BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Grung

Whitehearth specific subrace- Fire-bellied Grung: Grung that live in the tropical forests of the emeraldglade look very different to their relatives in rainforests. They have a green wart covered back, with a roaring yellowish-orange underbelly that displays shifting fire-like pattern. This vibrant belly is the mark that the innate fire magic leaves on their bodies. They use this magical warmth to avoid having to hibernate when Cryos falls upon the land.    
  • Ability score increase- Gain a plus 2 in either Intelligence, or wisdom, and a plus 1 to Dexterity.
  • Size- Usually between 4-5ft tall (medium)
  • Amphibious- Grung can breath air and water.
  • Speed- You have a walking speed of 25 feet. Your sticky finger and toe pads give you a climb speed of 25 feet.
  • Warty skin- You have +1 to constitution saving throws.
  • Internal Furnace- Resist cold damage, and add 1d4 damage when casting spells that do fire damage.
  • Fire-bellied- Learn the cantrip firebolt. Its spell attack bonus adds the ability score of the users choice.
  • Poison Immunity- You are immune to poison damage and the poisoned condition.
  • Standing Leap- Your long jump is up to 25 feet and your high jump is up to 15 feet, with or without a running start.
  • Water Dependency- If you fail to immerse yourself in water for at least 1 hour during a day, you suffer 1 level of exhaustion at the end of that day. You can recover from this exhaustion only through magic or by immersing yourself in water for at least 1 hour.
  • Languages- You can speak, read, and write in common and Grung.

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!