Furyondy, Kingdom of
Ruled by His Pious Majesty, the King of Furyondy, Belvor IV
Modern Furyondy spans the land between the mighty Velverdyva and Veng Rivers, from the Nyr Dyv in the south to the southern shore of Lake Whyestil in the north. The nation abuts the grand Vesve Forest, but claims only a small part of that expanse. The two great lakes moderate the weather throughout most of the year. Rain is more common in the north, making a depressing land even more miserable. Winter brings a great deal of snow, but is not particularly harsh. Furyondy both profits and suffers from the disposition of its neighbors. The alliance with friendly onetime satellite nations like Highfolk and Veluna balances the depredation suffered at the hands of Iuz and, until recently, the Horned Society. The Greyhawk Artur Fakartai at the Retaking of Grabford Wars changed the nation's borders; for several years, much of the northern provinces of Kalinstren and Crystalreach were occupied by Iuz. War also brought about severe economic depression for the north, and a massive drain on the royal coffers. As a result, much of the king's wealth has been depleted. Much of the nationwide road system, once Furyondy's pride, lies in shambles unless supported by the wealth of local lords. This has had a deleterious effect upon the nation's economy, and trade is at an alarming low. Though it suffered great losses in the Greyhawk Wars (582-584 CY) and the Great Northern Crusade (586-588 CY), and stands to lose even more to the newly declared eternal war against Iuz, Furyondy still boasts one of the most impressive standing armies in all the Flanaess. Augmented by war-hungry mercenaries and adventurers from distant lands, the full force of infantry and cavalry stand at about twenty thousand soldiers, with roughly the same number of warriors provided by local lords. The Furyondian Royal Navy, based in Willip, patrols the Nyr Dyv, keeping the coasts (mostly) free of pirates and dangerous monsters. The Willip Arsenal, the largest dockyard in the Flanaess, has grown considerably in the last six years as the nation replaces dozens of lost ships.Provinces
The heartlands of Furyondy are governed by the king and by the Seven Families, each of whom control a single province within the kingdom. These nobles live to the fullest of their grand titles. The courts of dukes, barons, and earls rival that of the king himself. The provinces of Furyondy follow, with capitals and rulers.Crystalreach, County of
Capital: Grabford
Ruler: Count Artur Jakartai (LG male human Pal17 of Heironeous)
The County of Crystalreach is still one of the more war-torn regions of Furyondy. Located in the northeastern portion of the nation, this province borders with lands that once belonged to the Horned Society, and now are ruled by followers of Iuz. Crystalreach was an important area in the Great Northern Crusade, and many expect that this province will be the launching point for future offensives against the Old One. During the Crusade, forces of Furyondy were able to recapture the provincial capital, Grabford, and confirmed the fate of the former liege, Count Paulus Halpern. When no proper heir was found, the Noble Council ratified Belvor’s wartime appointment. Count Artur Jakartai, a former Shield Lander, now rules Crystalreach. Just over a year ago, the capital was moved from its wartime location, Greatwall, back to Grabford, a city in a dire situation. Most of the capital city’s buildings are war damaged, and city officials have deemed more than three-quarters of the sites unsafe. Count Jakartai rules a land bustling with wartime activity. Most of the citizens of Crystalreach are somehow involved with rebuilding the city and improving the city defenses (the number one priority) and preparing for battles they feel are sure to come. Standing on the far banks of the Veng remains one of Furyondy’s primary military targets, Molag. This city is the former capital of the Horned Society and although damaged in the crusades, remains a major staging area for Iuz. Military theorists believe that the taking of Molag would allow Furyondy to seek alliances with western nations to potentially flank Iuz.
