Belagall Karall
Belagall is a Half-Orc Fighter and leader of the Golden Company.
He is of a generally positive demeanor outside of combat and a ruthless and smart combattant when necessary.
saving throws
skills
Skills
Attacks
Equipment Copper: 0, Silver: 3, Electrum: 0, Gold: 4, Platinum: 378 Money
Languages & Proficiencies
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Golden Company - Belagall Karall
12 Level (100000/120000 XP for level-up) Soldier Background Half-Orc Race / Species / Heritage None Alignment
Fighter
Level 12
Hit Dice: 12/12
1d10+5 Class 1
Level 12
Hit Dice: 12/12
1d10+5 Class 1
STR
20
20
+5
DEX
14
14
+2
CON
20
20
+5
INT
9
9
-1
WIS
14
14
+2
CHA
14
14
+2
137
Hit Points
Hit Points
+2
Initiative (DEX)
Initiative (DEX)
20
Armor Class (AC)
Armor Class (AC)
+4
Prof. Bonus
Prof. Bonus
30
Speed (walk/run/fly)
Speed (walk/run/fly)
+8 | Expertise Bonus | |
+4 | Proficiency Bonus |
+9 | Strength | |
+2 | Dexterity | |
+9 | Constitution | |
-1 | Intelligence | |
+2 | Wisdom | |
+2 | Charisma |
+2 | Acrobatics | DEX | |
+2 | Animal Handling | WIS | |
-1 | Arcana | INT | |
+9 | Athletics | STR | |
+2 | Deception | CHA | |
-1 | History | INT | |
+6 | Insight | WIS | |
+6 | Intimidation | CHA | |
-1 | Investigation | INT |
+2 | Medicine | WIS | |
-1 | Nature | INT | |
+6 | Perception | WIS | |
+2 | Performance | CHA | |
+6 | Persuasion | CHA | |
-1 | Religion | INT | |
+2 | Sleight of Hand | DEX | |
+2 | Stealth | DEX | |
+2 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Giant Slayer Greataxe | +5 | STR | 1d12+5 | Slashing | |
Heavy, Two-Handed | |||||
Dagger | +5 | STR | 1d4+5 | Piercing | |
Finesse, Light, Thrown | |||||
Crossbow, light | +5 | STR | 1d8+5 | Piercing | |
Ammunition, Loading, Range, Two-Handed | |||||
Greataxe | +5 | STR | 1d12+5 | Slashing | |
Heavy, Two-Handed |
Giant Slayer Greataxe, Plate +2, Shield, Chain Mail, Plate, Dagger, Crossbow light, Greataxe, Crossbow Bolts, Backpack, Clothes Common, Dice Set, Crowbar, Hammer, Piton, Rations (1 day), Rope Hempen (50 feet), Tinderbox, Torch, Waterskin
Equipment Copper: 0, Silver: 3, Electrum: 0, Gold: 4, Platinum: 378 Money
Common, Orc
Languages & Proficiencies
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
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