Feats

A feat represents a talent or an area of expertise that gives a character special capabilities. It embodies training, experience, and abilities beyond what a class provides. At certain levels, your class gives you the Ability Score Improvement feature. Using the optional feats rule, you can forgo taking that feature to take a feat of your choice instead. You can take each feat only once, unless the feat’s description says otherwise.   You must meet any prerequisite specified in a feat to take that feat. If you ever lose a feat’s prerequisite, you can’t use that feat until you regain the prerequisite. For example, the Grappler feat requires you to have a Strength of 13 or higher. If your Strength is reduced below 13 somehow — perhaps by a withering curse — you can’t benefit from the Grappler feat until your Strength is restored.   -Player’s Handbook, Ch. 6 (Customization Options)
  Chromatia permits the optional Feats rule offered in the PHB (Chapter 6). Feats are novel features that can be taken in place of an Ability Score Improvement when you gain one from levelling up and offer unique mechanics that alter your capabilities in both social and combat encounters in ways that would otherwise be unavailable.   Keep in mind that since Chromatia supports homebrew features, and homebrew feats individual players make to track certain effects on their own character sheets are automatically shared with the DDB campaigns they’re connected to, some feats that may appear on the list aren’t real feats at all and can’t be selected. After you’ve joined a campaign, the best way to confirm a feat is real is by navigating to DDB’s feat list and checking if it is listed there. If it’s not listed, it’s probably not a real feat. If you’re not sure, check in #ask-a-gan.