Fairwain Province
Capital: Chendl (royal capital)
Ruler: King Belvor IV (LG male human Pal16 of Heironeous)
The Royal Capital of Chendl is located at the center of Fairwain, and is the true gem of the province. Chendl is a most magnificent city, designed from ground up with architectural elegance and precision; and now, some years after the Wars and the siege that decimated the city, that elegance is returning. Chendl is strongly walled and has wide canals, hanging gardens, broad boulevards, elegant sculptures, and ample public parks. Continual flame lanterns shine brightly along the boulevards and the King’s magnificent magical garden floats some three hundred feet above the Royal Palace. Access to the King’s gardens is by two bridges of delicate white arches. These bridges are guarded by some of the King’s own House Regiment officers. Atop the magical garden at the highest point is a flagpole that flies the King’s personal standard when he is at his home. The Palace is a majestic building of gold-veined white marble with a central gleaming transparent dome filled with exotic plants and birds. The Palace grounds hold a temple to Heironeous, the god of valor. The noted bard Diambeth writes, “The City of Greyhawk may claim to the Gem of the Flanaess, but I name Chendl to be the Diadem.” Chendl was laid out by master architects and extensively planned. The city was designed to replace Dyvers as the capital of Old Ferrond. Even after the siege years, Chendl has no slums, nor any recognizable lower social class housing. Indeed it can cost a traveler a minimum of 50 to 100 pieces of gold per month to stay here. The current population is close to 15,600 individuals; any more and the city would likely be crowded. Because of the limited available space, immigration is closely monitored. Anyone wishing to become a citizen of Chendl must prove his or her “verifiable worth” to the city government first. They must have skills or capital to start a business. Anyone who can pay for lodging is welcome as a visitor in the city. The citizens of Chendl are very law abiding and the city’s alignment is strongly Lawful Good. A well-trained police force patrols the city. Chendl is a place to wine and dine, sniff thescented gardens, see the opera, and gamble at casinos and gaming houses. All casinos are safe to visit and mostly honest. Royal regulations forbid high-stakes gambling in most locations, but there are plenty of outrageously overpriced restaurants and expensive taverns to spend your gold in. Chendl’s social castes are always a concern to the locals. The “old blood” nobility and the Noble Council representatives are at the top of the list, Knights and lesser nobles second, skilled artisans and the very richest merchants third, other artisans and merchants next, and everyone else last. Chendl has a sordid side to it, but not a very large one. The Thieves’ Guild here is struggling to survive given the vast numbers of militia and other soldiers. Only the most daring of rogues can make a profit in this city. The commoners and the nobility alike know that outside the city there are “secret” clubs that cater to high rollers, those outside the nobility, and deal in narcotics and houses of ill repute. It is also a known “secret” that these clubs are run by the Thieves’ and Assassins’ Guilds, and that their house percentages are considerably higher than legal casinos. Heironeous is the major faith in Chendl, and High Cleric Garaeth Heldenster is a major ally of the King. Those outside of the noble class tend to favor St. Cuthbert, and that church’s leader, Overseer Redankin Desmart, supports the King’s policies. Other notable religions in Chendl include Rao, Trithereon, and Delleb, the Oeridian god of learning and intellect. Chendl has garrison strength of 850 men, including some soldiers of Kalinstren and the King’s own personal forces. The King intends to increase these numbers in the next year. These troops, of course, can carry any weapons they need throughout the city, though any other heavily armed figures will likely be closely watched. Three trusted military commanders—Generals Gallantren, Bemedior, and Yemanien—stay within the King’s complex and command the troops in Chendl. They are technically subservient to Grand Marshal Jemian, but he does not spend much time in Chendl and commands little control over them. There was considerable damage to Chendl and the Fairwain Province during the Greyhawk Wars. Almost all of this damage has been repaired, though there are still signs of destruction, mostly out in the rambling countryside of Fairwain. During an orcish siege in 583 CY, the city’s wall, and even the King’s palace, suffered considerable structural damage. The King is planning to erect magical defenses to assure that Chendl never faces another siege like it during the Wars. The Eternal War with the Old One has taken its toll on the Fairwain, however. To make his Great Northern Crusade a reality, King Belvor needed the support of the Viscounty of the March. Unofficially, the King was forced to cede much of the Fairwain, land hereditarily controlled by the King, to Viscount Derwent. Rumors of this are still officially denied. Despite the loss of this land and despite the general war fervor so common in the rest of the nation, the province remains a calm, urbane seat of power.
