (G22) - Level 1 -
    • None
Unit Transfer: Anomaly L16
  • (Pilots) Duchen, "Brick", Greenwell, Drake, Martin
  • (Vehicle Crews) "Bull's Horns", "Comorant Riders"
  • (Mechs) BLR-1G, VTR-9B, CN9-A A, WHM=6R B, ARC-2R, BJ-1, HBK-4G A, GLT-4P, OSR-2C
  • (Vehicles) Manticore B, Manticore C
  • (Hired Guns, Pilots) "Gunslinger", "Cardiac", "Dead Ringer"
  • (Hired Guns, Mechs) MAD-3M "Peacemaker", JR7-D "Polecat", GRF-1N "Peregrine"
  • (Tech Team - Mech) Tech Crew E - H
  • (Tech Team - Vehicle) Tech Crew K, Q
  •  

    Actions Phase

    Harbingers Actions

    • 1. Negotiation. Selling unwanted 'Mechs and vehicles to Kreiss. (Success) (+2113 SP)
    • Sold CP-10-Z, BLR-1G, ON1-K, WVR-6R, Hetzer, Von Luckner VNL-K70, Bulldog (LRM).
    • 2. Ready Unit. LGB-0W moved from storage.
    • 3. Move "Lucent Team" to Grid H05.
    • 4. Construction. Build new firebase at Grid H05. (-100 SP)
    • 5. Purchase Search: Union-class DropShip. (Target: 12) Failure.
    • 6. Scouting from H13. I13 > J13 > K12 > K13 > K14 > J15 > J14 > I14 > H14 > H13.
    • 7. Holfield Team attacks forces at J14.
    • 8-10. Purchase Order. Acquired "Pirate Raid", "Resource Raid", Daniel "Groove" Pauls, and Donald "Rivers" Brooks. (-400 SP)
    • 11-14. Reserved for after Battle Phase.
     
  • Discovered unknown forces. (J14)
  • Discovered Vernier Impound. (H05)
  • The Harbingers are able to take a breather with the Twenty-Second Skye Rangers out of the picture, and Commander Dupree slowly realizes his single Union-class DropShip cannot carry the extensive amount of hardware they possess. He began two different courses of action, one of which was to put out feelers for another DropShip. When this effort turned up no options, the next course of action was to begin selling off what Commander Dupree called "excess stuff" to Kreiss' people in order to fund more operations. After doing this, an effort was made to establish a foothold on the Lucent continent near Vernier City. Unaware of anything beyond the southwest coast of the continent, it turned out the Harbingers chose a site rather close to the Vernier Impound.

    While grumbling began from the newly-Dispossessed 'MechWarriors, the long-range warning system picked up activity near the Holfield Mining station. A scouting flight was detatched to look into the matter and discovered two Lances of unknown origin already attacking the compound. Soon, another report came from Durent Firebase of DropShips landing near the hazardous materials which had been turned over to an unknown group for exploitation. Commander Dupree decided to focus on one problem at a time, and tasked "Trailblazer" with gathering a team to engage the aggressors to the northwest.
     

    Priam Company Actions

    • 1-4. Purchase Order. Acquired Laser Carrier, Scimitar Hover Tank. (-470 SP)
    • 5. Negotiation with Fourth Legion. Try to convince Shiro Agati to surrender units. (Failure)
    • 6. Upgrade Anomaly firebase to Level 2. (-200 SP)
    • 7. Personnel Search: 'MechWarrior. (Target: 9) Failure.
    • 8. Personnel Search: 'MechWarrior. (Target: 9) Success. (Mary Rosso)
    • 9. Personnel Search: Vehicle Crew. (Target: 8) Success. ("White Coursers")
    • 10. Transfer units to Anomaly firebase.
    • 11. Purchase Search: Heavy 'Mech. (Target: 10) Failure.
    • 12-16. Reserved for after Battle Phase.
     
  • Added "Mary Rosso" to the roster. (Green 'MechWarrior, 5/6)
  • Commander Sethan began searching for assets to bolster his forces, but was only partially successful in acquiring both hardware and capable individuals. One 'MechWarrior from the Pelea Militia, and one vehicle crew passed the assessments and background checks to join up, while a new Scimitar and Laser Carrier were added to the vehicle pool. While these searches were being run at Minos Firebase, he took time to meet with the captive Chu-sa and try to get her to surrender and leave. The tense conversation progressed nowhere, and was cut short when the Commander had to return to the Anomaly and plan a defense.  

