Leonin Parentage
Leonin tend to be tall compared to humans. Tawny fur covers leonin bodies, and some grow thick manes ranging in shades from gold to black. While their hands prove as nimble as those of other Humanoids, leonin have retractable claws, which they can extend instantly. Their claws, along with their ability to produce bone-shaking roars, give most leonin an air that readily shifts between regal and fearsome.
Leonin are adapted to living in tropical and subtropical grasslands, but they can make their homes anywhere. They are also adapted to living in family groups, but leonin can strike out on their own or adopt a new family.
Leonin are adapted to living in tropical and subtropical grasslands, but they can make their homes anywhere. They are also adapted to living in family groups, but leonin can strike out on their own or adopt a new family.
Leonin Traits
You have a pool of 16 points to spend between your two birth parents. If either or both of your birth parents are leonin, choose from the following.Claws (1 Point)
- Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Darkvision (4 Points)
- You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Daunting Roar (4 Points)
- As a bonus action, you can let out an especially menacing roar. Creatures of your choice within 10 feet of you that can hear you must succeed on a Wisdom saving throw or become frightened of you until the end of your next turn. The DC of the save equals 8 + your proficiency bonus + your Constitution modifier. Once you use this trait, you can’t use it again until you finish a short or long rest.
Pounce (3 Points)
- When you move at least 20 feet straight toward a creature and then hit it with a claw attack on the same turn, the target must make a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier or be knocked prone.
Sprint (2 Points)
- Your base speed increases by 5 feet.
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