Warforge Parentage
The warforged were originally built to fight. While the first warforged were mindless automatons, an unexpected breakthrough produced sapient soldiers, giving rise to what some have only grudgingly accepted as a new species.
Warforged are made from wood and metal, but they can feel pain and emotion. Built as weapons, they must now find a purpose beyond war. A warforged can be a steadfast ally, a cold-hearted killer, or a visionary in search of meaning.
Warforged are formed from a blend of organic and inorganic materials. Root-like cords infused with alchemical fluids serve as their muscles, wrapped around a framework of steel, darkwood, or stone. Armored plates form a protective outer shell and reinforce joints. Warforged share a common facial design, with a hinged jaw and crystal eyes embedded beneath a reinforced brow ridge.
Beyond these common elements of warforged design, the precise materials and build of a warforged vary based on the purpose for which it was designed. Although they were manufactured, warforged are living Humanoids. Resting, healing magic, and the Medicine skill all provide the same benefits to warforged that they do to other Humanoids.
Warforged are made from wood and metal, but they can feel pain and emotion. Built as weapons, they must now find a purpose beyond war. A warforged can be a steadfast ally, a cold-hearted killer, or a visionary in search of meaning.
Warforged are formed from a blend of organic and inorganic materials. Root-like cords infused with alchemical fluids serve as their muscles, wrapped around a framework of steel, darkwood, or stone. Armored plates form a protective outer shell and reinforce joints. Warforged share a common facial design, with a hinged jaw and crystal eyes embedded beneath a reinforced brow ridge.
Beyond these common elements of warforged design, the precise materials and build of a warforged vary based on the purpose for which it was designed. Although they were manufactured, warforged are living Humanoids. Resting, healing magic, and the Medicine skill all provide the same benefits to warforged that they do to other Humanoids.
Warforged Traits
You have a pool of 16 points to spend between your two birth parents. If either or both of your birth parents are warforged, choose from the following.Construct (1 Point)
- Your creature type is Construct, rather than Humanoid.
Constructed Resilience (10 Points)
- You were created to have remarkable fortitude, represented by the following benefits:
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don’t need to sleep, and magic can’t put you to sleep.
Integrated Protection (6 Points)
Your body has built-in defensive layers, which can be enhanced with armor:- You gain a +1 bonus to Armor Class.
- You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
- While you live, your armor can’t be removed from your body against your will.
Long-Lived (1 Point)
- If you inherit this trait from your other birth parent also, your lifespan is relatively long. In addition, you halve the effect of any magical aging. If your other birth parent is a warforged, you are immune to magical aging effects.
Sentry’s Rest (1 Point)
- When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Comments