    Battle Phase

    1. Return to Holfield
    2. Comes the Dawn
    3. Signs in Ashes
     

    Post-Battle Phase

    Harbingers Actions

    • 11. Negotiate with Kreiss. (+1800 SP)
    • 12. Negotiate with Kreiss. Buying Parts. (-5 SP)
    • 13. Ready Unit. AS7-D C moved from storage.
    • 14. Negotiate with Pirates. Informed of a pirate base. (Grid L13)
     
  • Discovered "Pirate Hold". (L13)
  • Following the defense of Holfield Mining, the Harbingers agreed to restore Gates' Atlas to working order after his demonstration of using a Banshee with devastating efficiency. After selling off the pirates' equipment, the time came to investigate just who they were and what they were after. The answers turned out to be rather simple, and many of the pirates jumped at the chance to "go legitimate" within a mercenary outfit rather than be executed for piracy. Among the various conversations, it was revealed they were running a rudimentary base on the northern coast of the continent and their DropShips had retreated there. Commander Dupree, on hearing this, called his inner circle together to forge a plan to take that base and those DropShips before they could escape.  

    Priam Company Actions

    • 12. Negotiate with Kreiss. (+1525 SP)
    • 13. Negotiate with Kreiss: Buying Parts. (-157 SP)
    • 14. Personnel Search: Technical Team. (Target: 10) Failure.
    • 15. Personnel Search: Technical Team. (Target: 10) Success.
    • 16. Personnel Search: Technical Team. (Target: 10) Failure.
     
  • Added "Tech Team R" to the roster. (Green; Mech; 0/5)
  • Commander Sethan had many issues following the defense of the Anomaly base, most of which was the state of 'Mechs which were not only lightly damaged. He needed to acquire more personnel to fix them, but it was proving difficult. Very soon, attrition would wear down Priam Company and they'd be forced to retreat. The sudden death of Aubrey Duchen left them with no means of securely contacting their client, and so they were left with two solutions:

    Either they hold out for as long as possible and hope their client was able to notice the lack of communication, or intentionally make an unsecure attempt to contact them. For either solution to be feasible, first there would need to be a concentration of the outfit's active forces and then a preparation of stronger defenses.  

    Training Phase

    Harbingers Volunteers

      The Harbigners were approached by a local 'MechWarrior from the Orenn militia, but they refused him joining their ranks. (+1 Lucky)  

    Priam Company Volunteers

      A vehicle crew arrived at Minos Firebase asking to help out, and were turned away as Priam Company had enough crews for the moment. (+1 Lucky)  

    Priam Company Training

    • Randall Martin: Trained in Gunnery. (-200 SP)
    • Jerald Drake: Trained in Gunnery. (-200 SP)
    • "Bull's Horns": Trained in Gunnery. (-100 SP)
    • "Comorant Riders": Trained in Gunnery. (-100 SP)
    • Tech Team A: Trained to Elite. (-400 SP)
    • Tech Team F: Trained to Elite. (-400 SP)
     

    Repair Phase

    Harbingers Medical

    Medical Crew A: Veteran Medical Team (Skill 7)
    (Base Bonus: -1) (TN: 6)
    • Adamant Dupree: (1 Wound) Success.
    • “Trailblazer”: (1 Wound) Failure.
    • "Boomstick": (1 Wound) Success.
    • Minato Watanabe: (2 Wounds) Success.
    • Crew 44: (Commander Hit) Success.
  • XP Gained: +1
  • Harbingers Maintenance

