House Rules: Arts

Spring
  Level 3: Well of Life
This cantrip makes no distinction between chimerical, mortal and cold iron damage. It's also stupid broken and makes for mechanics where any injury that may matter is so deadly that it could permanently kill a character. These house rules temper that with the assumptions that chimerical damage is easy to heal, other types of damage grow increasingly harder.  
  1. When casting the caster must specify whether the well will be proximity or ingested. It cannot be both.
  2. A proximity well will heal 1 point of chimerical damage (lethal OR bashing) per scene - as per book
  3. Touching a proximity well will heal 1 point of chimerical damage (lethal OR bashing) per turn - as per book
  4. Consuming an ingested well will heal all chimerical damage AND 1 aggravated level of damage.
  5. Touching a proximity well will heal 1 level of mortal bashing per scene or 1 level of mortal bashing per day. Being in proximity does nothing.
  6. Consuming an ingested well will heal all mortal bashing AND 1 level of mortal lethal (Mortal AGG is the same as mortal lethal. It all kills mortals dead.)
  7. Only ONE well may be ingested per day.
  8. No character may benefit from more than one proximity and one ingested well per day
  9. Cold Iron cannot be healed by proximity. Because Cold Iron causes chimerical aggravated AND mundane lethal damage at the same time along with destruction of glamour strong measures must be taken to heal it.
  10. An ingested well imbued with +1 glamour and +1 WP will heal one level of cold iron damage (Mundane and chimerical) over two days. Ingesting another well on the second day may heal other injuries, but it will take two days for the cold iron damage to heal before another well can be cast and consumed.
 
Primal
  Level 3: Oakenshield
Unused levels of this art disappear/erode after the scene in which it is used. The reasoning is plain and simple: Banality.