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Fire Magic and Arcane Abilities

Effect

Fire Magic deals in destruction, chaos, and ruination. When a fire spell is summoned, it is intended that the wielder is attempting to destroy an object, or person. The intense heat can melt almost anything determining on the wielders power.

Side/Secondary Effects

Fire magic and Arcane Abilities have a wide arrange of different levels of heat. Blue flames are summonable as well, and are not nearly as hot as regular red flames. This leads to several variations of fire magic existing.

Manifestation

To summon a fire spell or Arcane Ability, the wielder must focus all of their presence within their hands, and then imagine the spell being summoned within their hands. They would then continue to use their presence to control the flame, and manifest it into any form they are powerful enough to do.

Source

Fire magic and Arcane Abilities were gained to beings of Wold, by the fighting of fire daemons. Over time, their essence to would absorbed by their hunters, and fire magic would be gained. These fire daemons would eventually become extinct after their essence began to weaken and fade.

Discovery

Fire magic was discovered somewhere between 6000 1E - 5800 1E, and was one of the first elements to be gained by humans when the Arcane Wardens arrived in Wold. The Arcane Warden, fire daemons, would regularly fight and attack any person they saw in uncontrolled flusters of rage. Humans would fight back against these fire daemons, and overtime, would gradually absorb their essence, granting them fire magic and arcane abilities.

Fire Magic Spells

  • Fireball
  • Fire Breath
  • Flame Ring
  • Flame Wave
  • Scorching Sweep
  • Boiling air
  • Searing whip
  • Fiery wheel
  • Lava floor
  • Molten rock
  • Combustion
  • Phoenix pet
  • Blistering Rain 

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