Alfield
Alfield is a rural town nestled into a scattered patch of trees near the Amber Road. The old mines winding beneath the nearby hills yield a fair amount of tin, copper, and quartz that supplement the town's economy. Small in size compared to the surrounding townships, Alfield is regarded by most travelers as a stop on the route to more important business elsewhere. This frustrates some proud residents and local entrepreneurs, but most prefer the small-town lifestyle and are happy to see the passing traders and travelers move on. Alfield is currently recovering from a recent assault by a roving band of violent gnolls, so a number of buildings are still being repaired or rebuilt.
Demographics
(61% Human, 22% Halfling, 11% Gnome, 6% Other Races)
Government
Starosta Kosh Clearbarker cravenly delegates the responsibilities of governance to the local watchmaster and lawmaster.
Defences
A small cadre of Crownsguard keep the peace as the empire focuses on larger settlements.
Industry & Trade
Alfield is a minor stop for traders, with little beyond basic supplies and a couple of inns.
Guilds and Factions
Minor public shrines offer solace to the faithful. Businesses are small and independent, requiring no guild oversight.
Geography
The welcoming farming community and beautiful countryside surrounding Alfield often call to those who want a simpler life in the empire. Flanked to the north and east by the Alfield Wood, the town is shaped like a small diamond in shape, only a couple of miles across on all sides. The Dustway and Harvest Path roads divide the town into four quarters, meandering lazily through the ramshackle wooden buildings until they meet at the recently rebuilt Candleglow Inn at the center of town.
Type
Village
Population
3410
Location under
Ruling/Owning Rank
Owning Organization
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