    Calderon Firebase
    M: Veteran (6) (M) 20 / 20
    Show spoiler
    • AS7-D A: Quality -1 (B), Firebase -2, Time +0 (x1), 90 minutes
      (Target: 3) (Result: 9. Success, Quality Improves to A.)
    • AWS-8Q C: Quality -1 (B), Firebase -2, Time +0 (x1), 90 minutes
      (Target: 3) (Result: 8. Success, Quality Improves to A.)
    • OTL-4D: Quality -2 (A), Firebase -2, Time +0 (x1), 75 minutes
      (Target: 2) (Result: 9. Success.)
    • CRD-3R: Quality +0 (C), Firebase -2, Time +0 (x1), 75 minutes
      (Target: 4) (Result: 6. Success.)
    • WVR-6R: Quality +1 (D), Firebase -2, Time +0 (x1), 60 minutes
      (Target: 5) (Result: 7. Success.)
    • GRH-5H: Quality +1 (D), Firebase -2, Time +0 (x1), 75 minutes
      (Target: 5) (Result: 7. Success.)
      a: Veteran (6) (V) 0 / 20
    Show spoiler
    • SRM Carrier C: Quality +1 (D), Firebase -2, Time +0 (x1), 75 minutes
      (Target: 5) (Result: 7. Success.)
      b: Veteran (6) (V) 12 / 20
    Show spoiler
    • Demolisher A: Quality +0 (C), Firebase -2, Time +0 (x1), 90 minutes
      (Target: 4) (Result: 6. Success.)
    • Demolisher B: Quality +0 (C), Firebase -2, Time +0 (x1), 90 minutes
      (Target: 4) (Result: 4. Success.)
    • Schrek B: Quality -1 (B), Firebase -2, Time +0 (x1), 90 minutes
      (Target: 3) (Result: 7. Success.)
    • LRM Carrier C: Quality +0 (C), Firebase -2, Time +0 (x1), 75 minutes
      (Target: 4) (Result: 3. Failure.)
    • LRM Carrier D: Quality +1 (D), Firebase -2, Time +0 (x1), 75 minutes
      (Target: 5) (Result: 7. Success.)
      Maintenance Not Performed
    When maintenance is not performed, the Target Number of the roll is set to 10 regardless of skill or other situations.
    Show spoiler
    • STK-3F: (Target: 10) (Result: 4. Failure, Quality Drops to D.)
      STK-3F suffers 6 damage to Left Leg Armor.
    • GRH-5H: (Target: 10) (Result: 7. Failure.)
    • CTF-1X: (Target: 10) (Result: 6. Failure, Quality Drops to D.)
    • JVN-10F: (Target: 10) (Result: 7. Failure, Quality Drops to C.)
      Durent Firebase
    O: Regular (7) (M) 6 / 10
    Show spoiler
    • WSP-1A: Quality +0 (B), Firebase +0, Time +0 (x1), 45 minutes
      (Target: 7) (Result: 7. Success.)
    • SDR-5V: Quality -1 (B), Firebase +0, Time +0 (x1), 45 minutes (Target: 6) (Result: 7. Success.)
      Lucent Firebase
    A: Elite (5) (M)
    Show spoiler
    • AWS-8Q B: Quality -1 (B), Firebase +0, Time +0 (x1), 90 minutes
      (Target: 4) (Result: 6. Success.)
    • LGB-7Q: Quality +0 (C), Firebase +0, Time +0 (x1), 90 minutes
      (Target: 5) (Result: 2. Failure.)
    • ENF-4R B: Quality +0 (C), Firebase +0, Time +0 (x1), 90 minutes
      (Target: 5) (Result: 7. Success.)
    • CN9-A: Quality +0 (C), Firebase +0, Time +0 (x1), 90 minutes
      (Target: 5) (Result: 5. Success)
    • Behemoth (Armor): Quality +0 (C), Firebase +0, Time +0 (x1), 90 minutes
      (Target: 5) (Result: 9. Success)
     

    Harbingers Availability Checks

    Show spoiler
    • Actuator (100t Upper Arm): (TN: 3) (Success)
    • Large Laser: (TN: 4) (Success)
     

