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The Rank and File

While the Lords of the Nine set the overall direction of the Hells, it is the rank and file — uncounted numbers of lesser devils — that drive their schemes forward. Denizens of the Material Plane deal primarily with devils from the lower tiers of the hierarchy.  

All Creatures in Their Places

  Status is all-important to devils. Every devil knows its place in the hierarchy, and each devil has a unique name to ensure that no cases of mistaken identity occur when a devil is called to account for its actions.   A devil’s form usually corresponds to its status, but circumstances can allow for variations. A pit fiend, for instance, might take the form of an imp in order to personally infiltrate a kingdom on the Material Plane.   The hierarchy of the Nine Hells has thirteen tiers or ranks. A devil of a higher rank can potentially compel those beneath it to obey its orders, but it must still abide by the law when exercising its authority. In most cases, a devil can demand the obedience of another devil only if both are in the hierarchy of the same archdevil. For example, a devil in service to Dispater can’t command a lower-ranked devil among the forces of Levistus.   Lowest of the Low. At the bottom of the hierarchy are lemures and nupperibos, creatures that qualify as devils only by the most generous of definitions. Although they are individually worthless, they constitute an effective fighting force when gathered into a teeming horde that floods the battlefield.   Lesser Devils. The next six higher tiers are occupied by the lesser devils: imps (rank 2), spined devils (rank 3), bearded devils and merregons (rank 4), barbed devils (rank 5), chain devils (rank 6), and bone devils (rank 7). These devils are specialists, typically assigned to tasks that best suit their capabilities. Imps are used as spies and messengers rather than combatants, and they are the infernal agents most often encountered on the Material Plane. Lesser devils rarely command other devils, aside from specific, short-term assignments for which they are invested with authority.   Greater Devils. Grouped in the four tiers above the lesser devils are the greater devils: horned devils and orthons (rank 8), erinyes (rank 9), ice devils and narzugons (rank 10), and amnizus and pit fiends (rank 11). Lesser devils deal with these leaders on a daily basis. Ice devils are combat commanders, equivalent to captains and colonels, while pit fiends are the Hells’ generals and nobles.   Archdevils. The mightiest devils of all are the unique and uniquely powerful archdevils. Those who don’t presently serve as lord of a layer hold the title of Duke or Duchess (rank 12). Atop the hierarchy at rank 13 stand the Lords of the Nine, arrayed from topmost layer to bottommost, with Asmodeus holding sway over all.  

Rules for Everything

  Devils are evil schemers by nature, but they must operate within the bounds of the Nine Hells’ intricate legal code. A devil’s attitude toward the law is in part driven by its personal attitude and situation.   For instance, devils that fight in the Blood War rely on military regulations and their officers’ directions to dictate their actions. They obey orders without question, and take part in drills when off duty to ensure that they act to the exact parameters of their instructions.   Some other devils, particularly those of higher ranks and those tasked with infiltrating the Material Plane, see the law as a puzzle to be decoded or an obstacle to be circumvented. For instance, a devil might be bound by law never to withhold aid from its commander except under rare and specific circumstances. A clever upstart that wants to annihilate its superior could manipulate events to bring about one such circumstance, then look on as the commander succumbs while it cites the law that “prevents” it from offering help.  

Three Paths to Power

  Rank-and-file devils have three ways of ascending through the ranks. The Nine Hells uses a complex system of rules to quantify and recognize a devil’s deeds.   Souls. Each time a devil signs a contract that pledges a mortal’s soul to the Nine Hells, that devil receives credit for the achievement. A stronger soul, such as a mighty warrior who leaves mortality behind to become an ice devil, is worth more than a simple peasant likely to be consigned to existence as a lemure.   Glory. All devils are required to fight in the Blood War. Every low-ranking devil spends at least some time on the front lines as part of a legion. Some find combat enticing and volunteer for extra missions. Others are content to do only the minimum needed to fulfill their obligations, but they fight just as furiously when they are engaged. A devil receives credit for each foe it slays, based on the worthiness of the opponent and whether the devil scored the kill alone or with the help of others.   Treachery. Just as the law has complex rules for the promotion of devils under normal circumstances, it also includes contingencies for how to fill a sudden vacancy in the upper ranks. Vaulting into the position formerly occupied by one’s superior is the fastest means of advancement available to a devil. A devil that successfully arranges for a superior’s death can immediately step into the vacant role, as long as the devil is aware of the rules of succession and positions itself as next in line.
Servants and Underlings of the Lord's of the Nine
Children
Aligned Organization
Devils look at mortals as sheep, just as demons do, except devils see themselves not as wolves but as shepherds. Shepherds fleece sheep by the season and slaughter them as needed. A shepherd likely kills the wolves that threaten its sheep. But then again, shepherds always expect to lose a few sheep. If you were a sheep, would you trust your shepherd?

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