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Chapter: Deciding What to Do Next

This is the transition from the beginning plot to our larger campaign. Lots of bookkeeping and tying up threads, and then making decisions about how to proceed. We will go over everyone's character changes/updates, and then finish up at Fort Venture and Urzin.

Plot points/Scenes

Conclusion of Fort Venture - Felmont explains that he needs to clean up everything at the Fort, and then he (along with the dozen soldiers still here) will be heading to Bladegarden with a stop at Ashguard Garrison. He welcomes the party to stop by either of these places to meet up with him. (If the players choose to go this route, they will discover that Felmont was captured at the Garrison, which is now held by the Kryn army, and is being held for questioning.)
  • Looting Pellinost: In addition to his prosthetic limb (right hand), Pellinost carries a solid ring of polished bloodstone on a tarnished silver chain (worth 50 gp)—a holy symbol of Vesh, the Bloody Siren.
  • The evil guard: has shitty leather armor, a shitty melee weapon, 12sp, and a dose of Zeal.
  • Other items in the room: bloody altar, broken chains, key ring from Pellinost
At this time, the Party is welcome to gather any material they wish from the Fort. If Trinit remembers, there's also several dogs (that Felmont assures them will be taken care of by the soldiers) as well as the guy that was in the cage.
  • The solitary prisoner is a neutral evil hollow one cultist of Ceratos named Alonne Frith, a Far Realm scholar from Rotthold. Frith was captured by a Fort Venture patrol during his journey through the Brokenveil Marsh seeking eldritch relics. His distinctly undead nature was quickly identified as a point of interest for Parson Pellinost, and Frith has since become a reluctant yet reliable subject for Pellinost’s experiments.
  • Alonne Frith is toilworn and weary after several days of interrogation by Pellinost. He wears a bloodstained hunter’s coat (see chapter 6) whose magical properties have gone unnoticed by Pellinost and his cronies.
  • One guard nearby is messing around with Frith’s weapon, a black-bladed +1 scimitar, but is unaware of its magical properties and doesn’t use the weapon in combat.
The Trip Back - this trip is quick and simple when accompanied by Bol'bara, who seems to almost manipulate the environment to get there quicker. Trinit is the only one who can detect the manipulation here. Return to Urzin - Bol'bara pops into Ogre Lord Buhfal's tent for a quick hello, then leaves them there. (does she give them a gift??)
  • Buhfal gives them 200gp each
  • Invites them to eat dinner
  • Reminds them that they can possibly sell items they gathered with the smith
Plot type
Interlude
Parent Plot

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