    Harbingers Repairs

    Calderon Firebase
    H: Elite (5) (M)
    Show spoiler
    • AS7-D C: Right Torso (38 Armor) (TN -3, 190 minutes)
      (Target: 2) (Result: 8) (Success.)
    • AS7-D C: Right Torso (50% Structure) (TN -1, Partial 1, 135 minutes)
      (Target: 4) (Result: 9) (Success.)
    • AS7-D C: Left Torso (26 Armor) (TN -3, 130 minutes)
      (Target: 2) (Result: 3) (Success.)
      J: Veteran (6) (M) 8 / 20
    Show spoiler
    • OTL-4D: Left Torso (L. Laser) (TN -1, 120 minutes)
      (Target: 5) (Result: 10) (Success, +1 XP)
    • OTL-4D: Center Torso (5 Armor) (TN -5, 25 minutes)
      (Target: 1) (Result: 12) (Success, +2 XP)
    • HCT-3F A: Left Leg (Replace) (TN +1, 240 minutes)
      (Target: 7) (Result: 5) (Failure.)
    • HCT-3F A: Right Torso (Heat Sink) (TN -4, 90 minutes)
      (Target: 2) (Result: 10) (Success, +1 XP)
    OTL-4D returned to active duty. +1 XP
  • XP Gained: +2 XP
  • K: Veteran (6) (M) 20 / 20
    Show spoiler
    • AS7-D C: Center Torso (56 Armor) (TN -3, 280 minutes)
      (Target: 3) (Result: 7) (Success.)
    • AS7-D C: Center Torso (25% Structure) (TN -2, Partial 1, 90 minutes)
      (Target: 4) (Result: 6) (Success.)
    • LGB-0W: Right Torso (20 Armor) (TN -2, 100 minutes)
      (Target: 4) (Result: 6) (Success.)
      L: Elite (5) (M)
    Show spoiler
    • LGB-0W: Right Arm (Replace) (TN +3, 240 minutes)
      (Target: 8) (Result: 9) (Success.)
    • LGB-0W: Left Arm (Replace) (TN +3, 240 minutes)
      (Target: 8) (Result: 3) (Failure.)
     

    Priam Company Medical

    Minos Firebase
    Medical Team Alpha" Veteran Medical Team (Skill 7)
    (Base Bonus: -1) (TN: 7)
    • Reginald Brand: (1 Wound) Success.
    • Olivia Garrido: (1 Wound) Success.
    • Ellen Raster: (1 Wound) Success.
  • XP Gained: +1
  • Anomaly Base
    Aescula Nurses: Regular Medical Team (Skill 8)
    (Base Bonus: -1) (TN: 7)
    • "Carter": (1 Wound) Failure.
    • Erik Porter: (2 Wounds) Success.
    • Maeve Agnes: (2 Wounds) Success.
    • Lisa Greenwell: (2 Wounds) Success.
    • Doris Ilka: (1 Wound) Failure.
  • XP Gained: +1
  • Priam Company Maintenance

