Resting

Heroic though they might be, adventurers can't spend every hour of the day in the thick of exploration, social interaction, and combat. They need rest — time to sleep and eat, tend their wounds, refresh their minds and spirits for spellcasting, and brace themselves for further adventure.   Adventurers, as well as other creatures, can take short rests in the midst of a day and a long rest to end it.   -PHB, “Adventuring” (Ch. 8)
  Rests in Chromatia follow the same rules as any other D&D environment, with a few modifications to permit the system to function normally with our rules on Time in Chromatia and the ability for players to operate the same character in multiple places.  

Short Rests

A short rest is a period of downtime measuring at least one(1) hour long, during which a character does nothing more strenuous than eating, drinking, reading, or tending to wounds.   A character can spend one or more hit dice at the end of a short rest (up to your maximum number of hit dice), rolling the spent die and adding your Constitution modifier to each roll. You then regain hit points equal to the total rolled (minimum 0). You do not recover any hit dice spent this way until after you complete a long rest.   Use the !rest short command in #dice-rolls or the relevant OOC thread to perform a short rest. Use !rest short help to look up additional commands and syntax as needed.   LONG RESTS A long rest is a period of downtime measuring at least eight (8) hours long, during which a character sleeps at least 6 hours and performs no more than 2 hours of light activity, such as reading, talking, eating, standing watch, or switching attuned items. If the rest is interrupted by a period of strenuous activity – at least 1 hour of walking, fighting, casting spells, or similar adventuring activity – you must begin the rest again to gain any benefit from it.   At the end of a long rest, a character regains all lost hit points. Rather than only gaining half your level’s worth of hit dice, we also permit players to recover all spent hit dice at the end of a long rest.   A character can’t benefit from more than one long rest in an IC 24-hour period, which is usually dictated in each individual thread rather than anything at the server level. Therefore, completing a long rest in one thread does not effect your condition in another thread, and vice-versa, nor does it effect your ability to rest in other threads.   Lastly, normal D&D rules dictate a player gains no benefits from a long rest if they don’t have at least 1 hit point remaining at the start of the rest. We normally rule instead that as long as you aren’t dead, you gain the benefits of the long rest unless explicitly noted otherwise.   Use the !rest long command in #dice-rolls or the relevant OOC thread to perform a long rest. Use !rest long help to look up additional commands and syntax as needed.