Gold County
Capital: Libernen
Ruler:Countess Kyaren Rhavelle (N female human Wiz4 (illusionist))
Of all the provinces in Furyondy, the Gold County represents the greatest contradiction: it is home to both the richest, and the poorest, citizens in all of Furyondy, both a stronghold of noble power and a pool of simple peasantry. The land itself is gently rolling grassland, much of it either converted to farmland or covered in dresadoes, the unique golden sunflowers that lend the County its name. Small farming villages dot the landscape, and the port city of Stalmaer boasts a sizable population, but the only real populous center in the County is the city of Libernen. For newcomers, the nobles may seem to have a society all their own, separate from both the peasants they lord over and the Kingdom as a whole. This is not entirely untrue. Life amongst the nobles of the Gold County is layered and elaborate. Every letter is purposefully written, every invitation cautiously accepted, every stitch of clothing carefully chosen for maximum impact amongst one’s peers. The nobles put much stock in rank and title, and even more in proper etiquette, sociable faux pas, and the subtle manipulations of petty power. It is, in short, like a shallow pool full of hungry piranha hunting one another, and those caught unawares are likely to be devoured. For the peasantry of the Gold County, life does not offer much. The nobles go about their manipulative and self-serving routines and pay little attention to the commoners who toil for them; in fact, the nobles are often so self-serving they neglect the populace altogether. Add to that the average Gold County commoner’s relative poverty, and it comes as no surprise that the people of the Gold County have turned to faith to fill their lives. In the post-War years, worship of St. Cuthbert of the Cudgel gained popularity throughout Furyondy. In the Gold County, not only was that growth unusually large, but faith in the God of zeal and forthrightness has become deep and long lasting, even when the temporary surge in the rest of the Kingdom has died down. Faith in St. Cuthbert has become so ingrained in the common populace here that the nobles have begun referring to the peasants as “Cuthbert’s Lot.”
Kalinstren, Barony of
Capital: Crockport
Ruler:Baroness Jelleneth Kalinstren (CG female human Ftr9)
Among all of the provinces within Furyondy, no single land suffered as much, or sacrificed as much, as Kalinstren. The fighting in this area has been brutal ever since the Greyhawk wars when over half of the land fell to the forces of Iuz. At least half of the causalities of the war occurred upon Kalinstren soil. This land also has borne the pain of the Great Northern Crusade, called by King Belvor to reclaim much of what was lost to the Old One. Despite the many victories in this war, the people of Kalinstren have yet to attain a sense of peace. Among the greatest tragedies to befall this troubled land was the loss of their liege, Baron Kalinstren. The lands are now ruled by the Baroness Jelleneth Kalinstren [CG hf Ftr9], his daughter, who constantly seeks ways to reclaim her ancestral lands and strike back at Iuz. Before assuming control over all of Kalinstren, Jelleneth was formerly in charge of Spinecastle. When she became the ruling noble, she recalled her long time religious mentor Darden from the Noble Council in Chendl, and replaced him with a military man, Sir Radiur Nelonshir. Whether or not this strategy will pay off, is yet to be seen. The Baroness is a devout follower of Trithereon and actively lobbies the King to strike back at Iuz by retaking control of Lake Whyestil which she believes is the key to pushing all the way to Dorakaa, Iuz’s capital city. Her steadfast desire to take the battle to Iuz’s homeland has made her a popular hero among the common folk of the land, a source of wonder to members of Chendl’s Knightly Conclave, and a thorn in the side of the aging King. She hates wasting time with politics, and all she really cares about from an important visitor is whether he brings money, goods or men for the cause. Kalinstren’s goal is resumption of war. She continues to prepare every day waiting for it to arrive. Baroness Kalinstren may be chaotic, but she rules her provisional capital, Redoubt, with an iron fist, much like her father. Military curfews run from dusk to dawn. Exceptions are allowed only for those who work through the night repairing buildings and walls and building the secondary defenses. Expert dwarven engineers, recruited all the way from the Lortmils, are overseeing this work. The lands of Kalinstren are filled with an odd mix of people. The common folk are stressed about the potential of future wars and the grief from their previous losses. They are tense and nervous and tend to avoid contact with strangers. Adventurers and mercenaries alike are abundant in this province, waiting for opportunities to strike back at the forces of evil that are very close… Kalinstren is a land fraught with the potential for warfare. Since the retaking of the old capital of Crockport, the object of the Great Northern Crusade, this land serves as a first line of defense for the forces of good. The Flare Line between Morsten and Castle Ehlenstra continues to be an important part of the Furyondy military’s defense plans. After the end of the Crusade, Kalinstren has also been steadily rebuilding many of its castles and fortresses that were badly damaged in the wars. One of its chief concerns is the Razing Line constructed by the forces of Iuz. King Belvor, Count Jakartai of Crysalreach, and the Baroness work more or less collaboratively regarding the defenses of the land. Count Jakartai is on very good terms with the Baroness as he was with her father, and often loans her advisors and resources, such as the talented dwarven engineer, Curlem the Calloused. More recently, the Baroness and Count have been working together to hire magical assistance from powerful wizards to assist in the rebuilding and fortification efforts.
