Goblin Parentage
Goblinoids are three peoples with shared ancestry. As a result, they have certain physical features in common, but also differences between them that make each one unique.
All goblinoids have a thin coat of tawny, brown, green, dark orange, or red-orange fur. Goblins have the thinnest coat of fur covering their bodies, while bugbears have the thickest. They all have black claws on their feet and hands, a mouth full of sharp teeth, pointed ears, and leonine noses. Their eyes are yellow, dark brown, or black in color.
Despite these similarities, there are noticeable differences. The most obvious one is that goblins are much shorter and lighter than their bugbear and hobgoblin cousins. And bugbears sport what might almost be called a dark mane.
Some people mistakenly assume that goblinoids are inherently evil, allegedly because they worship the god Maglubiyet. This is incorrect for two reasons. First, like all sentient Humanoids, goblinoids are free to think, believe, and choose. They and their mixed goblinoid offspring are no more likely to be evil than humans are. And, two, not all goblinoids worship the same gods or in the same way. Their ability to choose extends to matters of faith and devotion as well.
All goblinoids have a thin coat of tawny, brown, green, dark orange, or red-orange fur. Goblins have the thinnest coat of fur covering their bodies, while bugbears have the thickest. They all have black claws on their feet and hands, a mouth full of sharp teeth, pointed ears, and leonine noses. Their eyes are yellow, dark brown, or black in color.
Despite these similarities, there are noticeable differences. The most obvious one is that goblins are much shorter and lighter than their bugbear and hobgoblin cousins. And bugbears sport what might almost be called a dark mane.
Some people mistakenly assume that goblinoids are inherently evil, allegedly because they worship the god Maglubiyet. This is incorrect for two reasons. First, like all sentient Humanoids, goblinoids are free to think, believe, and choose. They and their mixed goblinoid offspring are no more likely to be evil than humans are. And, two, not all goblinoids worship the same gods or in the same way. Their ability to choose extends to matters of faith and devotion as well.
Goblin Traits
You have a pool of 16 points to spend between your two birth parents. If either or both of your birth parents are a Goblin, choose from the following.Ability Score Increase (4 Points)
- Your Dexterity or Constitution score increases by 1. You can’t increase an ability score above 17 using this trait.
Darkvision (4 Points)
- You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Small (0 Points)
- If you inherit this trait from your other birth parent also, your size is Small.
Nimble Escape (8 Points)
- You can take the Disengage action as a bonus action on each of your turns.
Short-Lived (0 Points)
- If you inherit this trait from your other birth parent also, your lifespan is relatively short.
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