    Minos Firebase
    J: Veteran (6) (M) 14 / 20
    Show spoiler
    • ON1-K: Quality +1 (D), Firebase -2, Time +0 (x1), 75 minutes
      (Target: 5) (Result: 4. Failure.)
    • WHM-6R A: Quality +0 (C), Firebase -2, Time +0 (x1), 75 minutes
      (Target: 4) (Result: 7. Success.)
    • BL-7-KNT: Quality +0 (C), Firebase -2, Time +0 (x1), 75 minutes
      (Target: 4) (Result: 11. Success, Quality Improves to B.)
    • WHM-6R C: Quality +1 (D), Firebase -2, Time +0 (x1), 75 minutes
      (Target: 5) (Result: 9. Success.)
    • ARC-2K: Quality +0 (C), Firebase -2, Time +0 (x1), 75 minutes
      (Target: 4) (Result: 6. Success.)
    • LCT-1V B: Quality +0 (C), Firebase -2, Time +0 (x1), 45 minutes
      (Target: 4) (Result: 2. Failure.)
    • LCT-1S: Quality +0 (C), Firebase -2, Time +0 (x1), 45 minutes
      (Target: 4) (Result: 6. Success.)
      O: Regular (7) (M) 10 / 10
    Show spoiler
    • STK-3F A: Quality +0 (C), Firebase -2, Time +0 (x1), 90 minutes
      (Target: 5) (Result: 8. Success.)
    • COM-2D: Quality +0 (C), Firebase -2, Time +0 (x1), 45 minutes
      (Target: 5) (Result: 7. Success.)
    • WTH-1: Quality +1 (D), Firebase -2, Time +0 (x1), 60 minutes
      (Target: 6) (Result: 8. Success.)
    • GRF-1N B: Quality +0 (C), Firebase -2, Time +0 (x1), 60 minutes
      (Target: 5) (Result: 4. Failure, Engine suffers 1 hit.)
    • HCT-3F: Quality +1 (D), Firebase -2, Time +0 (x1), 60 minutes
      (Target: 6) (Result: 2. Success.)
      P: Green (8) (V) 1 / 5
    Show spoiler
    • Manticore A: Quality +0 (C), Firebase -2, Time +0 (x1), 75 minutes
      (Target: 6) (Result: 7. Success.)
    • Condor A: Quality +0 (C), Firebase -2, Time +0 (x1), 50 minutes
      (Target: 6) (Result: 8. Success.)
    • Condor (Liao) A: Quality +0 (C), Firebase -2, Time +0 (x1), 50 minutes
      (Target: 6) (Result: 4. Failure.)
    • Condor (Liao) B: Quality -1 (B), Firebase -2, Time +0 (x1), 50 minutes
      (Target: 5) (Result: 8. Success.)
    • Scorpion (LRM): Quality +1 (D), Firebase -2, Time +0 (x1), 45 minutes
      (Target: 7) (Result: 10. Success.)
    • Scimitar: Quality +0 (C), Firebase -2, Time +0 (x1), 45 minutes
      (Target: 6) (Result: 6. Success.)
      Anomaly Base
    I: Veteran (6) (M) 7 / 20
    Show spoiler
    • JR7-D: Quality -1 (B), Firebase +0, Time +0 (x1), 45 minutes
      (Target: 5) (Result: 7. Success.)
    • BJ-1: Quality +0 (C), Firebase +0, Time +0 (x1), 60 minutes
      (Target: 6) (Result: 7. Success.)
    • JVN-10N: Quality +1 (D), Firebase +0, Time +0 (x1), 45 minutes
      (Target: 7) (Result: 3. Failure, Sensors damaged.)
      L: Regular (7) (V) 8 / 10
    Show spoiler
    • Condor B: Quality -1 (B), Firebase +0, Time -3 (x4), 200 minutes
      (Target: 3) (Result: 8. Success.)
    • Condor C: Quality +1 (D), Firebase +0, Time -3 (x4), 200 minutes
      (Target: 5) (Result: 7. Success.)
    • Saracen B: Quality +1 (D), Firebase +0, Time -1 (x2), 60 minutes
      (Target: 7) (Result: 7. Success.)
     

    Priam Company Availability Checks

    Show spoiler
    • LRM 10: (TN: 3) (Success)
    • Large Laser: (TN: 4) (Success)
    • Cockpit: (TN: 3) (Success)
    • Gyro (50t) (TN: 3) (Success)
    • LRM 10 Ammo Bin: (TN: 3) (Success)
    • LRM 10 Ammo Bin: (TN: 3) (Success)
    • AC/10 Ammo Bin: (TN: 3) (Success)
    • AC/10 Ammo Bin: (TN: 3) (Success)
    • Actuator (35t Lower Arm) (TN: 3) (Success)
    • Actuator (60t Upper Arm) (TN: 3) (Success)
    • Actuator (60t Lower Arm) (TN: 3) (Success)
    • Actuator (70t Upper Leg) (TN: 3) (Success)
    • Actuator (70t Foot) (TN: 3) (Success)
    • Structure (50t Left Torso) (TN: 3) (Success)
    • Structure (50t Right Torso) (TN: 3) (Success)
    • Structure (60t Right Arm) (TN: 3) (Success)
     