Littleberg, Barony of
Capital: Littleberg
Ruler:Baron Jemain (LG male human Ftr11)
Second only to the Viscounty of the March in terms of both wealth and importance, the Barony of Littleberg is a proud and diverse province. It is home to some 4,500 elves scattered throughout the province; it holds Furyondy’s only real concentration of gnomes, in the villages of Greylode and Claw Gorge; and it is a haven for half-orcs, who seem to feel more welcome amongst such a mixed populace and have made themselves a visible presence in the cities. Halflings and half-elves, also from the area of the Vesve, often make their homes in Littleberg. Still, all of these stand only second to the human population, mainly farmers and laborers who feed the entire Kingdom with potatoes, corn, and a variety of other foodstuffs. Politically, Littleberg is in a curious position. Baron Jemain is an outspoken diplomat, a middle-of-the-road moderate who tries to see all sides of an issue and who pushes his fellow nobles to be generous and obedient to the King. This view has earned him little respect amongst the other ruling families, though it has earned him the admiration of Belvor, who rewarded him with the position of Grand Marshall of Furyondy. Many hope that the promotion of Jemain’s vocal wife Scheredenn to the Noble Council will help change Jemain’s image, and perhaps help promote Jemain’s ideas.
March, Viscounty of the
Capital: Gorsend
Ruler:Viscount Luther Derwent (N male human Ftr4)
Located in the heart of the Kingdom, the March is by far the most populous region of Furyondy. Protected from the ravages of the wars with Iuz, these lands are practically untouched by evil. The capital city of Gorsend was secluded from the conflict and few of its soldiers saw combat in either the Greyhawk wars or the Great Northern Crusade. For the most part, the population of the March remains blissfully ignorant of the horrors of war brought by Iuz. The March is ruled by the Viscount Luther Derwent, a clever and frugal leader. Perhaps the wealthiest man in all of Furyondy, the Viscount guards his wealth carefully. He opposes the numerous taxes that King Belvor would impose and exerts considerable influence in the Noble Council in support of his views. Derwent is among the least popular of the nobles, despite his ability to remain calm in even the most heated of court arguments. He is distrustful of the northern lords, especially the foreigner Jakartai of Crystalreach, and he opposes their plans to continue the fight against Iuz on the backs of the March’s taxpayers. The March lies along many of the most well established supply routes and Derwent has judiciously invested in the restoration of the road system. This province lies along on of the most important supply routes to the recently restored Shield Lands and the new route has served to greatly increase tax revenue and new settlers in the area. In addition to its isolation from Iuz and prosperity from trade routes, the March is also located on the most fertile soil in all of Furyondy. The province is an interesting mix of rich nobility and hard working farmers whose daily toils provide much of the wheat used throughout the Kingdom. Recently, the farmlands have failed to produce the usual bountiful crops. Blights have started to ruin entire harvest and the once bountiful harvests are starting to dwindle. Furyondians here are often apathetic and rather cowardly. There has been a slow migration away from the eastern fringe of the province and Luther is considering the use of convict labor, or forced service from peasants on his own lands to maintain the local farming industry. Luther has been skilled and efficient in building up defenses along the Veng from the base at Eyeberen. He has also begun construction of watchtowers and militia camps along the roadway from Brancast to Worlende, which coincides with his belief that the northern provinces aren’t worth holding if war comes again. A very unpopular attitude among the other nobles.
Reach, Duchy of the
Capital: Caronis
Ruler:Duke Bennal Tyneman (CN male human Rog12)
Of all the provinces in Furyondy, the Duchy of the Reach is certainly the most cosmopolitan. The Reach shares borders with Veluna, Verbobonc, and the Highfolk, as well as with the racially diverse Barony of Littleberg, and it is the closest province in Furyondy to the Lortmils, the Lorridges, and the Kron Hills; each has exerted some influence over the province. The result of this unique hodge-podge of ideas and influences is an atmosphere of free spirited independence in the Reach, an open and comfort-centered society that sometimes borders on hedonism in its efforts to have a good time. That is not to say the people of the Reach are corrupted by their pleasure; despite their lackadaisical outlook on life, the people of the Reach are good folk, and their leader, the epicurean Baron Tyneman, is a fair and pleasant man. Surprisingly, there are very few poor and downtrodden in the Reach, and even those with little coin spend it freely.
