House Rules: Crafting
Use Pg 317 of C20 guidelines for basic crafting.
Craft needed: Your craft skill needs to match your project choice. You cannot use tailoring to craft metal armor for instance, but can use it to craft a ballgown. There is no dot level restriction for attempting difficult projects. Even a beginner can attempt a masterpiece, it will just take them longer and they have a high chance of failure or botch.
Planning: Planning rolls are Int + Craft (or applicable skill such as medicine or science for medicines or poisons)
Crafting:
Each roll equals one week of work (8 hours per day), and you may use WP once per project. This means WP may be used on one roll during the entire crafting process for a project, planning included.
You must identify All Crafting rolls in the dieroller thread with "Crafting(Specialty if applied) ClientName Item".
Working two projects per day assumes a full 12-16 hours of work crafting and means a character can not hold down a full time job, or attempt materials questing at the same time. Working one project at a time has no restrictions.
Dross Cost:
PROCESS
- Project detailed in Crafting Thread
- Approved by the Storyteller, Successes assigned
- All Rolls Documented and Witnessed by ST - planning and crafting
- Bluebook how the crafting is accomplished and/or screenshots of the crafting being done IC
CHIMERICAL ITEMS
Craft needed: Your craft skill needs to match your project choice. You cannot use tailoring to craft metal armor for instance, but can use it to craft a ballgown. There is no dot level restriction for attempting difficult projects. Even a beginner can attempt a masterpiece, it will just take them longer and they have a high chance of failure or botch.
Planning: Planning rolls are Int + Craft (or applicable skill such as medicine or science for medicines or poisons)
- Planning rolls are dif 6
- Each planning roll equals one day of work
- For every 5 cumulative successes you gain -1 difficulty on your crafting roll; you may gain a maximum bonus -3
- A botch erases all cumulative successes and the character needs to start again.
Crafting:
- Crafting rolls are Dex + Craft (or applicable skill such as medicine or science for medicines or poisons)
- Difficulties are set by an ST as per the chart on pg 317 of C20
- Modifiers are set by an St as per pg 318 of C20
- Chimerical assistants have their own stats and may perform one roll per week with dex+crafts to contribute their successes on a project their respective fae is working on. Their botches can destroy materials just as the kithain's can. They cannot have separate projects of their own, nor can they make more than one roll weekly.
Each roll equals one week of work (8 hours per day), and you may use WP once per project. This means WP may be used on one roll during the entire crafting process for a project, planning included.
You must identify All Crafting rolls in the dieroller thread with "Crafting(Specialty if applied) ClientName Item".
- 1–5 Level 1 Chimerical item
- 6–10 Level 2 Chimerical Item
- 11–15 Level 3 Chimerical Item
- 16–25 Level 4 Chimerical item
- 26+ Level 5 Chimerical item
Working two projects per day assumes a full 12-16 hours of work crafting and means a character can not hold down a full time job, or attempt materials questing at the same time. Working one project at a time has no restrictions.
Dross Cost:
- Chimerical Items level 1-3 now cost 2 dross per level of item. The venue is established well enough that there is plenty of dross income.
- Chimerical Item levels 4 and 5 will cost additional dross to craft due to their complex natures. Dross cost will be determined by the ST on a per project basis when number of successes are assigned to a project.
TREASURES - Crafted
Craft needed: As with Chimerical Items. Planning: PLANNING ROLLS ARE REQUIRED FOR TREASURES- Planning rolls are Int + Craft
- Planning rolls are dif 7
- Each planning roll equals three days of work
- For every 7 cumulative successes you gain -1 difficulty on your crafting roll; you may gain a maximum bonus -3
- A botch erases all cumulative successes and the character needs to start again.
- You must gain a minimum of 1 success per level of treasure to start crafting
- 5 Level 1 Art
- 11 Level 2 Art
- 19 Level 3 Art
- 27 Level 4 Art
- 35 Level 5 Art
- 2 Level 1 Art
- 10 Level 2 Art
- 18 Level 3 Art
- ST Call - Level 4 Art
- ST Call - Level 5 Art