    Priam Company Repairs

    Minos Firebase
    A: Elite (5) (M)
    Show spoiler
    • CN9-A B: Right Torso (Replace)
      TN 5, 480 minutes (Result: 8) (Success)
      B: Elite (5) (M)
    Show spoiler
    • CNA-A B: Left Torso (Replace) (TN +0, 480 minutes)
      (Target: 5) (Result: 6) (Success)
      M: Regular (7) (M) 10 / 10
    Show spoiler
    • CN9-A B: Right Torso (AC/10 Ammo) (TN -4, Partial 1, 120 minutes)
      (Target: 3) (Result: 9) (Success)
    • CN9-A B: Left Torso (LRM 10 Ammo) (TN -4, Partial 1, 120 minutes)
      (Target: 3) (Result: 9) (Success)
    • CN9-A B: Left Torso (LRM 10 Ammo) (TN -4, Partial 1, 120 minutes)
      (Target: 3) (Result: 5) (Success)
    • CN9-A B: Left Torso (LRM 10) (TN -2, 120 minutes)
      (Target: 5) (Result: 6) (Success)
      N: Elite (5) (M)
    Show spoiler
    • LNC-25-02: Left Arm (Replace) (TN +2, 240 minutes)
      (Target: 7) (Result: 8) (Success)
    • LNC-25-02: Left Torso (Replace) (TN +2, 240 minutes)
      (Target: 7) (Result: 3) (Failure)
      O: Regular (7) (M) 10 / 10
    Show spoiler
    • Maintenance: 315 minutes
    • CN9-A B: Right Torso (AC/10 Ammo) (TN -4, Partial 1, 120 minutes)
      (Target: 3) (Result: 4) (Success)
    • LNC-25-02: Right Torso (9 Armor) (TN -3, 45 minutes)
      (Target: 4) (Result: 7) (Success)
      R: Green (8) (M) 0 / 5
    Show spoiler
    • CN9-A B: Left Leg (16 Armor) (TN -4, 80 minutes)
      (Target: 4) (Result: 7) (Success)
    • CN9-A B: Left Leg (25% Structure) (TN -3, Partial 1, 90 minutes)
      (Target: 5) (Result: 12) (Success, +2 XP)
    • CN9-A B: Right Leg (15 Armor) (TN -4, 75 minutes)
      (Target: 4) (Result: 6) (Success)
    • CN9-A B: Right Torso (Heat Sink) (TN -4, 90 minutes)
      (Target: 4) (Result: 8) (Success)
    • CN9-A B: Left Torso (Heat Sink) (TN -4, 90 minutes)
      (Target: 4) (Result: 8) (Success)
    • LNC-25-02: Center Torso (5 Armor) (TN -3, 25 minutes)
      (Target: 5) (Result: 6) (Success)
      P: Green (8) (V) 1 / 5
    Show spoiler
    • Maintenance: 315 minutes
    • Schrek: Front (5 Armor) (TN -4, 45 minutes)
      (Target: 4) (Result: 4) (Success)
    • Schrek: Right (2 Armor) (TN -4, 18 minutes)
      (Target: 4) (Result: 10) (Success, +1 XP)
    Schrek returns to active duty. +1 XP
      Anomaly Base
    C: Veteran (6) (M) 19 / 20
    Show spoiler
    • AWS-8Q: Left Leg (26 Armor) (TN -2, 130 minutes)
      (Target: 4) (Result: 8) (Success)
    • WVR-6R A: Right Arm (8 Armor) (TN -2, 40 minutes)
      (Target: 4) (Result: 7) (Success)
    • WVR-6R A: Right Leg (Reattach) (TN +1, 180 minutes)
      (Target: 7) (Result: 7) (Success)
    • WVR-6R A: Left Torso (8 Armor) (TN -2, 40 minutes)
      (Target: 4) (Result: 4) (Success)
    • TDR-5S: Left Leg (17 Armor) (TN -1, 85 minutes)
      (Target: 5) (Result: 11) (Success, +1 XP)
    • TDR-5S: Right Torso (13 Armor) (TN -1, 65 minutes)
      (Target: 5) (Result: 3) (Failure)
    • TDR-5S: Left Torso (6 Armor) (TN -1, 30 minutes)
      (Target: 5) (Result: 2) (Failure)
    • TDR-5S: Center Torso (8 Armor) (TN -1, 40 minutes)
      (Target: 5) (Result: 9) (Success)
    WVR-6R A added to active duty.
  • XP Gained: +1 XP. (Ready to Train)
  • D: Veteran (6) (M) 11 / 20
    Show spoiler
    • AWS-8Q: Left Arm (25% Structure) (TN -1, Partial 1, 90 minutes)
