Bard
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The Key abilities of a bard are his Bardic inspiration and his skills
The bard stands as a captivating embodiment of art and magic intertwined. With their versatile abilities, bards act as charismatic performers who harness the power of music, poetry, and storytelling to cast spells and influence the world around them. Often seen adorned in eclectic attire and wielding a musical instrument as their spellcasting focus, bards channel their arcane prowess through their creative expressions, turning every song into a spell and every tale into an enchantment. Their unique blend of charm and spellcraft allows them to inspire and bolster their allies, weaving intricate magical effects into their performances that can heal wounds, enhance abilities, or sway the hearts of enemies. Bards are not only adept at magical improvisation but also excel in a diverse array of skills, making them indispensable in any adventuring party. Their capacity to adapt to various situations, whether through clever wordplay or compelling music, enables them to support their companions with both strategic insight and creative flair. On the battlefield, a bard’s influence is felt as they seamlessly integrate their art into tactics, transforming mundane moments into epic experiences and ensuring their party’s success with their profound and multifaceted talents.
Lvl | Prof+ | Bardic inspiration | Ability | Cantrips | Spells | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | +2 | D6 | Spellcasting, Cardic Inspiration | 2 | 4 | 2 | - | - | - | - | - | - | - | - |
2 | +2 | D6 | Jack of all trades, Song of rest (D6) | 2 | 5 | 3 | - | - | - | - | - | - | - | - |
3 | +2 | D6 | Expertise, Sub-Class ability | 2 | 6 | 4 | 2 | - | - | - | - | - | - | - |
4 | +2 | D6 | Ability score Improvement | 3 | 7 | 4 | 3 | - | - | - | - | - | - | - |
5 | +3 | D8 | Font of Inspiration | 3 | 8 | 4 | 3 | 2 | - | - | - | - | - | - |
6 | +3 | D8 | Counter Charm, Sub-Class ability | 3 | 9 | 4 | 3 | 3 | - | - | - | - | - | - |
7 | +3 | D8 | 3 | 10 | 4 | 3 | 3 | 1 | - | - | - | - | - | |
8 | +3 | D8 | Ability score Improvement | 3 | 11 | 4 | 3 | 3 | 2 | - | - | - | - | - |
9 | +4 | D8 | Song of rest (D8) | 3 | 12 | 4 | 3 | 3 | 3 | 1 | - | - | - | - |
10 | +4 | D10 | Expertise, Magical secrets | 4 | 14 | 4 | 3 | 3 | 3 | 2 | - | - | - | - |
11 | +4 | D10 | 4 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - | |
12 | +4 | D10 | Ability score Improvement | 4 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
13 | +5 | D10 | Song of rest (D10) | 4 | 16 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
14 | +5 | D10 | Magical Secrets, Sub-Class ability | 4 | 18 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
15 | +5 | D12 | 4 | 19 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - | |
16 | +5 | D12 | Ability score Improvement | 4 | 19 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
17 | +6 | D12 | Song of rest (D12) | 4 | 20 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
18 | +6 | D12 | Magical Secrets | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
19 | +6 | D12 | Ability score Improvement | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
20 | +6 | D12 | Superior Inspiration | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Spellcasting | You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. |
Cantrips | You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table. |
Spell Slots | The Bard table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. For example, if you know the 1st-level spell Cure Wounds and have a 1st-level and a 2nd-level spell slot available, you can cast Cure Wounds using either slot. |
Ritual Casting | You can cast any bard spell you know as a ritual if that spell has the ritual tag. |
Spellcasting Focus | You can use a musical instrument (found in chapter 5) as a spellcasting focus for your bard spells. |
Bardic Inspiration | You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest. Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level. |
Jack of All Trades | Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus. |
Song of Rest | Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points. The extra Hit Points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level. |
Expertise | At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 10th level, you can choose another two skill proficiencies to gain this benefit. |
Font of Inspiration | Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest. |
Countercharm | At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required). |
Magical Secrets | By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any classes, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table. You learn two additional spells from any classes at 14th level and again at 18th level. |
Superior Inspiration | At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use. |
• (a) a rapier, (b) a longsword, or (c) any simple weapon
• (a) a diplomat’s pack or (b) an entertainer's pack
• Any musical instrument
• Leather armor and a dagger
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