Criminal/Spy

Criminal/Spy is a shadowy figure skilled in the arts of subterfuge, espionage, and illicit activities. Operating on the fringes of society or within the ranks of organized crime, they use their cunning, stealth, and connections to gather information, manipulate events, or profit from illegal enterprises. Whether working for themselves, a criminal syndicate, or as an agent for a higher power, their actions can have significant and far-reaching impacts. Their roles and activities include: Master of Espionage: Criminals and spies excel at gathering secrets and intelligence. They infiltrate organizations, eavesdrop on conversations, and steal valuable information. Their ability to blend into the background and assume false identities makes them excellent at uncovering hidden plots, secrets, and weaknesses of their targets.   Thieves and Smugglers: Many are skilled thieves, burglars, or pickpockets, able to steal valuable items, documents, or artifacts without leaving a trace. They also work as smugglers, moving contraband, magical items, or information across borders or through guarded areas, often for a price.   Network of Contacts: Criminals and spies often maintain a wide network of informants, fences, and other underworld contacts. This network provides them with information, resources, and safe havens when needed. They use these connections to stay one step ahead of the law or rivals, and to gather rumors or intelligence that others might overlook.   Skilled in Disguise and Deception: They are experts in the art of disguise and deception, able to change their appearance, forge documents, and create convincing cover stories. This allows them to gain access to places they shouldn't be, whether it's the banquet hall of a noble, the vault of a merchant, or the war room of a rival faction.   Saboteurs and Assassins: Some criminals and spies take on more dangerous roles as saboteurs or assassins. They might be hired to disrupt a rival's operations, destroy key infrastructure, or eliminate a target without being detected. Their skills in stealth and combat make them deadly opponents when the situation calls for it.   Manipulator of Events: Beyond direct action, they often work to manipulate events from the shadows. This can involve spreading false information, inciting conflicts between rivals, or bribing officials to achieve their objectives. They are masters of creating chaos or steering events to benefit their employers or themselves.   Survivalists and Escape Artists: Criminals and spies are adept at avoiding capture and escaping dangerous situations. They know how to slip through tight security, evade pursuit, and disappear into the urban sprawl or wilderness. Their survival skills make them difficult to catch and even harder to hold onto.   Fence and Black Market Dealer: They often deal in the black market, trading in stolen goods, rare items, and forbidden knowledge. As fences, they can identify and appraise items of value, finding buyers who are willing to pay for goods that can't be acquired through legal means.   Double Agents and Informants: Some spies play a dangerous game as double agents, pretending to serve one master while actually working for another. This duplicity allows them to gather intelligence from multiple sides, but also puts them at constant risk of exposure and betrayal.
Criminal Contact     You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
Criminals/Spies Get     Deception and Stealth skills Disguise Kit and Forgery kit tool Proficiencies
  • A crowbar
  • a set of dark common clothes including a hood
  • a belt pouch containing 15 gp

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