Toil and Trouble
Effect
You intensify the worries and physical exertions
weighting a creature down. Choose up to
three creatures of your choice that you can see
within range. The creatures must make a Wisdom
saving throw. Whenever a target that fails this
saving throw makes a Strength or Dexterity saving
throw before the spell ends, the target must roll
a d6 and subtract the number rolled from the
attack roll or saving throw. The target can make
a Wisdom saving throw at the end of each of its
turns. On a success, the spell ends. For each three
turns the target is under this spell, they gain one
level of exhaustion.
Gestures & Ritual
V, S
Related Discipline
Cleric, Druid, Ranger, Wizard
Related School
necromancy
Effect Duration
1 minute
Effect Casting Time
1 action
Range
60 feet
Level
1st-level
Comments