Yuan-ti Parentage
Yuan-ti are serpentine creatures that mix some traits of Humanoids with those of snakes, though the proportion varies from individual to individual. All yuan-ti can interbreed. Yuan-ti who give birth typically lay clutches of eggs stored in a common hatchery, although live births aren’t rare. A mating between yuan-ti of different types almost always produces eggs that hatch into yuan-ti with a mix of the parents’ traits and physiologies. Yuan-ti are able to reproduce with Humanoids of any type as well.
Some assume that because yuan-ti are cold-blooded and reptilian that they must be emotionally stunted and alien in mindset. In truth, they have the same range and depth of feeling as mammalian or avian Humanoids.
Some yuan-ti can pass as human, and they can live incognito among humans if they wish. Indeed, some yuan-ti aren't even aware of their yuanti ancestry.
Some assume that because yuan-ti are cold-blooded and reptilian that they must be emotionally stunted and alien in mindset. In truth, they have the same range and depth of feeling as mammalian or avian Humanoids.
Some yuan-ti can pass as human, and they can live incognito among humans if they wish. Indeed, some yuan-ti aren't even aware of their yuanti ancestry.
Yuan-ti Traits
You have a pool of 16 points to spend between your two birth parents. If either or both of your birth parents are yuan-ti, choose from the following.Darkvision (4 Points)
- You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Ophidian Magic (2 Points)
- You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it.
- You can also cast these spells using any spell slots you have of the appropriate level. Charisma is your spellcasting ability for these spells.
Poison Resistance (4 Points)
- You have resistance to poison damage.
Venom Resistance (2 Points)
- You have advantage on saving throws against being poisoned.
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