Willip, Barony of
Capital: Willip
Ruler:Baron Xanthan Butrain (LN male human Ftr8)
The Barony of Willip has a pivotal location on the Nyr Dyv. The Furyondian Royal Navy is based here, and keeps Furyondy’s coasts free of sea monsters and pirating. Most visitors to Willip arrive by sailing vessel here, and it is the one and only gateway to the Free City of Greyhawk and Nyrond. The Willip Arsenal, the dockyard, has grown considerably in the last six years, and is the largest in the Flanaess; construction here has nearly doubled in the last year alone, as the Kingdom attempts to reestablish a presence on Whyestil Lake and the dockyards at Crockport are still in ruins. The city of Willip, the Barony’s capital, is the largest city in the Kingdom. Willip is ruled by the Baron Xanthan Butrain. He is popular, and plays a key role in the politics of the Kingdom. The Baron is a stern disciplinarian, and Willip has policies of “canon law” administered by clerics of St. Cuthbert and Zilchus. Only members of these faiths are allowed to adjudicate criminal and court matters, and even then, the presiding cleric must be of significant level (5th-level or higher) to hear the case. Arcane spell casters are carefully monitored in the Barony. All wizards, sorcerers, and spellusing bards must pay a Dweomercrafting Tax of 10 wheatsheafs per month, and register their residence. Any wizard spending more than a few days in the Barony who does not pay this tax may be forced to pay up to 100 ‘sheafs in reparation. Sorcerers are viewed with particular suspicion here; many believe that sorcerers are in league with demons and other outsiders, as their innate spell casting ability defies traditional wizardry. Sorcerers are best served hiding their presence in Willip.
History
In the aftermath of war, participants and spectators always seek to cast one nation in the role of good, the other in the role of evil. If the Old One presents an all too obvious threat, Furyondy presents salvation. Were it not for the valor of Furyondy's knights, the resolve of its peasant levies, and the magic of its steadfast allies, the Flanaess very likely would be under the complete control of Iuz the Evil Furyondy is a place of chivalry, a bastion of good in these very troubled lands.
The realm began nearly five hundred years ago as the Viceroyalty of Ferrond, the proudest jewel in the crown of Aerdy. In those distant days, Ferrond consisted of modern-day Furyondy (Furyon) and Veluna (Voll), Highfolk, the Shield Lands, the Quaglands (Perrenland), and the hilly regions northeast of the massive Vesve Forest, then known as part of the Northern Reaches. The viceroy ruled fairly from Dyvers, where he was attended by scores of noble families culled from the Great Kingdom, as well as ennobled Flan who served Aerdy.
Ferrond followed Aerdy's feudalistic model, resulting in considerable profit for Rauxes though creating extremely difficult lives for the majority of Ferrondians. As the Aerdy empire faltered under incompetent overkings, the nobles of Ferrond withheld their imperial tithes, ruling by their own writ more than by the commands of their distant liege.
The death of the aged Viceroy Stinvri in 254 CY signaled a change in Ferrondian politics. No longer would the nobles of Ferrond bow to the "dangerous incompetence" of Rauxes. Instead, they installed Stinvri's heir as Thrommel I, king of Furyondy. The coronation was the cause of much celebrating in Dyvers, and considerable anguish in Aerdy. Immediately, half-hearted skirmishing in the lands north of the Nyr Dyv exploded into conflict bordering on all out war.
Unrest from the northern barbarians and military incompetence cost Aerdy any chance at checking the Ferrondian movement. Though it took the Court of Essences more than a century to acknowledge it, Furyondy's independence suffered no serious opposition after 260 CY.
Eventually, the excess of Furyondy's nobles and the pride of growing Furyondian nationalism triggered an expansionist phase that saw the annexation of Bissel in 438 CY. Only the secession of Voll (later Veluna) and the strength of Keoland to the south halted Furyondy's aggressive growth.
The year 479 CY saw the appearance of Iuz in the north, and in the following years much of the Northern Reaches was lost to the cambion lord. Furyondy's new preoccupation would not be with internal politics or foreign treaties, but with a demon-spawned tyrant.
King Belvor IV, the realm's current monarch, came to the throne in 537 CY. The events of the last two decades have weighed heavily on his heart, and he has turned from a kindly if forceful gentleman to a bitter, aged warrior. He remains devoted to the teachings of Heironeous, but many believe that Belvor goes through the motions of leadership without spirit, exhausted by war.
Belvor's lesser nobles hold the king in check; their representatives form the basis of a Noble Council convened in the current capital, Chendl. Before the king makes important decrees, he must first garner the support of this body, which often holds its own interests above that of the nation as a whole. Below the king and the Noble Council is an array of minor nobles known as the Knightly Conclave, a parliamentary group that considers any issue it wishes, then offers its opinions to Belvor.