      (Target: 5) (Result: 2) (Failure)
    • AWS-8Q: Left Arm (Reattach) (TN +0, 180 minutes)
      (Target: 6) (Result: 10) (Success)
    • AWS-8Q: Right Leg (31 Armor) (TN -2, 155 minutes)
      (Target: 4) (Result: 7) (Success)
    • WVR-6R A: Right Leg (10 Armor) (TN -2, 50 minutes)
      (Target: 4) (Result: 9) (Success, +1 XP)
    WVR-6R A added to active duty. +1 XP
  • XP Gained: +2 XP
  • E: Veteran (6) (M) 17 / 20
    Show spoiler
    • AWS-8Q: Left Arm (24 Armor) (TN -2, 120 minutes)
      (Target: 4) (Result: 4) (Success)
    • AWS-8Q: Left Torso (19 Armor) (TN -2, 95 minutes)
      (Target: 4) (Result: 10) (Success, +1 XP)
    • AWS-8Q: Left Torso (PPC Repair) (TN -3, 100 minutes)
      (Target: 3) (Result: 8) (Success, +1 XP)
    • AWS-8Q: Center Torso (30 Armor) (TN -2, 150 minutes)
      (Target: 4) (Result: 11) (Success, +1 XP)
    • TDR-5S: Left Arm (2 Armor) (TN -1, 10 minutes)
      (Target: 5) (Result: 6) (Success)
    WVR-6R A added to active duty.
  • XP Gained: +3 XP (Ready to Train.)
  • F: Elite (5) (M)
    Show spoiler
    • AWS-8Q: Right Arm (75+ Structure) (TN +1, Partial 3, 270 minutes)
      (Target: 7) (Result: 9) (Success)
    • WVR-6R A: Right Torso (8 Armor) (TN -2, 40 minutes)
      (Target: 3) (Result: 4) (Success)
    • WLF-1: Gyro (1 Hit) (TN +1, Partial 3, 120 minutes)
      (Target: 6) (Result: 6) (Success)
    WVR-6R A added to active duty.
    WLF-1 returned to active duty.
      G: Veteran (6) (M) 18 / 20
    Show spoiler
    • AWS-8Q: Right Arm (24 Armor) (TN -2, 120 minutes)
      (Target: 4) (Result: 12) (Success, +2 XP)
    • WLF-1: Right Arm (12 Armor) (TN -2, 60 minutes)
      (Target: 4) (Result: 6) (Success)
    • WLF-1: Right Arm (Large Laser) (TN +0, 120 minutes)
      (Target: 6) (Result: 6) (Success)
    • WLF-1: Left Arm (Lower Actuator) (TN -3, 90 minutes)
      (Target: 3) (Result: 5) (Success)
    • WLF-1: Left Leg (5 Armor) (TN -3, 50 minutes)
      (Target: 3) (Result: 3) (Success)
    • WLF-1: Left Torso (5 Armor) (TN -2, 25 minutes)
      (Target: 4) (Result: 10) (Success)
    WVR-6R A added to active duty.
    WLF-1 returned to active duty.
  • XP Gained: +2 XP (Ready to Train.)
  • H: Veteran (6) (M) 12 / 20
    Show spoiler
    • WLF-1: Right Arm (75% Structure) (TN +1, Partial 2, 180 minutes)
      (Target: 7) (Result: 8) (Success)
    • WLF-1: Left Arm (12 Armor) (TN -2, 60 minutes)
      (Target: 4) (Result: 6) (Success)
    • WLF-1: Left Arm (25% Structure) (TN -1, Partial 1, 90 minutes)
      (Target: 5) (Result: 5) (Success)
    • WLF-1: Center Torso (10 Armor) (TN -2, 50 minutes)
      (Target: 4) (Result: 11) (Success, +1 XP)
    • WLF-1: Engine (1 Hit) (TN -1, Partial 2, 100 minutes)
      (Target: 5) (Result: 11) (Success, +1 XP)
    WLF-1 returned to active duty. +1 XP
      I: Veteran (6) (M) 7 / 20
    Show spoiler
    • Maintenance: 150 minutes
    • AWS-8Q: Right Torso (7 Armor) (TN 4, 35 minutes)
      (Target: 4) (Result: 8) (Success)
    • VTR-9B: Left Leg (7 Armor) (TN -2, 35 minutes)
      (Target: 4) (Result: 4) (Success)
    • VTR-9B: Right Leg (9 Armor) (TN -2, 45 minutes)
      (Target: 4) (Result: 8) (Success)
    • VTR-9B: Right Torso (8 Armor) (TN -2, 40 minutes)
      (Target: 4) (Result: 8) (Success)
    • VTR-9B: Center Torso (10 Armor) (TN -2, 50 minutes)
