Kalashtar Parentage

The kalashtar are a compound people created from the union of Humanoids and renegade spirits from the plane of dreams—spirits called quori. There is an unmistakable otherworldly quality to the kalashtar, as they are haunted by their spirits’ conflicts.
Every kalashtar has a connection to a spirit of light, shared by other members of their bloodline. Kalashtar are unassuming, but the spiritual connection affects them in a variety of ways. Kalashtar have symmetrical, slightly angular features. The eyes of a kalashtar often glow when they are focused on a task or feeling strong emotions.
The kalashtar can’t directly communicate with their quori spirits. A kalashtar might experience this relationship as a sense of instinct and inspiration, drawing on the memories of the spirit when they dream—this connection grants kalashtar minor psionic abilities and protection from psychic attacks.
Some of these dream-spirits are warriors, and others are more contemplative. Typically, a kalashtar knows the name and nature of their spirit, but some—for instance, an orphan kalashtar raised among outsiders—may know nothing of their spirit or the source of their psychic gifts.

Kalashtar Traits

You have a pool of 16 points to spend between your two birth parents. If either or both of your birth parents are Kalashtar or a Quori accompanies you, choose from the following.

Dual Mind (5 Points)

  • You have advantage on all Wisdom saving throws.

Mental Discipline (2 Points)

  • You have resistance to psychic damage.

Mind Link (5 Points)

  • You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
    When you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.

Severed from Dreams (1 Point)

  • You sleep, but you don’t connect to the plane of dreams as other creatures do. Instead, your minds draw from the memories of your otherworldly spirit while you sleep. As such, you are immune to spells and other magical effects that require you to dream, like the dream spell, but not to spells and other magical effects that put you to sleep, like the sleep spell.

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