The Greyhawk Wars were not kind to Furyondy. Ever a stalwart foe of the Old One, the nation paid in blood when the armies of Iuz marched south and west. With Bissel overrun by Ket, most of Furyondy's allies were cut off from aiding the nation against waves of orcs, hobgoblins, and demons. Crockport and Grabford fell quickly; Chendl laid besieged for months and suffered significant damage. The Whyestil Lake navy narrowly escaped complete destruction at terrible cost. Furyondy lost nearly thirty thousand men in the fighting. Though refugees from the Bandit Kingdoms and even repentant humans from the Horned Society helped to replace fallen soldiers, they did little to ameliorate the pain and suffering of those who had lost loved ones in the struggle. Expatriate Shield Landers, nearly eleven thousand of them, understood this loss all too well. They emigrated to Furyondy after the fall of their own nation, hungry for retribution and eager to bring the war to Iuz. With the ratification of the great Pact of Greyhawk in Harvester 584, however, the wars came to an end. Furyondy and Iuz alike licked terrible wounds across a newly formed border and miles of physical and emotional devastation.
Despite the Pact of Greyhawk, Belvor and his advisers worked behind the scenes to deal a telling blow to the enemy to the north. An alliance with Veluna, always a strong ally and moral compass for Furyondy, resulted in the recovery of the Crook of Rao and the Flight of Fiends in Coldeven 586 CY. Without his support structure of fiendish officers, Iuz's armies lost much of their striking power and organization. Belvor knew well that this chaos would not last forever. Furyondy's plight demanded action. At great cost to his own power and holdings, King Belvor IV initiated the Great Northern Crusade.
Furyondy's armies smashed northward in early Planting, bulwarked by the Knights of the Hart and the archmage Bigby. Fighting continued for more than a year, with few meaningful victories for either side. Finally, in 588 CY, the Battle of Grabford provided Furyondy with a crucial victory that allowed it to encircle Crockport, the base of Iuz's operations in the occupied lands. When the city finally fell to the forces of weal, it was the site of uncontrolled chaos and slaughter of the occupying forces. Crockport had been the goal of the great Northern Crusade. Many fell victim to emotion in its recapture, and few good men remember the event with any degree of pride.
If Crockport had been the initial goal of the Crusade, however, general revenge, and the ultimate destruction of Iuz the Evil soon took its place. Recaptured lands revealed the horrible truth of the occupation—entire villages had been reanimated; Iuz's agents knew no pity, and reveled in destruction and butchery. Exactly three years to the day of calling the original Crusade, Belvor appeared in public in Chendl, proclaiming a "permanent and unalterable state of war" between Furyondy and the Empire of Iuz.
For the past two years, war has continued in the form of cross-border raids and magical assaults, spy operations, assassination and sabotage, and mercenary strikes against supply and headquarters units. Whole months pass without noteworthy actions (in the public eye, at least). Still, the ultimate goal of Iuz's downfall burns in the hearts and minds of all Furyondians.
Government: Feudal monarchy, hereditary kingship (no current heir) limited by Noble Council
Capital: Chendl
Major Towns: Baranford (pop. 2,200), Caronis (3,000), Chendl (15,600), Crockport (3,400), Free Borough (3,100), Gorsend (5,200), Grabford (8,800), Greatwall (4,400), Kisail (2,300), Libernen (3,900), Littleberg (7,700), Pantarn (2,500), Redoubt (5,900) Willip (19,000)
Provinces: Eight major provinces ruled by hereditary nobility (the "Seven Families")
Resources: Foodstuffs, cloth, gold, wines, fish, shipbuilding supplies
Coinage: [Furyondy standard] paladin (pp), wheatsheaf (gp), knight (ep), sheridan (sp), common (cp)
Population: 1,481,800—Human 79% (Osbf), Elf 9% (sylvan 60%, high 40%), Halfling 5%, Dwarf 3%, Gnome 2%, Half-elf 1%, Half orc 1%
Languages: Common, Velondi (far west), Elven, Halfling
Alignments: LG*, NG, LN
Religions: Heironeous, Rao, St. Cuthbert, Mayaheine, Zilchus, Trithereon, Fharlanghn, Beory
Allies: Veluna, Shield Lands, Highfolk, Ulek States, Verbobonc, Dyvers, Knights of the Hart
Enemies: Iuz, Scarlet Brotherhood, Rhennee (distrusted), Horned Society
Location in the Flanaess
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