Starfall
Effect
You summon the power of the very stars to
punish your enemies. When you cast the spell,
choose a point you can see within range. A
20-foot-radius disk filled with bright stars appears
50 feet directly above that point. The spell fails
if you can’t see a point in the air where the disk
could appear (for example, if you are in a room
that is not tall enough or wide enough to accommodate
the disk). Each creature in a 50-foot tall,
20-foot-radius cylinder centered on that point
must make a Dexterity saving throw. A target takes
6d6 radiant damage on a failed save as shooting
stars fall from the disk into the ground at rapid
speeds, or half as much damage on a successful
one. On each of your turns until the spell ends,
you can use your action to move the disk up to 20
feet and to call down the starfall in this way again.
If you are outdoors at night with a clear sky when
you cast this spell, you syphon the energy of the
actual sky instead of using the disk to conjure the
stars. Under such conditions, the spell’s damage
increases by 1d6.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
Material Components
an astrolabe
Gestures & Ritual
V, S, M
Related Discipline
Cleric, Druid, Ranger, Sorcerer Warlock, Wizard
Related School
evocation
Effect Duration
Concentration, up to 1 minute
Effect Casting Time
1 minute
Range
60 feet
Level
3rd-level
Comments