      (Target: 4) (Result: 7) (Success)
    • WVR-6R A: Left Leg (2 Armor) (TN -2, 10 minutes)
      (Target: 4) (Result: 5) (Success)
    • CN9-A C: Left Arm (4 Armor) (TN -1, 20 minutes)
      (Target: 5) (Result: 6) (Success)
    • CN9-A C: Left Leg (5 Armor) (TN -1, 25 minutes)
      (Target: 5) (Result: 2) (Failure)
    • CN9-A C: Left Torso (2 Armor) (TN -1, 10 minutes)
      (Target: 5) (Result: 11) (Success, +1 XP)
    • SHD-2H: Right Torso (5 Armor) (TN +0, 25 minutes)
      (Target: 6) (Result: 6. Success.)
    SHD-2H returned to active duty. +1 XP
    VTR-9B A returned to active duty. +1 XP
    WVR-6R A added to active duty. +1 XP
  • XP Gained: +4 XP
  • K: Veteran (6) (V) 13 / 20
    Show spoiler
    • Condor B: Turret (2 Armor) (TN -3, 6 minutes)
      (Target: 3) (Result: 8) (Success, +1 XP)
    • Condor B: Motive Hit (TN -2, 60 minutes)
      (Target: 4) (Result: 8) (Success)
    • Condor B: Right (2 Armor) (TN -3, 6 minutes)
      (Target: 3) (Result: 10) (Success, +1 XP)
    • Maxim B: Turret (Machine Gun) (TN +1, 120 minutes)
      (Target: 5) (Result: 9) (Success)
    • Maxim B: Rear (5 Armor) (TN -1, 15 minutes)
      (Target: 5) (Result: 5) (Success)
    • Maxim B: Turret (10 Armor) (TN -1, 30 minutes)
      (Target: 5) (Result: 9) (Success)
    • Saracen A: Left (10 Armor) (TN -1, 30 minutes)
      (Target: 5) (Result: 7) (Success)
    • Saracen A: Turret (9 Armor) (TN -1, 27 minutes)
      (Target: 5) (Result: 10) (Success, +1 XP)
    • Saracen A: Front (5 Armor) (TN -1, 15 minutes)
      (Target: 5) (Result: 9) (Success)
    • Saracen A: Motive Hit (TN +0, 60 minutes)
      (Target: 6) (Result: 8) (Success)
    • Saracen A: Motive Hit (TN +0, 60 minutes)
      (Target: 6) (Result: 8) (Success)
    Condor B returned to active duty. +1 XP
    Maxim B added to active duty. +1 XP
    Saracen A added to active duty. +1 XP
  • XP Gained: +6 XP
  • L: Regular (7) (V) 8 / 10
    Show spoiler
    • WVR-6R A: Right Leg (25% Structure) (TN -1, Partial 1, 90 minutes)
      (Target: 6) (Result: 7) (Success)
    • GRF-1S: Left Arm (5 Armor) (TN -3, 75 minutes) (Target: 4) (Result: 4) (Success)
    • GRF-1S: Right Leg (18 Armor) (TN -2, 180 minutes) (Target: 5) (Result: 5) (Success)
    • GRF-1S: Right Leg (50% Structure) (TN +1, Partial 1, 135 minutes) (Target: 6) (Result: 6) (Success)
    WVR-6R A added to active duty. +1 XP GRF-1S added to active duty. +1 XP
  • XP Gained: +2 XP (Ready to Train)
  •  

    Income Phase

    The Harbingers

    • Control of Holfield Mining: +50 WP
    • Control of Vernier City: +100 WP
    • Grid H18: Fertile Ground (3d6x25 SP, every turn): +225 SP
    • Grid H18: Hazardous Materials: +1200 SP
    • Construction: -100 SP
    • Purchases: -405 SP
    • Mercenary Fees: -170 SP
    • Repair & Rearm: -1445 SP
    • Lucky Roll: +1
     

    Priam Company

    • Control of White Reach: +200 WP
    • Control of Donomo Fields: +100 WP
    • Control of Argeith Distillery: +200 WP
    • Grid L21: Fertile Ground (3d6x25 SP, every turn.): +175 SP
    • Warchest Conversion: 151 WP to 1812 SP
    • Construction: -200 SP
    • Purchases: -627 SP
    • Mercenary Fees: -160 SP
    • Training: -1400 SP
    • Repair & Rearm: -1095 SP
    • Lucky Roll: +2

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