The Village of Spirit Lake
As the road joining the town of Dryad's Falls with the city of Karnstown deep in the Feywood passes south of the great Feywood Lake, it runs along a shores of a smaller lake. This lake, as the Elves had known for thousands of years, and as other Folk would learn as they ventured onto and around it, was the home to ancient mysteries. The Elves had named the lake Spirit Lake, and as the humans and others began to arrive about two hundred years ago, they adopted this name as well. Despite the mystery and eerie forebodings, a village sprung up along the road and those shores, and took the name of the lake for its own. It is said that the Lake is haunted, and that sometimes - when the weather is right - the crying and moaning of a long-lost elf maiden can be heard drifting across the waters all the way to the town. This is especially true around the date the villagers call Wailing Day. The fisherfolk don't venture onto the lake during the days before and after that date, but tourists from elsewhere pay good coin for a boat trip into the lake to hear the strange sounds.
The town officially marks its founding as being on the 15th day of the Time of V'nbarrggh's Axe in the year 2018CR. Since then it has grown at a slow pace to its current size of a ittle over 1800 inhabitants.
Geography
The village is located along the north shore of Spirit Lake about midway between the lake's eastern and western reaches. The trees of the Feywood surround the village, though the forest gets a bit sparse if one travels due north through the hills toward Feywood Lake.History
The village was founded as most others in the Feywood were - it began as a common roadside stop along the trade route between Dryad's Falls and Karnstown. An inn was built around 160 years ago, and was soon followed by a smithy and a stable-keeper. Eventually, some folks moved to the area to take advantage of the fishing offered by the lake.The town officially marks its founding as being on the 15th day of the Time of V'nbarrggh's Axe in the year 2018CR. Since then it has grown at a slow pace to its current size of a ittle over 1800 inhabitants.
Demographics
Mostly human with a scattering of halflings and elves; a few dwarves, gnomes, and goblins.
Founding Date
15th of V'nbarrggh's Axe, 2018CR (152 years ago)
Population
653
Location under
Included Locations
- Adelric's Smithy
- Duncan's General Goods
- Fishing Rigs
- Gimna's Palace
- Grisela's Cakes and Tarts
- Harwise Herbs and Remedies
- Larkmoor's Baked Goods
- Maradeth's Meats
- Plucked By Trazz
- Shrine to the Humanar
- Spirit Lake Garden of the Gods
- Taste of the North
- The Coach Stop Inn
- The Crying Spirit Resort
- The Pike and Paddle
- The Roadhead Inn
- Toby's Bread Shoppe
- Village Livery
- Village Square Hand Pies
- Wyz Cheese
Characters in Location
Related Reports (Primary)
Related Plots
- Founder's Day
- Wailing Day
Wow, that's a great article. I wonder why the elven maiden is crying for.
Thanks for taking the time to comment! The crying elven maid is a hook for future adventure... but the short answer is that it's a Banshee who lives in a ruined tower in what is now swampland. She was betrayed and murdered by her human lover long, long ago.
Laurels & Loot is a new, lightweight TTRPG rules system that hearkens back to the early days.
That's... better than I expected. I just thought that she was lost, or drowned or something like that. But that's a very cool idea ! I am making a fantasy world of my own, and was wandering if you could give me some advice on how to make it.
I'll offer whatever advice I can... I love to share! Are you thinking of building an RPG campaign world? A novel setting? Something that could be both? Worlds are big, and my personal approach is to do some very high-level global stuff and then concentrate on a much smaller area where things will actually happen. I'll start with the same advice that Dimitris gives... create a world in WA and go immediately to the World Meta. Filling that out forces you to think about why you're building a world, and what you want it to be like before you place your first mountain or ocean. Start with that.
Laurels & Loot is a new, lightweight TTRPG rules system that hearkens back to the early days.
Sounds good, especially since I realise that I have no idea what the meta is T_T. Thanks for the advice. As for the purpose of the world, I think I'm gonna use it as kind of reference for whatever game I want to make in it, and to kill time. Thanks again, dude !
Under World Configuration in the left menu, there's a "Meta" option. Look at the questions/prompts... think about what you have in mind... fill out the parts that you can. Don't worry if you can't decide on some answers yet, or if some answers are "all of the above"... The stuff is to help you focus on what you want your world to be like... nobody else will ever see it.
Laurels & Loot is a new, lightweight TTRPG rules system that hearkens back to the early days.