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Aura and Semblances Part 2

The introduction of magic in RWBY was flawed for several reasons. Most importantly, as other have pointed out, there were too many supernatural elements in RWBY that could already have been referred to as magic. Aura and Dust are only barely sold as something understood and quantifiable, but Semblances are a mess that can do far more varied and impressive things than we've seen "magic" do in the show.   To just name a few examples, semblances have been shown to: Turn people into rose petals, increase physical strength, generate telekinesis, manipulate magnetism, create clones, copy other peoples' weapons and fighting capabilities, create other types of clones, summon fallen foes, infect human minds with hallucinations, create illusions, and manipulate the laws of probability to change future outcomes in a way that a person might subjectively deem "bad luck".   There is no valid throughline or predictable nature to the capacities of semblances. We are told that many semblances, as a general rule of thumb, require aura to use, but the show intentionally leaves room for exceptions so that whenever a character uses a semblance when their aura is depleted it can be filed under "exceptions". Which means neither we nor the characters seem to know what those semblances are powered by when they're not powered by aura.   The in-universe confusion about semblances is perfectly summarized by this nothing-sandwich of a statement by Ren:   "A common philosophy is that a warrior’s Semblance is a part of who they are. Some say your personality and character can define your Semblance while some claim that it is the other way around. Of course, there are still many who don’t see a connection at all."   So, a Semblance either defines your personality or is defined by it. Or there is no connection between semblance and personality at all. How utterly informative and interesting /s.   So, how might one go about fixing this?   One very extreme change would have been: Never include Semblances in the story at all.   Just have the main characters be stronger than normal humans (as explained by aura) and then the early-volume action scenes would just feature them using martial arts, guns and martial-gun arts. We know Monty could still have made that stuff look cool and exciting.   If you did that, then it would be genuinely impactful the first time our characters come across a person who appears to be manipulating the elements, flying etc. Every character could call it magic and the response wouldn't seem out of place at all.   At that point, if the writers really wanted the characters to start developing unique superpowers you could explain that via magic as well. Have them get into contact with a relic/ozpin or something and have him magically gift each of them the ability that is their semblance.   A suggestion that would change the structure of the show less significantly: Every person in the world still has the potential to develop a semblance, like in the original, but just have it acknowledged that the phenomenon is magic.   As in, there is something inherently magic and inexplicable about the mortal soul. Any being with a soul can has the potential to develop their own unique magic power.   That way, nobody has to inexplicably claim that what Ozpin or the maidens are doing is categorically different from the multitude of magical phenomena that we see displayed by the main characters, just a variation of it. Maybe Ozpin just learned/was gifted the knowledge to utilize the magical power within his soul to a greater extent/in a greater variety of ways. An explanation like that could also serve to explain why most "semblances" only seem to have one use but Weiss' can be used in a variety of ways. You could just say that Weiss is prodigiously good at using her own magical potential, thus letting it have more than one effect.   If you weren't going to address the issues presented by semblances, you could at least do one simple thing to make the maiden powers seem slightly more impressive at least: Have someone, anyone, at any point in the show, run out of dust. It boggles my mind that this has never been done in the show. Pretty much all we are told about the maiden powers in V4C8 is that "they're powerful fighters who don't need dust to use magic." Which means people can already do magic using dust, as we've seen characters do several times before.   Because of this, the only way in which the maiden elemental powers could have come across as significantly more powerful or useful than dust would have been if dust was actually treated as a finite resource in the series. If we saw characters get into scenarios where they're like "I only have enough dust for one or two more ice blasts of that size, we better make them count." Have characters run out of bullets for their weapons. Maybe you could've had a character like Weiss trying to hold back a swarm of Grimm/others by shooting a continual wave of fire down an alley, but eventually she runs out of dust so the flame peters out. Then when the swarm overruns them you could've had a mysterious figure like Amber show up and start blasting off seemingly unlimited amounts of elemental power, to starkly contrast it with what the characters are capable of.   Those are just a few possible suggestions.   It's not a matter of explanation, it's a matter of utilization. Dust is a poorly utilized narrative tool, which due to only existing because it's quote-unquote cool becomes vapid and uninteresting. Dust is not utilized narratively in a way that makes the story better.   To use an example you provided, and why it is a superior boon to its story's worldbuilding compared to Dust (all of them are):   "Why do wands focus magic?"   The fact that most wizards need a wand to focus their magic is an essential and often-utilized plot point in Harry Potter, because it consistently means that the average wizard becomes far less powerful when separated from their wand. It's no coincidence that the protagonist's go-to spell is one specifically meant for disarming an opponent's wand.   See, the important thing isn't whether the wand-dependency is explained, it's that the author establishes an element into their world and then consistently uses that element.   Comparatively, no character in the entire runtime of RWBY has ever run out of dust. There has never been a single moment in the show when a character needed to shoot their gun but couldn't due to a lack of dust, or Weiss needed to freeze something but couldn't due to a lack of dust. All of their dust-based powers could just as easily have been attributed to aura, the high-tech weapons themselves or any of the already existing pieces of worldbuilding. Dust being elemental energy rocks hasn't mattered.   So... Making some of the characters' powers dependent on a limited resource has had no impact on them in a single situation ever, making Dust's presence in the show narratively meaningless. Whereas characters in Harry Potter suffer consequences and need to change their approach to things whenever they lack their wands, thus making that piece of worldbuilding actually matter. That's the difference.   That would have been cool to see in volume 4 when they were traveling. Them having to manage dust while fighting could have added more urgency of getting to the next town.

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