Sea Hag Parentage

Frightening tales surround hags. Some say they eat the flesh of murdered children, carry young women into deep woods, and break the minds of those who would defy them. Men caution their wives and daughters against hags, lest they turn as hideous and foul as they. But these are merely old men’s tales, and the truth lies deeper still.
In reality, hags are people who refuse to live by humanoid society’s rules. Hags may have been human once, but they made pacts with fey creatures and strange powers to challenge the injustices and corruption of man’s laws and traditions. They traded vanity, popularity, and praise for strength, magic, and a brother and sisterhood on their own terms.
There are five types of hags, roughly corresponding to the environment in which they’re found: annis and bheur hags on the cold and wintry slopes, green hags in the world’s woods and swamps, night hags on the outskirts of and under towns and cities, and sea hags on saltwater coasts. All of them live in or near humanoid settlements. That way they can take in the mistreated, oppressed, and abused found wherever people dwell.

Sea Hag Traits

You have a pool of 16 points to spend between your two birth parents. If either or both of your birth parents are hags, choose from the following.

Amphibious (1 Point)

  • You can breathe air and water.

Darkvision (4 Points)

  • You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Horrific Appearance (2 Points)

  • As a bonus action, you can assume a horrific appearance. Surprised creatures within 30 feet must attempt a Wisdom saving throw. On a failure, the creature is frightened for 1 round. The DC for this saving throw is 8 + your proficiency bonus + your Charisma modifier.
  • Once you use this trait, you can’t use it again until you finish a short or long rest.

Long-Lived (0 Points)

  • If you inherit this trait from your other birth parent also, your lifespan is relatively long.

Natural Armor (1 Point)

  • When you aren’t wearing armor, your AC is 12 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.

Swim (2 Points)

  • You have a swimming speed of 30 feet.

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