Dryad Parentage

Travelers entering a forest might catch a glimpse of a form flitting through the trees. Warm laughter hangs in the air, drawing those who hear it deeper into the emerald shadows.
Fey spirits sometimes bind themselves to trees, transforming themselves into dryads. A dryad can emerge from the tree and travel the lands around it, but the tree remains their home and roots them to the world. The dryad stays forever youthful and resplendent as long as the tree remains healthy . If their tree is harmed, they suffer, and if the tree is ever destroyed, the dryad withers and dies.
Dryads typically act as guardians of their woodland demesnes, or at minimum, their own tree. They work with other sylvan creatures to defend their forests. Unicorns, treants, and satyrs live alongside them, in addition to the druids who would protect the dryads’ homes.
Dryads are innately magical. They speak with plants and animals. They can teleport from one tree to another, luring interlopers away from their groves. They also know a handful of useful spells.

Dryad Traits

You have a pool of 16 points to spend between your two birth parents. If either or both of your birth parents are dryads, choose from the following.

Darkvision (4 Points)

  • You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Dryad Magic (8 Points)

  • You know the druidcraft or shillelagh cantrip (your choice). When you reach 3rd level, choose the entangle or goodberry spell. You can cast this spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, choose the barkskin or pass without trace spell. You can cast this spell once with this trait and regain the ability to do so when you finish a long rest.
    You can also cast these spells using any spell slots you have of the appropriate level. Charisma is your spellcasting ability for these spells.

Fey (1 Point)

  • Your creature type is Fey, rather than Humanoid.

Fey Charm (5 Points)

  • As an action, you magically charm one humanoid or up to three beasts within 30 feet. If the target can see you, it must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. The DC of the saving throw is 8 + your proficiency bonus + your Charisma modifier. If the target fails the saving throw, it is charmed by you for one hour or until you or your companions do anything harmful to it. A charmed creature regards you as a friendly acquaintance. When the effect ends, the creature knows that it was charmed by you.
  • Once you use this trait, you can’t use it again until you finish a short or long rest.

Long-Lived (0 Points)

  • If you inherit this trait from your other birth parent also, your lifespan is relatively long. Example Birth Parent You can make a dryad birth parent option quickly with either of these examples.

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