Loxodon Parentage

Loxodons tower above most other Humanoids, standing over seven feet tall. They have the heads— trunks, tusks, ears, and faces—of elephants, and hulking bipedal bodies.
Each of their hands has four thick digits. Their feet are the flat-bottomed, oval-shaped feet of elephants. And their bodies are covered in thick, leathery skin that serves as a natural defense.
Like that of an elephant, a loxodon’s trunk is a useful appendage. In addition to providing a keen sense of smell, the trunk can be used to lift and carry even heavy objects. The trunk can be used to carry both food and liquid to the mouth and can even act as a snorkel.

Loxodon Traits

You have a pool of 16 points to spend between your two birth parents. If either or both of your birth parents are loxodons, choose from the following.

Keen Smell (6 Points)

  • Thanks to your sensitive trunk, you have advantage on Wisdom (Perception), Wisdom (Survival), and Intelligence (Investigation) checks that involve smell.

Long-Lived (0 Points)

  • If you inherit this trait from your other birth parent also, your lifespan is relatively long.

Loxodon Serenity (4 Points)

  • You have advantage on saving throws against being charmed or frightened.

Natural Armor (2 Points)

  • You have thick, leathery skin. When you aren’t wearing armor, your AC is 12 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.

Trunk (1 Point)

  • You can grasp things with your trunk, and you can use it as a snorkel. It has a reach of 5 feet, and it can lift a number of pounds equal to five times your Strength score. You can use it to do the following simple tasks: lift, drop, hold, push, or pull an object or a creature; open or close a door or a container; grapple someone; or make an unarmed strike. Your DM might allow other simple tasks to be added to that list of options.
    Your trunk can’t wield weapons or shields or do anything that requires manual precision, such as using tools or magic items or performing the somatic components of a spell.

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